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CCP Announcements => Dev Blog => Topic started by: CCP on June 04, 2013, 08:26:16 pm

Title: Probe Scanning and other Goodies for Odyssey
Post by: CCP on June 04, 2013, 08:26:16 pm
Probe Scanning and other Goodies for Odyssey (http://community.eveonline.com/devblog.asp?a=blog&nbid=team-super-friends-do-odyssey)
28 May 2013, 3:17 pm

 Hello capsuleers!

This is SoniClover from team Super Friends, telling you about some of the things the team has been working on for EVE Online: Odyssey's June 4th release.

The team took part in the theme-conception work overseen by CCP Seagull earlier in the year. From that work the exploration theme emerged as something we wanted to focus the expansion on. Super Friends part in this work was looking at the current probe scanning system to see what changes were needed to fit the overall vision.

What is this overall vision? The overall vision for exploration is to make it a more noticeable part of the game and lower the barrier of entry. Exploration is something that appeals to a lot of players, but because it is so obscure it was rarely something that newer players entered early. Instead, newer players tend to go for easily accessible systems like missioning or mining as their first careers. The goal was to try to make exploration as easily accessible in the early stages as those two, as exploration allows players to experience better the unique flair of EVE than mining or missioning does.

This is no easy task, as this has to be accomplished while at the same time retaining the functionality of the scan probing as a whole for other users of the system, such as veteran explorers, wormhole dwellers and scouts. While the focus this time around was on accessibility and basic mechanics, we feel this is only the tip of the iceberg and the changes we’re making now give us an opportunity to expand the exploration mechanic at the higher end, adding more depth of gameplay, in the future.

 

It’s full of probes!

With the vision discussion out of the way, let’s delve into the meat and bone of this dev blog – the changes coming in Odyssey.

So let’s start with the changes we’re doing for probe scanning:


The Name of the Game

We’re changing the terminology of a few things, plus adjusting distribution somewhat.


Finders Keepers

We’ve made several important changes to loot drops in exploration sites (http://community.eveonline.com/news/dev-blogs/hacking-in-odyssey/):


Market Mania

We’ve made a few changes to market groups, to make it easier to find some items:


Some POS work

In addition to the exploration work described above, Super Friends also did a couple of POS stories:


Future Maybes

There are a few things that we want to get in, but aren’t able to in Odyssey. We aim to get these things in for a point release, but can’t promise it. Here are the most pertinent ones:


That’s it for Team Super Friends, we hope you enjoy these changes and have a great summer!

 

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Source: eveonline.com | devBlog (http://www.eveonline.com/)