Freelancer Union Forum

CCP Announcements => Patch Notes => Topic started by: CCP on November 26, 2013, 01:05:51 pm

Title: Patch Notes for Rubicon
Post by: CCP on November 26, 2013, 01:05:51 pm
Patch Notes for Rubicon (http://community.eveonline.com/updates/patchnotes.asp?newpatchlogID=patch-notes-for-rubicon)
25 November 2013, 10:48 am

 Patch notes For EVE Online: Rubicon 1.0.3

To be released on Monday, November 25, 2013

FIXES  Graphics and FX

Tutorials

Localization


Patch notes For EVE Online: Rubicon 1.0.2

Released on Friday, November 22nd 2013

FIXES  Mobile deployables

User Interface


 

Patch notes For EVE Online: Rubicon 1.0.1

Released on Thursday, November 21st 2013

 

FIXES  Industry


Modules


Mobile Deployables


Customs Offices


Market


Ships


ISIS


Certificates


Exploration


Tutorial


UI


Fleets


Graphics and FX


Character Creator


Localization


 

Patch notes For EVE Online: Rubicon 1.0

Released on Tuesday, November 19th 2013

 

Patch Size: 1.21GB (Approximately)

Features  Mobile Structures


Ghost Sites

New Anomalies called ‘Ghost Sites’ added to High Sec, Low Sec, Null Sec and WH space – one for every pirate faction in each area. See this blog (http://community.eveonline.com/news/dev-blogs/ghastly-hotbed-of-spaceship-trauma/) for more information


High-Sec Player Owned Customs Offices


New Certificate and Mastery Systems


Interbus Ship Identification System

A visualization tool has been added to represent progression and clear identification of all the non-unique ships in-game. This ship tree, named the “Interbus Ship Identification System”, may be accessed by clicking the new button available in your NeoCom, by pressing ALT+& or by clicking the “Show in ISIS” button in the ship show-info. For more information, please refer to that Dev Blog


Ships


Modules


Fleets


Implants

A new implant set, the Ascendancy set, has been added.


Avatars


Exploration


Sounds and Music


Graphics and FX


Changes  Tech III Ships


Ship Balancing

Rubicon brings our next step in our ship balancing initiative. This release affects 22 ships total, mainly focusing on Tech 2 hulls (Interceptors, Electronic Attack Frigates, Interceptors and Interdictors).


Modules


Science and Industry

The base tech one blueprint required for inventing the Absolution, Nighthawk, Sleipnir and Eos Command Ships have been updated to reflect their new hulls.


Exploration & Deadspace


Player Owned Structures, Outposts and Stations


Graphics and FX


Fleets


Overview and UI


Character Selection Screen


Localization


Rigs


Fixes  

Audio


Forums/Website


Gameplay


Graphics