New Level 4 Agents (http://www.eveonline.com/devblog.asp?a=blog&bid=659)
28 May 2009, 9:20 pm
Since Apocrypha, one of the ongoing efforts we've been undertaking in Content is the renovation of old missions and deadspace areas. Part of the incentive for this initiative has to do with the fact that a lot of this stuff has been sitting in the game for years and simply needs some freshening up. Just as we've renovated all of our graphics and effects in the last year or so, now we want to make improvements to content. EVE has always been, and must remain, beautiful.
As an example of the sorts of things we're working on, some legacy complexes have literally scores or even hundreds of structures in them, most serving little purpose other than to clutter up the overview; similarly, some missions have massive numbers of small, fast NPCs in them, which is a nuisance especially in level 3 missions and beyond (and of course also increases server load). So we've been sorting through old dungeons, changing out, rebuilding, and reducing the numbers of structures; tweaking NPC numbers; and so on, all with a view to making things run more smoothly.
Another aspect of our content renovation effort concerns the busiest mission hubs. Naturally, the more players we have running missions in and around a given system, the more cluttered those systems become. So, as part of our long-term plan, we've added twenty-three new level 4 agents to TQ and also moved one agent, most of them Caldari (since a substantial majority of players running missions do so in Caldari space).
All of these agents are just far enough away from the busy mission hubs that we hope they'll draw a substantial number of mission-runners over to the new agents and thus help fill up some of the empty space in our growing universe.
So, with no further a due, I give you... your new agents. Just one thing to note about the following table: The "Old Agent" column refers to extant agents in the game who are currently overrun with players. If you currently run missions for an agent from that column, consider trying out the new agent who correlates to that entry instead.
New Agent
Quality
Corporation
Division
System (Security)
Old Agent
Aokinisen Oksira
-18
Caldari Navy
Security
Isikemi (0.8)
Arkiras Airilen
Apiencaron Flothemes
18
Federal Intelligence Office
Intelligence
Cat (0.7)
Lallencard Agrengalier
Asalova Iella
-4
Caldari Navy
Security
Funtanainen (0.9)
Asalova Iella*
Asturi Arakenda
18
Corporate Police Force
Surveillance
Oshaima (0.5)
Eratsaka Ogyonin
Avele Lelynier
16
Federation Navy
Internal Security
Gererique (0.7)
Eladette Gelarbese
Criesles Clettame
-3
Federation Navy
Security
Sortet (0.8)
Kueres Malayme
Gekenda Manedari
0
Brutor Tribe
Administration
Ivar (1.0)
Paungekur Eyjerleinn
Hunen Arekila
16
Corporate Police Force
Security
Isaziwa (0.7)
Ashin Puvenen
Huras Vuokiras
7
Corporate Police Force
Security
Waskisen (0.7)
Henken Litiura
Isunas Ykko
0
Ishukone Watch
Command
Korama (0.8)
Uuhura Arikari
Jullamo Yarjenaita
0
Corporate Police Force
Surveillance
Haajinen (0.8)
Sakkikainen Akada
Kia Isatoh
18
Caldari Navy
Command
Ichoriya (0.6)
Toras Egassuo
Kodunokka Elakachi
0
Corporate Police Force
Surveillance
Anttiri (0.7)
Aokasa Dahtoh
Konuoma Ichodan
17
Sukuuvestaa
Internal Security
Arvasaras (0.5)
Aakonoshin Piertalen
Kotasen Isanakka
3
Spacelane Patrol
Command
Uesuro (0.5)
Musokka Ookilen
Krar Irwo
-7
Brutor Tribe
Security
Ivar (1.0)
Agdelger Ruflaner
Laremund Gangulur
15
Brutor Tribe
Administration
Balginia (0.8)
Dunidi Ritokas
Oduma Onnajus
18
Spacelane Patrol
Command
Sankkasen (0.7)
Kakukainen Kittavas
Skartufer Arnor
-11
Brutor Tribe
Security
Balginia (0.8)
Einuard Erkeber
Sotrentaira Isara
16
Lai Dai Protection Service
Command
Uuhulanen (0.5)
Koivarairos Raan
Suoma Ukkilakka
9
Corporate Police Force
Security
Inaro (0.8)
Manmaa Umenen
Uesi Tuomaitoh
18
Hyasyoda
Internal Security
Wuos (0.6)
Ailen Saakuka
Urpiluola Samiwa
10
Caldari Navy
Security
Inoue (0.6)
Oksarkovuo Ahviala
Vreau Roergette
13
Federation Navy
Command
Fricoure (0.8)
Saonellieu Baerse
*Note: This agent was moved away from other agents of similar quality who reside the same station, but does not have a newly added agent nearby.
Now all that's left is for you to get out there and make them feel wanted - 'cause there's no agent like a happy agent. And we all want to associate with happy people, right? Right?
Source: eve-online.com | devBlog (http://www.eve-online.com/)