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CCP Announcements => Dev Blog => Topic started by: CCP on November 21, 2012, 06:20:40 pm

Title: Must... Cleanup... Market.. : Retribution Market Improvements
Post by: CCP on November 21, 2012, 06:20:40 pm
Must... Cleanup... Market.. : Retribution Market Improvements (http://community.eveonline.com/devblog.asp?a=blog&nbid=73992)
21 November 2012, 3:06 pm

 Just to be clear and up front: This is about changes to the market window organization, not how it is used or any features I am adding to it. I just happen to have a certain desire to clean the market up a bit. With that said... SO MANY MARKET CHANGES! Where to start....

Blueprints Section:  Lots and lots of changes here. I am not going to go over all of them in detail, but rather tell you my goal with them and hopefully that is all I need to explain for them to make sense. My primary objective was to make this area of the market match the rest of the market. Therefore if you know how to find a specific module in the Ship Equipment section of the market you should know where to find it under Blueprints. This goes for everything. One major example of this is there used to be a category called Subsystems in blueprints that had nothing to do with Tech 3 subsystems. It was awesome.

In most cases this meant changing the Blueprints section to be a mirror of the rest of the market. However, in some smaller cases I adjusted other areas of the market to match the blueprints area.

The bulk of the changes here are contained within Blueprints/Ship Equipment, but you will also notice that Blueprints/Manufacturing & Research along with Blueprints/Starbase & Sovereignty Structures received some love.

Ship Modifications/Subsystems:  How often do you go to the market to buy a subsystem and think: "Well, I am looking for defensive subsystems on all tech 3 ships"? Logic would dictate that it is more common to say: "I have a Legion and I want subsystems for that." Everyone we talked to seemed to agree with the latter; the most common course of action is looking for subsystems relating to a specific Tech 3 ship. So we have updated the market to go from Ship Modifications/Subsystems/Subsystem Type/Race to Ship Modifications/Subsystems/Race/Subsystem Type.

We also got some nice new fancy icons for each race to use on the market. Not sure where else to use them yet, but they sure are pretty.

Ship Equipment:  Oh man, so many changes. I am not going to go into great detail on most of these as they should be pretty obvious and straight forward, but here is a list that I think covers all the changes:


Starbase & Sovereignty Structures:  Just a couple of small tweaks here:


Nothing ground breaking here, just a lot of cleanup and making better. Hopefully you guys enjoy this as much as I will when it hits TQ.

CCP FoxFour

Source: eveonline.com | devBlog (http://www.eveonline.com/)