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CCP Announcements => Dev Blog => Topic started by: CCP on October 09, 2013, 03:19:02 pm

Title: DirectX 11: What to expect
Post by: CCP on October 09, 2013, 03:19:02 pm
DirectX 11: What to expect (http://community.eveonline.com/devblog.asp?a=blog&nbid=directx-11-in-eve)
9 October 2013, 1:16 pm

 Hello capsuleers! CCP Zorba here on behalf of Team RnB. We want to talk to you about DirectX 11.

If you've played EVE Online using Singularity, our public testing server, you may be running with DirectX 11. The change should be mostly unnoticeable, as our goal right now is to have a DX11 client that performs the same (performance, stability) as our DX9 client. This change will go out to everyone in our winter expansion, EVE Online: Rubicon.

DX11 is enabled by default if your GPU and OS support it. If either does not, you will use the DX9 client automatically.

A few frequently asked questions:

Getting the DirectX 11 version of our engine (which has been a long time in the works) into your hands is a huge and important step so we can test and harden it thoroughly. We hope our next DX11 Dev Blog will tell you about some awesome new graphical features.

Finally, if you notice any graphics issues, please report them in the feedback thread here (https://forums.eveonline.com/default.aspx?g=posts&t=284513&find=unread).

-Team RnB

Source: eveonline.com | devBlog (http://www.eveonline.com/)