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CCP Announcements => Dev Blog => Topic started by: CCP on February 28, 2012, 07:13:03 pm

Title: The Eve Online Launcher: T-minus not that much
Post by: CCP on February 28, 2012, 07:13:03 pm
The Eve Online Launcher: T-minus not that much (http://community.eveonline.com/devblog.asp?a=blog&nbid=9082)
28 February 2012, 6:00 pm

 Greetings fellow EVE enthusiasts, we are Team Special Circumstances and the topic of today will be the EVE Online Launcher.

What? Launcher?  The EVE Online Launcher is a new little program that makes sure your EVE client is up to date and is always ready for flying into space. You might think that the Launcher is just supposed to launch EVE Online, but that's just one piece of the puzzle. Its primary function (not counting launching the game) is to update EVE Online on your computer whenever we put out a release, patch or fix. It’s the first step in a big overhaul of our updating and patching process which enables us to get smaller updates out to you faster. The Launcher also gives you something to read over while your client is being updated by showing you the latest news and dev blogs. CCP Topknot wrote a blog about the Launcher explaining this point some time ago and you can read it here (http://www.eveonline.com/devblog.asp?a=blog&nbid=3070).

Ah! So when is it coming?  The release date of the EVE Online Launcher is moving ever closer. We are hoping to move completely over to using the new Launcher as the update mechanism for the EVE Online around the middle of March.

Being careful is the primary concern when we do the release of the Launcher, which is why you don't have it already, as it changes some fundamental and ancient things that have not been touched in quite some time, such as the update mechanism of the EVE client. After all, we don't want players to end up with a broken client (in which case, not that it ever happens at all ever :), you can run the repair tool (http://www.eveonline.com/devblog.asp?a=blog&nbid=1848)).

To sum up what the EVE Online Launcher does: The EVE Online Launcher uses sophisticated lines of computer code crafted from the bones of Pterodactyls and varnished with the tears of a three-legged octopus to update EVE Online on your computer ... and to launch it. If you are into sophisticated things like opera and hamburgers and want to try the Launcher out ASAP, you can try it out on Singularity right now. We welcome your feedback with open arms (https://forums.eveonline.com/default.aspx?g=posts&t=73229&find=unread).

 

This is the current version of The Launcher on Singularity

This is closer to the complete look of The Launcher when it goes live for Tranquility

What about the future, man?  The Launcher also allows us to create a platform for us to build upon; we’re currently investigating options such as a staged installation process, allowing new users to get into the game faster, as well as integrating peer-to-peer technology for downloads, rather than relying solely upon our content delivery network.

In addition to the above, another idea we’ve been tossing around,is to allow you to log-in with your character in the Launcher itself, perhaps giving you limited gameplay (such as corporate forum access, chat channel interfaces and similar) within the Launcher while it is running upates. Nothing concrete yet but it gives you an idea of the potential for the launcher.

All of this really just hides the primary goal of the Launcher; to overhaul the patching and update mechanism to allow us to deliver smaller updates, more often, reducing the burden and impact of major releases. With an easier deployment pipeline for us and a simpler update process for you, updates can be rolled out in much more granularity than is possible at present, allowing important fixes to propagate to the client in a much more timely fashion.

First thing's first, though. For now, the dreams can wait. In this initial release of the EVE Online Launcher, the intent is to keep things simple. No flashy stuff, thank you very much. Just a Launcher that updates and launches EVE Online and does that well.

Improving quality. How’d it get burned? How’d it get burned? HOW’D IT GET BURNED?  Another thing we are introducing in the Launcher is the automatic detection and reporting of errors. You might have seen CCP Redundancy’s blog (http://community.eveonline.com/devblog.asp?a=blog&nbid=2978)  where he describes a system for automatic crash reporting. We have a similar thing in the Launcher, where we catch errors happening inside the Launcher code and report those back to our office. This is so that we can be quicker to detect and resolve issues that come up. You of course have the option to opt out of this by unticking the checkbox under settings in the Launcher. But why would you not want to help out by improving the Launcher together with us?

Those interested can see what is being sent by reviewing the contents of launcher.log in the launcher\cache\ folder.

More explanations, but with dots: Give us your feedback  As always, we very much appreciate your feedback, so please log on Singularity and try it out. Tell us what you think, what you want improved, what future features you’d like to see and how we can make it better than it is! Any bugs or issues you find, please submit bug reports or write about them in this thread. (https://forums.eveonline.com/default.aspx?g=posts&t=73229&find=unread)

 

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Source: eveonline.com | devBlog (http://www.eveonline.com/)