Patch notes for Dominion (http://myeve.eve-online.com/updates/patchnotes.asp?patchlogID=194)
28 November 2009, 10:49 pm
Patch notes for Dominion, released Tuesday, December 1, 2009
Table of Contents
FEATURES
CHANGES
FIXES
EXPLOIT FIXES
FEATURES
More Corification
The user system of EVE got
corified in order to be more easily used in other CCP products.
The UI was also corified
and is now hardcore.
Sovereignty v2.0
A new sovereignty system
has been introduced to replace the old mechanic of Starbases for laying
claim to territory. Full details can be found in CCP Abathur?s blog Dominion - Storming the
Gates
A new way for players to
upgrade claimed systems has been introduced. Full details can be found
in CCP Abathur?s blog Dominion
Upkeep and Upgrades: The Expanded Edition
New data and views on sovereignty
through the sovereignty dashboard which will provide detailed information
on the status of every solar system
New and improved views and
statistics through the universe map which includes a new territorial
influence map
Ships
We have added four new Navy
battleships, based on Tier 1 battleship hulls and obtainable from Factional
Warfare LP stores exclusively. They are the Navy Armageddon, Navy Scorpion,
Navy Dominix and Fleet Typhoon. Full details on ship layouts and
attributes can be found in CCP Ytterbium?s blog Adding
flavour to your faction meal.
Modules
The Citadel Cruise Launcher
I has been introduced which is designed for Capital class ships.
Weapons & Ammunition
Four new Citadel Cruise
Missiles have been added. These are designed for use against other capital
class ships, and have a reduced damage against smaller ships. Blueprints
for the module and the ammo will be available on the market. The new
missile names are Catastrophe Citadel Cruise Missile, Rajas Citadel
Cruise Missile, Sol Citadel Cruise Missile and Thunar Citadel Cruise
Missile
Skills
The skill "Citadel
Cruise Missiles" has been seeded on the market. This is required
to use the new Citadel Cruise Launcher I.
Starbases, Outposts and Stations
Players have access to new
assets related to Sovereignty, including the Infrastructure Hub, Sovereignty
Blockade unit and the Territorial Claim Unit.
Character Creation and New Player Experience
Two new career paths have
been introduced: Exploration, which teaches players about scanning and
exploration sites, and Advanced Military, which builds on the first
Military career path and introduced more advanced combat tactics. The
agents with these missions have been added to the career agent window
and are located in the same station as the other career agents.
Added new tutorials under
the new category Advanced Military, including information on remote
repair modules, stasis webifiers, warp disruptors, and more.
Added new tutorials under
the new category Exploration, including instruction on how to use the
on-board scanner and scan probes along with information on the different
types of exploration sites.
NPCs
Players being attacked by
a Faction Police will not trigger a Faction Navy response as well if
they do not have negative faction standings or are not participating
in Factional Warfare.
Agents & Missions
Two new Epic Mission Arcs
have been added, one for the Angel Cartel and one for the Gurista Pirates.
These arcs take place in 0.0 regions and are designed for interceptors
and other evasive frigates.
Angel Cartel Epic Mission
Arc agents have been added. Aton Hordner in Egbinger, Arajna Ashia in
Sendaya, Ellar Stin in Konora, and Abdiel Verat in K-QWHE.
Guristas Epic Mission Arc
agents have been added. Arment Caute in Orvolle, Atma Aulato in Obe,
Yada Vinjivas in Taisy, and Kori Latamaki in H-PA29.
It is now impossible for
players to never have access to agents. Level 1 agents, up to Quality
0, will be available to all players regardless of their faction, corporation,
or personal standing with the agent. This does not affect Research Agents
or access to the character location service offered by some agents,
they maintain their high standards.
An exploration career path
has been added to the new player experience. These missions will be
available in the same stations as the older career paths (Business,
Industry and Military). Here is a list of the agents giving out the
new career path.
New Exploration Career agents
have been hired or conscripted as needed. Amarr - Aire Arryns, Ketandia
Iosos, Raish Okarema. Caldari - Unachi Arikola, Chigas Ovoken, Rimaremi
Tasanen. Gallente - Potillot Mumnier, Olarie Lacenten, Agalle Vacoloure.
Minmatar - Kaker Ebalo, Wettor Fugen, Bradondar Alfalur.
An "Advanced Warfare"
career path has been added to the new player experience. These missions
will be available in the same stations as the older career paths (Business,
Industry, and Military).
New Advance Warfare agents
have been commissioned to teach new players. Amarr - Hadana
Avyer, Navai Mosten, Kiamarian Nagakoun. Caldari - Shiokala Notaja,
Ijumachi Vuonolailen, Anmon Otsi. Gallente - Ettes Alureel, Cala
Baliaerdt, Gosauvel Aulbres. Minmatar - Gonakis Eraettafrin, Artgert
Ardreas, Sut Bjar
New Gallente Storyline missions,
levels 1 through 4 have been introduced, reacting to the recent purchase
of contested systems by Caldari megacorps.
Market & Contracts
Removal of Freeform contracts.
These types of contracts have now been completely removed from the system.
Corporation & Alliance
Corporation, alliance and
militia fleets can be registered into a fleet finder, this will allow
people to look up your fleet and join it without an explicit invite
from the commander. Full details are available in the blog by
CCP Atlas Now, where
did I put that fleet?
There is now an "apply
to join" button on a player corporation's show info page. You are
no longer required to fly to the office to join a player corporation.
There is also an option for a corporation to disable applications made
through this button.
Corporations and Alliances
now have a Bulletin Board accessible from the Corporation Neocom window.
Each corporation and alliance
can have a maximum of 10 bulletins of up to 2000 characters each available
at once.
The role "Communications
Officer" has permission to add/edit/delete bulletins for the corporation
and alliance.
The bulletins are cached
for 15 minutes so if you make changes expect up to that long to pass
before other people will see it.
Sound Improvements
Voice fonts have been added
to chat channels.
It is now possible to enable
warning sounds for when your shield/armor/hull drop below a certain
threshold.
Damage notification plays
a warning sound whenever your shield / hull / armor drops below a certain
threshold.
Threshold for damage notification
is customizable from the HUD settings.
