Freelancer Union Forum

CCP Announcements => Dev Blog => Topic started by: CCP on November 15, 2011, 03:12:10 pm

Title: Player Owned Customs Offices: An update!
Post by: CCP on November 15, 2011, 03:12:10 pm
Player Owned Customs Offices: An update! (http://www.eveonline.com/devblog.asp?a=blog&nbid=3075)
15 November 2011, 11:13 am

 Hello!

First of all we want to thank you for all your feedback and interest in the Player Owned Customs Office (http://www.eveonline.com/devblog.asp?a=blog&nbid=2899)!

We have gone through the thread and thanks to the efforts of the community team as well as Team Pi members sitting up all night following the thread we believe we have a pretty good grasp on your feedback and your concerns (let us know if we don't).

One thing that really stood out was your concern for the transition period when all customs offices will be removed. As a result, we have revised the deployment plan of the Player Customs Office feature.

The new deployment plan:

So that is the deployment plan, now to some features we are doing directly based on your feedback.

The things we are doing:


 



Click to enlarge


Click to enlarge

And remember, if you are worried about the Customs Office Gantry Blueprint being expensive on the market, you can prepare by getting the required Loyalty Points in advance.

We hope that you like the adjustments we are doing, we certainly value the feedback!

The Player Owned Customs Office feature will launch with the winter expansion.

May your plans be dark and full of tax money!

Best regards

CCP Omen on behalf of Team Pi

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Source: eveonline.com | devBlog (http://www.eveonline.com/)