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CCP Announcements => Dev Blog => Topic started by: CCP on June 14, 2012, 04:56:09 pm

Title: Ship balancing summer update
Post by: CCP on June 14, 2012, 04:56:09 pm
Ship balancing summer update (http://community.eveonline.com/devblog.asp?a=blog&nbid=72890)
14 June 2012, 12:59 pm

 It has been a while since our last Dev Blog about ship balancing: we´ve hosted Fanfest 2012 and released Inferno in the time that's passed. We deployed the first batch of overhauled frigates with Inferno, collected a lot of player feedback and thus gained experience in the process.

Now that we've had a good glimpse of how the new balancing system works in practice, we want to speed things up and deliver the following for winter.

Heavy payload delivery  As part of the effort that started with Inferno, we want to keep working on frigates as a whole; we are fairly satisfied with the iteration work we did on the Tormentor, Punisher, Merlin, Incursus, Rifter and time has come for the other hulls to receive the same amount of love. Here is a brief summary of our current vision:

Barge in on me  Changing the mining frigates to have combat roles made us realize that we need something to replace them. Which lead us to realize how outdated mining barges are. That’s something we want to tackle over the course of the summer as well.

Our goal is simple: each and every single mining barge (and their tech 2 variant) should have an appealing role, and not just be a stepping stone on the way to something better. Players should'nt only aim for the Hulk without considering anything else when doing some hard rock and roll mining. That means playing with the following variables:

As a result we thus get:


Concept schematics of the new ORE mining frigate - Click picture for full size version

Before we forget, part of what players now call “tiericide” is to look at skill requirements. We are not pleased with how they work specifically with this ship class, since the Hulk is currently only a few hours away from the Covetor in terms of skill training. That is why, after the change, all tech 1 mining barges will now only require the Mining Barge Skill at level 1.

We will most likely add the new ORE frigate skill at 4 as a Mining Barge nested prerequisite though, but remember our motto: if you could fly it before, you can fly it now.

Due to how nested skill requirements work, players who already have the mining barge skill trained WON'T need to train the ORE frigate skill to keep flying their Covetor for example.

Destroyer of Worlds  Destroyers are the next ship class on our to-do list. We acknowledge that they were already tinkered with in Crucible, but they still need some love as a whole. We want to make sure they are balanced against each other before moving on, as the Thrasher and Catalyst seem to stand out over the Coercer and Cormorant as things stand.

We also have another plan with destroyers: just like battlecruisers are used for gang warfare support, we are thinking to provide destroyers with an additional role. Since DUST514 is approaching and we want to forge both games into the same universe, they will receive some advantage for planetary bombardment, which should make them even more popular that they currently are.

But wait, there is more. More ships that is, as we think the destroyer class currently is a little small with only four hulls. That is why we want to introduce new tech 1 destroyers to fill roles that are not yet covered – as such, Amarr / Gallente would receive additional drone boats, while Caldari / Minmatar would be more missile based.

They rebelled, they evolved. They have a plan.  So, when all of this is going out you ask?  These changes will be out by the time the winter expansion hit, which will leave us in a very good shape to start overhauling tech 1 cruisers and battlecruisers next year, possibly earlier if things go well.

As an additional note and a follow-up from our previous balancing Dev Blog (http://community.eveonline.com/devblog.asp?a=blog&nbid=9129), we believe it is good for you to know we will not be changing the Destroyer / Battlecruiser skills for the winter expansion – such changes are to come only after these two ship classes have been properly rebalanced.

That’s it for now people, as usual, we will post feedback threads in Features & Ideas Discussion (https://forums.eveonline.com/default.aspx?g=topics&f=270) sub-forum to gather your input when the time comes, so don’t hesitate to drop by and post (constructive) feedback.

Source: eveonline.com | devBlog (http://www.eveonline.com/)