The jukebox now uses MP3
format for its music. Additionally, custom playlists may be specified.
MP3 based Jukebox now supports
custom play-lists in .m3u / .pls / .ram / .pink format.
Jukebox supports folder
loading.
Graphics General
Planets and Moons in EVE
have received a complete graphics overhaul. Brand new stunning graphics
and high resolution textures have been added throughout New Eden.
New racial Doomsday weapon
effects have been added.
User Interface
Players can now get the
repair quote on items through the right click menu, if the station they
are in has a repair service.
The location of your clone
is now displayed on the character sheet under the clone grade.
There are now wallet entries
for corporation taxes perceived on mission rewards, mission bonus rewards
and NPC bounties with a value of over 100.000 ISK.
If you use a non-recurring
payment method such as PLEX or ETC and have 10 days or less left on
your account you will be shown an info message in the character selection
screen.
It is now possible to view
the content of containers and ships remotely. Note that you can not
view the contents of password locked containers.
You can now advertise your
fleet on various levels in the new fleet finder making it easier for
people to join fun stuff.
A new "Loot Logging"
optional mode has been added for fleets. This works for taking from
cans and wrecks as well as for salvaging and mining. Everyone in the
fleet will be notified of all these events. You can then export the
logs as a text file.
The broadcasts have been
revamped so that the sender now always controls which group receives
the broadcast instead of it being implicit to the broadcast type.
The Fleet and Fleet Broadcast
windows have been combined in one along with the Fleet Finder. This
window can be closed.
You will now autojoin your
fleet again if you connect within 2 minutes of being disconnected. You
will not enter your old position within the fleet however.
A lot of usability fixes
have been made to fleets.
You can now report players
as 'ISK Spammer' from the right click menu of a character in chat. This
will remove all their messages from that channel and report it to the
GM's
'Show Info' link is now
available on a pilot inviting you to chat.
EVE Voice, Mail & Chat
The old EVE mail and mailing
list system got replaced by a new and better one. It can be sorted by
date and much more!
In Game Browser
We have replaced the old
in game browser (IGB) with a modern version based on Chromium. Full
details can be found in CCP Pleognost?s blog In-Game Browser:
Moondoggie?s Latest Adventures
Miscellaneous
Intaki V - M5 - Astral Mining
Inc. Refinery now has some Ishukone and Mordu's NPC's flying around
outside the station.
You can now pull PLEX items
out of the game and into the redeeming system so that these items can
be used on the Eve-Online website.
New warp-in points for planets
are at a more scenic location than previously and will give you a better
sense of scale than before. Warp-in points for moons have not changed.
CHANGES
Ships
Faction and Navy ships have
been revamped. For details see CCP Ytterbium?s blog Adding
flavour to your faction meal
.Ships that are in space, in a station (either active or in the hanger),
or stored in a Ship Maintenance Array structure will have their modules
moved to their cargo hold. Ships that are stored in a Ship Maintenance
Bay aboard a carrier will have their modules removed to the carrier's
cargo hold.
The Phoenix has a new bonus:
5% bonus to kinetic missile damage per level of Caldari Dreadnought
Skill.
The Naglfar has a new bonus:
5% bonus to Missile Launcher rate of fire per level of Minmatar Dreadnought
Skill. In exchange, the Naglfar has lost its bonus to projectile rate
of fire.
Modules
Small Tractor Beam skills
have been lowered to requiring Science at level 3 instead of level 4.
Micro Auxiliary Power Core
I requires that you have Energy management at level 2 to function instead
of level 3.
Amor Hardeners require you
to train Hull upgrades to level 3 instead of level 4.
Tracking computers have
had their accuracy falloff bonus doubled, and the stacking penalty has
been scaled up to account for this change.
Modules can no longer be
partially repaired, only ships and drones.
Weapons & Ammunition
All projectile weapons have
been rebalanced so each tier (long range/short range, small/medium/large)
have more consistent attributes and the increase between each tier is
more defined.
XL turrets have had their
tracking speed reduced to reduce the chance of one-shot kills.
The Explosion Velocity attribute
has been removed from bombs, since it did not have any effect.
The Doomsday Device is now
a single target weapon, only usable on ships and entities.
Skills
Hacking has the following
prerequisites: Science level 3(down from level 5), Electronics Upgrades
level 3(down from level 5), Electronics level 1 (down from level 2),
Engineering level 1 (down from level 2)
Archaeology has the following
prerequisites: Science level 3(down from level 5), Survey level 3 (down
from level 5), Electronics level 1
Salvaging has the following
prerequisites: Mechanic level 3, Survey at level 3 and Engineering at
level 1
Cloaking has the following
prerequisites Electronics level 4 ( was 5)
High Speed Maneuvering has
Navigation at level 3 and Afterburner at level 3 as its prerequisites
(instead of all at level 4)
Tactical Shield Manipulation
has Engineering at level 3 as its prerequisites(instead of level 4)
Trajectory Analysis has
Gunnery at level 4 as a prerequisite (instead of 5)
Bomb Deployment has missile
bombardment at level 4 as a prerequisite (instead of level 5)
Mining Upgrades now has
Mining at level 3 as a prerequisite (instead of 4)
Thermodynamics has Engineering
at level 5, Energy Management at level 3(instead of 5) and Science at
level 4
You can no longer inject
skills if they cannot be added to the end of the training queue immediately.
Starbases, Outposts and Stations
Bookmarks can no longer
be placed in starbase silos.
Character Creation and New Player Experience
The Crash Course has been
revised, eliminating places where players can get stuck without clear
instructions, and also updating and clarifying the information therein.
All browser links in the
tutorials will take the player to relevant EVElopedia pages.
In the Balancing the Books
sequence you no longer get a mission with an acceleration gate without
first getting a tutorial on how to use an acceleration gate.
The amount of Veldspar required
for Making Mountains of Molehills (1 of 10) has been reduced and no
longer requires two trips to deliver it.
The Runner Drone in Cashflow
for Capsuleers (3 of 10) has had its speed reduced and no longer requires
a Stasis Webifier to destroy it.
NPCs
NPC Corporation have an
11% tax, militia corporations do not have this tax. Full details are
available in the blog by CCP Soundwave I
Bring Gifts! (By Gifts I Mean Taxes, Sorry)
The Roden Shipyard Corporation
now shares policing duties with the Gallente Police in Gallente border
space.
Some cruiser NPC's that
were dropping frigate wrecks now drop the correct cruiser wrecks.
Agents & Missions
Players can now completely
quit an epic arc and restart it after 3 months. Please note that some
missions will send you to a previous point in the arc if you decline
it or quit it, but you will be able to quit the arc completely from
that point.
Talk-to epic agents will
now show as available in the station panel.
Beacons have been added
to several COSMOS agents in space, which were located at the warp-in
to a planet.
Trial accounts can no longer
request missions from agents of level 3 and above.
Exploration & Deadspace
You can now bookmark a wormhole
dungeon
The loot of several DED
complexes has been rebalanced.
Science and Industry
The Tech 2 ship component
composition has been changed. Full details can be found in the blog
by CCP Chronotis The
streams must flow.
Manufacture time for some
construction components (armor plates and microprocessors) has been
reduced.
The volume of carbides (advanced
materials) has been reduced to 0.01m3 from 0.05m3.
The quantity of Sylramic
Fibers required to produce the armor plate construction material has
been reduced to 10 per unit.
Market & Contracts
The contract wizard now
remembers duration and time to complete/loan from the previous contract
created.
The maximum size of a courier
package is now 981,250 m3
You can now right click
on a courier package and select "Deliver Courier Package"
instead of having to find the contract.
Input auto fill drop down
boxes in the "create contract" wizard now work correctly.
Numeric input fields in
the "create contract" wizard now auto select all when they
get focus
Corporation & Alliance
Claimed systems are now
shown in the alliance tab as "settled systems".
It is now possible to set
bills to be automatically paid before they are due.
Manually paid bills are
now paid from the currently active wallet-division.
The headquarters tab has been removed.
no longer CSPA charges to send to your corp (I think there were), can no longer send to NPC corp.
You can now add corp/alliances as buddies.
Graphics General
Complete planetary graphics
overhaul.
Star field graphics have
been updated.
Camera Field of View (FOV)
has been changed.
User Interface
The channel management UI
can now be opened from any channel and no longer from the Neocom.
Ctrl+tab changed to no longer be a list, all UI can be hidden with ctrl+F9
When opening the character
sheet you will no longer see the typewriter effect in the character
information - the text will be displayed instantly.
The ship warp speed is now
displayed in the Compare tool.
The keyboard shortcut label
"Open Moon Mining" has been changed to "Manage Nearest
Control Tower", in order to reflect its functionality more closely.
Corporation tax is now displayed
in the wallet with a tooltip explaining the reason and tax amount.
It is no longer possible
to select multiple missions in the journal.
System information is now
visible in station. The Route information can now be toggled to be hidden
or visible in space or in station.
Removed redundant info message
in some cases of shortcut editing.
Fatal error message texts
are now less panic inducing and have more helpful information.
Button placement in the
probing interface was slightly modified.
The character selection
screen now shows when the skill in training will be finished.
The security filters in
the market are now in reverse order.
There are again zoom buttons
available. They can be shown/hidden from the HUD menu.
If you drop a character/corporation/item
etc. into the chat it will now be linked to show info by default. The
options text only, eve mail, and show note have been removed.
TrackIR is no longer supported.
The option to show position
of fleet members on the solar system map was removed.
The chat invitation dialog
lets you now Show Info on the person inviting you. It also allows to
accept/reject the current invitation or add the inviting person to your
buddy/blocked list.
Alliance member tab loading
is now more efficient.
EVE Voice, Mail & Chat
There is now an option to
auto-join corp and alliance voice channels.
EVE API & Static Data Dump
Updated Sovereignty.xml.aspx
to show the corporation, which claims the system for the alliance and
removed info about sovereignty levels.
New: SovereigntyStatus.xml.aspx,
which shows the status of all Territorial Control Units and Sovereignty
Blockade Units.
Miscellaneous
A trial account does not
start until the person logs into EVE for the first time, not when the
trial is created or activated.
Player owned wrecks can
now be marked as "available for all", which allows everybody
to take from them without causing aggression.
Link in the activation email
is only valid for 48 hours
If a trial account does
not log into the game within 14 days the account will be deleted. Applies
to all trial account creation, including Buddy Program, Steam etc.
Fleet members are no longer
shown on the solar system map.
FIXES
Need for Speed
The memory consumption of
the client was too high when started with audio disabled. This has now
been fixed.
Ships
Warping with Afterburner/MWD
active no longer results in reduced agility when you come out of warp.
The description of the Minmatar
Tech I battleships has had its grammar and spelling fixed.
Covert Ops ships have had
their attributes fixed so that they now correctly reduce the flight
time of survey probes by 10% per covert ops skill level. The description
of Covert Ops ships has also been updated to reflect this.
Trying to assemble a Tech
III ship in space now displays a proper error message instead of failing
silently.
?Bridge To? menu is
no longer missing on player operated Cynosural Field Generators.
The Anathema now has a missile
certificate recommendation rather than a laser one.
Titans will now launch sentry
drones and cans within 1250m to make it easier to retrieve them after
use.
The descriptions of Covert
Ops are now easier to read, as superfluous line breaks were removed.
The model of Tech 3 ships
changes now correctly when switching a subsystem.
The Orca no longer applies
wrong math when calculating the volume of items it is containing.
Modules
Ballistic Control Units
now correctly apply their bonuses to missile damage.
The volume of the "'Peace
Large Remote Armor Repair System I" has been changed to 50m3 to
match the other variations of this module.
Ships fitted with two Warp
Disruption Field Generators could not activate the module after the
second one had been unfitted. This has now been fixed.
Remote ECM burst modules
now has a chance of affecting the target ship.
The description of the Tactical
Targeting Network subsystem for the Loki has been corrected to remove
the reference to signature radius bonus.
Tech III ships equipped
with an Interdiction Nullifier subsystem will no longer be stopped from
warping by warp disrupt probes or warp disruption field generators.
Covert Jump Portal Generator
can now bridge to Cynosural Generator Array
The Induced Signal Distortion
Amplifier I now also provides a gravimetric strength bonus to ECM modules.
Removed unused stats from
the show info of Damage Control Units.
Adapted the description
of Freedom Fighters, they are banned now from Caldari State (but not
outlawed).
Improved the error message,
when trying to use too many modules like Drone Control Units.
The mass attribute is now
shown only once in the loaded crystals show info window.
Module Timers will no longer
get out of sync with the module after many module cycles.
The description of the Remote
ECM Burst I module and skill was improved.
An error with the texture
of mining modules has been fixed.
The Loki Defensive - Amplification
Node had its description changed to actually match the bonus.
Syndicate Cloaking Device
now has an 18 second targeting delay, a 30% scan resolution penalty
and requires 75 CPU.
Black Eagle Drone Link Augmentor
now gives a 26km bonus to drone range.
Sansha Modified 'Gnome'
Implant now gives a 3% bonus to shield capacity and a 3% bonus to shield
recharge rate.
Imperial Navy Modified 'Noble'
Implant now gives a 3% bonus to armor hit points and a 3% bonus to repair
systems repair amount.
Various Proteus engineering
subsystems had their descriptions updated to reflect their bonuses.
Rigs
The reference to capital
ship modules has been removed from the description of a number of small
and medium sized rigs.
Weapons & Ammunition
Hail T2 ammo description
now mentions the tracking speed penalty and the rage and capacitor penalties.
This applies for all charge sizes of this ammo.
Tracking links now have
an accuracy falloff modifier.
Moving ammunition from a
weapon to a corporation hangar no longer causes all ammunition of the
same type to also be removed from your cargo hold.
Offlining a module without
charges in space no longer loads the module with the charges present
in the cargo hold.
A more detailed message
is now displayed when trying to unload a weapon group when your cargo
is full.
You will no longer be able
to partially unload weapon groups.
Grouped lasers will now
reload used crystals instead of unused ones when being reloaded with
a previously used type of crystal.
It is no longer possible
to create unusable weapon groups.
Added a confirmation window,
when clearing weapon groups.
Grouped weapons are not
unloading any longer, when trying to unload POS weapons.
Modules blink when loading
ammo through fitting window.
Drones
Drones would sometimes refuse
to attack certain structures; they've been given a stern talking-to
and will now obey orders with more diligence.
Carriers boarded in space
or from a Ship Maintenance Array will now allow more than 5 drones or
fighters to be launched.
Fighter drones will respond
faster to return commands, instead of idling around the space coffee
machine.
Skills
Transferring a character
with skill in training will no longer cause the "completion imminent"
glitch until server reboot.
A typo in the description
of the "Cloaking" skill has been fixed.
Starbases, Outposts and Stations
In some instances, attack
notification EVE-mails were not sent when a starbase was under attacked,
this has now been fixed.
Jump Portal Generators and
Covert Jump Portal Generators now detail the use of isotopes to fuel
the portal jumps by fleet members.
An issue where the fuel
usage for onlining an Experimental Laboratory Module was incorrectly
calculated has been fixed.
It is no longer possible
to open a corporate hangar array outside of its access range (3km).
Titans will no longer bump
into cynosural generator arrays, when jumping to it.
Blueprint research in mobile
laboratories will now correctly start again when the laboratory comes
online, after it was offline for some time.
Remote research and remote
manufacturing jobs can now be installed even when the system is not
loaded.
The structure hit points
are now visible in the show info attributes.
It is no longer impossible
to manufacture combat recons with a specific upgrade for the Amarr Factory
Outpost.
Boosters and Implants
Nugoehuvi Synth Blue Pill
now has a duration of 33 minutes.
The progression of attributes
in the low grade Snake implant set has been corrected to be in line
with similar implant sets.
The Synth booster blueprints
are no longer marked as contraband items.
The bonus for consuming
Strong Crash Booster will now be displayed in the client as soon as
the booster is consumed.
The penalties of Standard
Mindflood Boosters have been adapted to match the penalties of other
variants
The booster countdown timer
is updated correctly after re-logging.
Sooth Sayer boosters now
list the correct shield penalty in their information, and also now apply
it properly.
Character Creation and New Player Experience
Typographical errors have
been fixed in the tooltips for the buttons in Character Creation.
All of the tutorials have
been reviewed for grammatical and spelling errors.
NPCs
A grammatical error in the
description for The Syndicate has been fixed.
Jamyl Sarum is now listed
as CEO of the Emperor Family corporation.
Small, Medium and Large
Standard laser crystals will now drop from NPCs
Agents & Missions
Agent Estre Ignoure will
now offer the mission "Opening Moves".
The Wiyrkomi Operation (5
of 6) drop-off location has been corrected and will now display as intended
in the mission objectives.
Removing a storyline offer
from the journal will clear the agent memory so the next offer comes
from the same agent.
Declining an initial epic
arc mission now removes the offer from the journal. Talking to the agent
again will offer the same mission, declining that again will cause the
character to lose standings.
Warning is now displayed
when declining an epic arc mission with a quit line.
Fixed typo in the right
click menu for "Save the Miners" mission.
The agent conversation window
now updates when declining the agent's only mission.
Tutorial missions can now
be given to players with sec rating < 0.0 in 1.0 systems.
Fixed an exception to do
with checking mission objectives when having no active ship.
It is no longer possible
to request another mission from a research agent immediately after declining
a mission.
It is no longer possible
to suppress warnings about too much cargo in an agent mission, when
selecting "no".
All existent Epic Arcs,
Blood Stained Stars, Penumbra, Right to Rule, Syndication, and Wilfire,
will now provide faction standing bonuses associated with the chosen
ending upon completion.
In the Caldari Epic Arc
"Penumbra", the mission "Across the Line" will require
that you return what you have stolen to Arikio Kuretsu.
Mordu's Folly (2 of 2) now
allows Black Ops ships to use the Acceleration Gate.
In "Mordu's Folly (2/2),"
the sequence of spawns has been changed to make it more in line with
its intended difficulty level.
Hidden Treasure 3 of 4:
Corrected Mission Accepted text to refer to correct static site.
Diplomatic Incident: Mission
Briefing altered; no longer tells players to not collect the required
prisoners.
Improved mission reward
for Mining Misappropriation.
In the Minmatar Epic Arc
"Wildfire", the mission "Who Art in Heaven" now
states the correct destination in both the mission text and objective.
Declining Factional Warfare
missions more often than once every 4 hours will now (once again) incur
a standings loss, as with all other type of agent missions.
Lots of minor text edits
in old missions: fixing spelling errors, punctuation issues, grammar
& syntax, etc.
Exploration & Deadspace
While holding down left
and right mouse buttons and shift will no longer cause all the spheres
to resize when you move the probes.
After you have probed down
a cosmic signature to 100% strength, it is now possible to warp to it
with less than 3 probes without throwing an exception.
You can view the adjacent
systems through show in the info of a normal space solar system while
you are in wormhole space.
After leaving wormholes
space you can now see all the world information again.
Wormhole asteroid sites
will now despawn correctly after all the asteroids have been completely
mined.
Expeditions no longer disappear
when being escalated to Jita.
Asteroids in gravimetric
plexes in Wormhole space are not disappearing any longer at warp-in.
Warp to location is no longer
available for expeditions, when you are already at that location.
Recalling probes will no
longer overload your cargo.
Colliding with large collideable
structures in deadspace dungeons, while they are exploding, will no
longer cause a desync of the position of your ship.
An issue when players tried
to jump through a wormhole that was about to collapse has been fixed.
Fountain of Youth Escalation
had some typos corrected.
36 gravimetric sites have
been renamed to be more RP-friendly. For example "Exploration -
Large - Arkonor, Bistot" has become "Large Arkonor and Bistot
Deposit"
Various NPC names have been
renamed to be more RP-friendly. For example the "Pith_Defender_Battleship"
was renamed to "Pith Defender".
Contested Caldari Lai Dai
Refinery had its structures updated so they no longer overlap with each
other at dungeon location.
Roden Shipyards Manufacting
Centre had some typos corrected.
Many old deadspace sites,
both for missions and Cosmos sites, have been modified to improve appearance
and reduce lag.
Fixed an issue in "Recon
(3/3)"
Contested Kazka Headquarters?
acceleration Gate now allows all cruiser sized vessels.
Some cruiser NPC's that
were dropping frigate wrecks now are now dropping cruiser wrecks.
Science and Industry
When requesting quotes on
a trashed blueprint the system will show a pop up message.
A canceled job is no longer
updated under delivered job.
When you filter for copies
or originals the dialog will show the correct number of blueprints in
an installation of that type.
Details of a job are updated
when selection is done through the keyboard.
When installing a job, the
range and location selections will be saved after closing the window.
The grammar and spelling
in the Bill of Materials tab on blueprints has been corrected.
The required materials of
some of the FoF missiles have been changed to match their guided counterparts
for consistency.
The "getting quotes"
bar closes correctly as soon as the "Accept Quote?" screen
appears and no wrong confirmation message is shown.
Market & Contracts
While using contracts blueprints
will show whether they are an original or a copy.
The location of a contract
will now show the correct station type and not always an Amarr station.
Several typographical errors
in the contract UI have been fixed.
Improved the wording of
the filter options.
Faction cap boosters can
now be traded on the market.
There is now an error message
shown when you try to bid on a contract that was bought by someone else
meanwhile.
An issue with the volume
display of contracts has been fixed.
The contracts start page
now refreshes with the correct amount of contracts left after issuing
a new contract.
The contracts window will
stay in focus after an unsuccessful contract creation.
The amount of contracts
a character in a NPC corporation can make is now displayed correctly.
Fitted items are now shown
in-line with their parent container in a contract with multiple items.
Corporation & Alliance
When you have the 'save
password' option and after entering the wrong password 3 times, you
can try again.
The typo in a war declaration
email has been fixed.
Fixed an issue where assigning
multiple titles with roles could result in assigning the wrong roles.
Roles and grantable roles
have now their correct separate tool tips in the corporation management
interface.
Fixed a floating point error
in corporation dividend payments.
The dividend payments are
no longer restricted to 2,147,483,64 ISK.
Corp votes to expel shareholders
will now work correctly.
The wallet now lists the
correct details in the journal for the corporation payment of advertising
bills.
The confirmation windows
for recruitment advertisements work correctly now and do not accept
the "Do not ask me again" check box, when selecting "no".
It is now possible to start
a vote to unlock a blueprint when it has been impounded.
Impounded items can now
be retrieved even if the corporation wallet was empty on the first attempt.
Auditing window, refresh
button will now behave as expected.
Wallet division naming rules,
minimum length, can no longer be bypassed.
Sorting member list by last
online column is now more logical.
It's no longer possible
to sanction a war dec vote when your corporation is in an alliance.
Graphics General
In certain cases, an activated
Focused Warp Disruption script would display a warp disruption sphere
graphical effect, this has now been fixed.
Ejecting from a ship will
no longer leave your capsule inside the ship model.
Fixed Billboards displaying
incorrect advertising.
Fixed sorting issues on
particular Minmatar stations.
Fixed Animation issues on
towers.
New Eden gate effect updated.
Megapulse laser effect updated.
Fixed a minor bug in the
character portrait creation section. The portrait will no longer reposition
itself when repeating gender selection.
Fixed a minor bug in the
character portrait creation section. The portrait will no longer reposition
itself when repeating ancestry selection.
Platforms now explode in
a decent manner making their destruction worth your time.
Citadel torpedoes have their
explosion and sound effect back.
User Interface
The UI is now flatter and squarer.
The Invention interface
is now identified correctly on the quote screen, quantity is displayed
correctly and the interface is not consumed when a job is started.
System Map no longer locks
up after changing the color of the text of a note in notepad while the
solar system map is open.
Animation tab updates instantly
when auto frame selection is checked or unchecked in the map control
panel.
Ancient Relics will now
display in the blueprints window when picking an ancient relic
"Welcome to EvE"
message displays the correct trial length when logging in for the first
time.
The flatten map option has
been grayed out in the system map version since it was not a functional
option in this view.
The tooltip for the wallet
in the Neocom will now display the correct balance after a transaction.
Resizing a trade window
with a large number of items in it will be faster now.
You can no longer create
more than 5 tabs when importing an overview XML file.
People who really fail at
PvP can now navigate through their loss mails beyond the first page.
A starbase un-anchoring
warning message was getting suppressed even if the player clicked "No"
in the confirmation dialogue, now it will only get suppressed if "Yes"
is clicked in the confirmation dialogue.
The mission details window
will no longer expand every minute if stacked with a collapsed window.
The error message displayed
when trying to install a reverse engineering job without decryptors
is now more specific and actually mentions the reason why the job cannot
be installed - the lack of decryptors, doh!
The time multiplier for
the Science skill when copying a blueprint will now be displayed correctly
in the confirmation window.
The error message that appears
when trying to install a research job with insufficient materials now
also mentions research, not just manufacturing.
The training time of a skill
added to the training queue will now be displayed correctly when the
training queue is paused.
You can now switch between
the Simple and Advanced mode in the item buy window without having to
reselect the station if the selected station is not selling the item.
The Back button now works
as intended in the in game browser when viewing Knowledge Base articles.
Dragging and dropping non-module
items onto empty slots in the fitting window will now fail gracefully
with an explanatory message.
When loading a weapon with
ammo in space through the fitting window, the weapon button in the module
overlay will now blink.
In certain circumstances,
modules and rigs did not show in the fitting window for ships with a
corporate hangar - this has now been fixed.
Civilian modules will no
longer flash white after being repaired in space.
The ESC menu will now close
when the user clicks in the "About Eve" page.
The "Deliver To"
right click menu option has been removed from Corporate Hangar Arrays,
as it did not have any functionality.
We fixed an issue where
the Ships hangar was displayed as a blank window when it was merged
into the station panel and the character failed to perform a clone jump.
Starbase structures now
have corporation colour tags applied to them, so they will now be displayed
correctly in the overview when the corporation is not in an alliance.
Skill history was not always
correctly updated in the character sheet when the character was podded
with a clone too small, this has been fixed.
Agents in space now display
the solar system name in the Location field in their Show Info window.
The mission briefing window
now correctly updates with the objective status.
The Show Info icon appears
now in the agent window that pops up in a remote agent conversation.
The player choices are now
correctly updated when the player makes a selection in an agent interaction
mission.
Agent Conversation windows
that contain a Talk-To mission close automatically as soon as the player
begins a conversation with the target agent.
Expeditions tab in the journal
no longer hangs if a referenced dungeon is disabled on the server.
Journal content will now
always be displayed under the correct tab.
Got rid of a memory leak
when closing UI windows.
"Deliver to" option
is now present in the right click menu in the deliveries tab under corporation
assets.
The context menu in the
info window updates correctly now.
When accepting an LP store
offer there is now only one confirmation window, even when double-clicking.
It is no longer possible
to save bookmarks without a proper title.
When trying to split stacks
(shift drag) and setting the value to 0, the stack does not split.
Dropping a bookmark voucher
onto any bookmark in the people and places bookmark list adds it to
the list properly.
Trying to create a bookmark
voucher in an invalid location (Trade window, Corp hangar) now gives
a proper error message.
The star of a system can
now be added to the overview.
An error message will be
shown, when trying to export ship fittings without specifying a filename.
A typo in the info message
"Flying Between Hangars" was fixed.
Last online column in the
members section will now calculate from log off instead of log in.
Holding down CTRL and minimizing
the client will no longer cause overview glitches.
Market window scroll bar
was misbehaving in some very narrow circumstances, this has now been
fixed.
Tech level indicators on
module icons in the variations window will no longer be displaced when
the window is resized.
Agent mission briefing windows
will no longer get their formatting garbled when minimized.
Agent conversation window
now correctly shows information when pinned upon opening.
Warning message for "Do
you really want to remove all modules from your ship?" in Fitting
window now behaves correctly with the "Do not ask me again"
option.
Warning message for "Do
you really want to delete this folder and all of its contents?"
in People and Places window now behaves correctly with the "Do
not ask me again" option.
Warning message for "Do
you want to apply these changes?" in Training queue window now
behaves correctly with the "Do not ask me again" option.
Capital navigation window
now properly shows systems within range.
Opening the reprocessing
window via context menu no longer disables the reprocess button.
Tutorial UI pointers could
be made to disappear or lose text when changing client resolution or
opening a new client, this will no longer happen.
Tutorial pointers will no
longer be overlapped by other UI elements.
Skill book icons will no
longer hang around on screen when the training queue is being updated.
Skills in the training queue
will no longer remain after being removed, this happened under rather
narrow circumstances.
Right clicking an entry
in market search results no longer acts as a left click too.
Drop down selection boxes
now close when tab key is pressed and focus moves to another field.
Tutorial conditions can
no longer be bypassed by using keyboard commands to navigate the tutorial.
Fitting management window
no longer allows opening of subgroup windows.
Resetting UI settings now
affects the "Automatically refresh market data" option correctly.
Character bio now correctly
counts new line as a character towards the limit enforced on the server
side.
The EVEmail you get on insuring
a ship had some formatting errors.
Mail sent to the Corp members
from Concord on untimely death of a corp member contained some formatting
errors.
Propose vote window now
allows tabbing between fields.
Switching between list and
detail views in a direct trade window with multiple items in it no longer
produces UI glitches.
Text on the left side of
the reprocessing window now adjusts properly when the window is resized.
The fitting manager now
prompts the normal 'rig warning' message when fitting a rig from a saved
fitting.
Moving saved fittings between
corp and personal before using them will now be a smoother more productive
experience.
Chat channel text is now
properly refreshed when channel member list is hidden or displayed.
Opening a show info window
in an existing window stack now correctly shifts focus to the correct
tab.
Bounty office window no
longer executes a frivolous search every time you switch to the 'Place
bounty' tab.
The small white triangle
that shows sorting order on columns will no longer disappear when tabs
are switched.
Wormhole descriptions had
some formatting issues that have now been fixed.
Using ctrl+a in the overview
filter settings will no longer de-select all types.
Export overview setting
window can now be minimized.
Fixed a rounding error in
the capital navigation panel.
Fixed an issue where the
Tech II or III icon would not move with the item correctly.
Fixed an incorrect skill
status display on the character selection page.
Fixed a minor graphics bug
in the fittings screen.
Broadcast tooltip will now
display correct EVE time.
The Capital Navigation window
will now load systems within range much faster.
Trying to assemble containers
from the assets menu is no longer possible.
The hangar access tooltip
now displays roles correctly.
Clicking the rate button
on a closed petition now opens the petition with the rate tab being
active.
Now all tabs of a show info
window are loaded correctly if it is stacked with other windows.
A stacked POS management
window now gets closed correctly on warping away from the POS.
The warning message when
breaking a courier package now refers to contracts instead of missions.
Multiple characters and
agents can now be added/removed to/from the address book at once.
Certificate window now has
the correct context menu.
Minor fixes to the fitting
screen context menu.
An exception is no longer
thrown when clone jumping with the medical window open.
Fixed a minor display issue
with the display of bans in chat channels.
Exception is no longer thrown
when right-clicking windows when the cursor is used to re-size it.
Player is now notified when
trying to submit an empty search in the fitting manager.
Entries in the saved fittings
now have the 'view market details' context menu entry.
The tooltip on the buddy
portrait is now easier to read.
The "Create new petition"
window now retains the correct size.
Fixed minor functionality
issues with how the redeem items window maximized and minimized itself.
Fixed a minor error in the
'insufficient funds to place sell order' message.
Column sorting, with condensed
mode on, no longer causes the combat log to behave incorrectly.
Fixed a minor problem with
opening the EVElopedia in the tutorial.
It is no longer possible
to attempt to target stargates from within stations.
Insurance mails no longer
get misaligned text when the window is re-sized.
Pressing Tab to hide all
windows no longer causes scrolling problems in the chat window.
Corrected a small error
in the 'expel corp member' dialog windows.
There is no longer an exception
thrown when navigating through the epic journal with your arrow keys.
It is no longer possible
to select multiple context menu options in channels and mailing lists
at once.
Fixed a minor issue with
the naming of Corporation Divisions.
Fixed a minor display issue
when adding a new buddy.
Fixed the notepad window
so you can now re-size the notepad title area when stacked with another
window.
The fitting management window
no longer shows erroneous options in the context menu.
The rating tab now only
becomes visible after a petition is put into the closed state.
Toggle full list now behaves
correctly in the Science and Industry tab.
Fixed a minor issue with
the "Find members in Role" function.
Broadcasting target no longer
makes the overview column for icons unmanageable.
The security status icon
for your current location now always displays properly in the star and
solar system maps.
You are now able to remove
multiple items from the compare tool with a single remove command.
Fixed a minor issue with
saving fittings with a blank title.
The Ctrl+W command will
now work correctly on the preview window.
The search button is no
longer hidden when re-sizing the assets window to minimum size.
Fixed a small issue with
partition lines in the assets window.
Fixed a typo in the repair
quote window.
Improved performance of
the reprocess window considerably.
When forming a fleet, the
wallet entry for the CSPA charge will now display the relevant character
name.
The compare button will
now behave correctly when minimized.
The auto completion list
in the ?create your appearance? screen will now behave correctly.
Create appearance, the console
settings are now retained if we switch between male and female after
making a particular setting.
Fixed issues with minimized
windows and text cutoff in the German language version.
The Reset All function in
the compare tool window will now behave correctly.
Notifications concerning
insufficient available powergrid will now display two decimal places.
Small fixes to the multiple
selection functionality of the shortcuts section.
Fixed a minor issue where
the display for skill training time could become obscured if the character
sheet window is re-sized to a narrow width.
Characters with exactly
-5.0 security status are now properly displayed as yellow in the UI.
The tutorial window can
now be hidden with Ctrl+Tab, like normal windows.
When you try to give two
divisions the same or no name a proper error message is shown.
An exception no longer occurs
with certain Ctrl+Tab focus switching on multiple windows.
The reset all overview settings
function now no longer throws an exception and is working correctly.
An exception is no longer
thrown when opening or resizing the reprocessing plant window from station
services.
Window color settings do
not become lost on trashing character creation settings or creating
a new character.
The arrow for multiple tabs
now appears correctly, even with a very large number of tabs in the
same window.
The map context menu for
Tanoo now displays correctly.
The ship context menu for
contracts no longer displays the "Board ship" and "Add/Remove
from overview" options if viewed while in space.
The fitting management window
now maximizes correctly.
Text in the LP store is
no longer clipped.
The alliance member list
is now updated upon creation of the alliance.
Fixed a display issue with
switching tabs in detached Buddylist windows.
An exception no longer occurs
if the Esc menu is closed in a certain way.
The ship configuration menu
can now only be opened if the ship you are in has actually something
to configure.
Made some small tweaks to
the headers of telecom message windows.
Dropdown menus now close
properly when tabbing away from them.
Only one instance of the
log off window can now be open at any time.
Only one instance of the
'quit' window can now be open at any time.
Jump drive isotopes no longer
inherit the name of the active ship if viewed from the ship information
window.
The Corp Hangar button is
no longer displayed for characters in NPC corps.
The wallet button now blinks
on transaction change if you have that setting on in the settings tab.
Wallet tabs also blink like they should now, as well as in corporation
applications.
Minimized windows will now
reset to their default position correctly.
An error with the color
theme selection in the ESC menu was fixed.
Some combo boxes in the
ESC menu did not change on selecting an entry via Enter. They do now.
A warning message in the
wallet has been placed at a better place. You also can now only select
one entity to give money to.
If you tried to change overview
filters while the overview settings were closed an exception would be
thrown. This no longer happens.
Fixed an exception when
extending the corp hangar division from the corp assets while the corp
window was closed.
Fixed an exception when
switching tabs in the market before the details had been loaded.
The militia window is no
longer closed when jumping through a stargate.
Single line edits are no
longer just partially highlighted.
The text in the career agent
window is no longer truncated after resetting the window settings.
If you click on a link in
the MOTD of channels while editing it the page no longer opens in the
MOTD dialog.
Some windows have been showing
the wrong knowledgebase articles. They now show the correct ones.
The option 'to hangar and
refine' for ore is back at all convenient places and removed from the
useless ones.
An issue where the skill
queue would show the wrong training time has been fixed.
Unnecessary options from
the medical window's context menu have been removed.
Online status of buddies/blocked
people will now updated correct in chat channels and People and Places.
The T2 and T3 labels no
longer move on resizing the show info or market window.
The 'Add Bounty' option
on characters is now only shown in stations that have the bounty service.
There is no longer an exception
thrown on dropping a module on the capacitor in the fitting screen.
A display issue with the
access levels of corp hangars of ships has been fixed.
There was an exception thrown
when expanding the agent?s entry in People and Place while they were
being deleted. It is no longer thrown.
Hangar permissions for capital
ship hangars will now display correctly when docked.
You can now pay multiple
bills by selecting all bills (Ctrl+A), right click on any one of them
and then select pay bill from right click menu.
An exception is no longer
thrown when trying to transfer an invalid amount of money to a character.
The tutorial list can now
be opened again properly with a shortcut.
The message to select at
least one entry while searching for wars is no longer displayed across
the search results.
The militia window no longer
throws and exception if it is open and you undock.
Edit fields in forms no
longer share the same history.
The system information is
no longer shown on top of a window when you login with that window on
top of the system information.
If you create a corp or
alliance with space as the 1st letter it will no longer suggest a blank
ticker.
Starting a search in the
assets via enter key with the minimum quantity now brings up a result.
An issue where the UI thought
the volume settings are something other than they actually are has been fixed.
The items filter is no longer
ignoring things with only capital letters for a name. CCP CAPSLOCK approves.
When the volume is changed
in the jukebox the ESC menu now has the same value.
The wallet stops flashing
even when you open it via short cut.
An exception is no longer
thrown when trying to save a fitting into an illegal file name.
The 'My Fleet members in
space' on the star map is now working reliably.
You can now assign key from
the Num pad to shortcuts. Shortcut cannot include Shift.
EVE Voice, Mail & Chat
Portraits are rendered correctly,
when being dragged out of a chat channel.
The termination of Vivox
sessions is now handled in a better way.
A case where the echo test
would not restart has been fixed.
CONCORD and Kill Mails
Aggression timers will now
be updated, when undocking. There will be a warning message, when trying
to undock with an active aggression timer in high security space.
There will be no longer
a security status penalty for podkilling when only shooting at drones,
which belong to the player, but not at the pod itself.
A case of unintentional
container theft has been fixed.
Standing penalties for smuggling
are now labeled correctly in the standing transactions.
Macintosh Client
The warp tunnel effect now
displaying correctly
Several EVE Voice related
issues have been resolved
Various keyboard-related
issues have been resolved
Two memory leaks have been
found and fixed which should improve stability and performance around
alt-tabing
Blurred market graph resolved
Localized Clients
Translation is updated for
the Endless Battle (1 of 2) mission in the Russian client.
The mission completion options
appear properly in the Russian client when in a fleet.
Several incorrect translations
in the Russian client have been improved.
Increased the size of text
boxes in the asset search window to avoid overlapped text in the Russian
client.
Fitted charges will now
be translated. Previously it was always displayed in English.
Fixed a string being cut
off in the German directional scanner window.
Several options in the configuration
menu of containers got translated.
An exception has been fixed
when broadcasting targets with a Russian client.
EVE API and Static Data Dump
The unit IDs of some attributes
in the data dump has been corrected to be milliseconds instead of seconds.
The attribute explosionRadius
has been removed from missiles as it was obsolete. This will make data
dump enthusiasts happy.
Miscellaneous
Some gates were missing
their sounds. They have been returned to them.
"School of Applied
Knowledge" station located in Aokannitoh solar system shows the
right name
Wallet shows the correct
capitalization
Map no longer gets stuck
on initializing map after selecting zoom to auto and opening the map
The star map will correctly
show whether a militia service is located in a station
Access denied message has
had a grammatical error removed
Fixed issues in 36 systems
where the warp-in point for an asteroid belt was over 100km away from
the asteroids.
Fixed an issue where a character
restored after deletion that made the character's show info window break.
An exception was sometimes
thrown when spam clicking the "Reset" button in the decoration
creation window, this has now been fixed.
The info message that appears
when trying to place items into a container not belonging to your corporation
has been corrected.
An exception was being thrown
when selecting the wrecks in the "Cashflow for Capsuleers (7 of
10)" mission, this has been fixed.
The prefixes for some Amarr
Navy and Gallente Navy modules and entities have been changed to "Imperial
Navy" and "Federation Navy" to fix consistency issues.
An exception is no longer
thrown when closing the in game browser window after resizing it.
An exception was thrown
when relinquishing control of a starbase battery while having a target
locked, this has been now fixed.
Grammar fix in the description
for Gallentean Planetary Vehicles.
Typo fix in the description
for "Captain Kali Midez".
Fixed typo in the notify
message when try to fit subsystem in space using ship maintenance array
fitting service.
Fixed typo in the tooltip
for Linked Biochemical Reactor Array.
Removed references to myeve.eveonline.com.
Several GM Tools have been
fixed or improved in order for our Customer Support Team to help you
much more easily.
Several Tools against ISK
spammers were improved.
A problem with attaching
files with unicode characters to petitions has been fixed.
The memory graphs will now
be displayed correctly in the Ctrl-Alt-Shift-m monitor.
The "Amarr Industrial
- Engineer" certificate now requires the "Amarr Industrial"
skill.
Changed some requirements
for Starter Profession certificates to improve consistency.
The description of Jaspet
now mentions that it contains Zydrine.
The clone upgrade will now
be lost in all cases, when being podkilled.
A typo in the description
of the "Battleship Projectile Turrets - Standard" certificate
was removed.
Exception is no longer thrown
on setting access password or build password on Amarr Factory Outpost
Platform.
Solarsystem has been changed
to 'solar system' in various messages.
EXPLOIT FIXES
Several exploit issues have
been fixed, making EVE a better world to live in for us all.
Source: eve-online.com | patchnotes (http://www.eve-online.com/)