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Patch notes for YC118.7 release

Started by CCP, August 04, 2016, 05:01:44 pm

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CCP

Patch notes for YC118.7 release
4 August 2016, 2:38 pm

 Patch notes for YC118.7 Release

Published on Tuesday, August 9th, 2016

 

Features & Changes  Audio: Graphics:
  • Visual Damage System Update (VDS)
    • The armor hardening VFX has been udated and a new hull repair effect as been added.
    • VDS will now visually update without the need to have the object targeted.
    • VDS now works with the majority of structure objects.
  • World objects have recieved more love by being converted over to our latest PBR shaders.
  • Implimented a new cloud rendering technique to improve celestrial cloud performance for the DX11 client.
Localization:
  • All skill names are now fully translated into Russian. The bilingual functionality is available for skill names.
Miscellaneous:
  • Contracts are now available in Citadels. All normal functionality of contracts is also available in Citadels, with following modifications:
    • Accepting contracts in Citadels is at your own risk regarding docking access.
    • Contract search: Contracts in Citadels without docking access are hidden by default (through the "exclude unreachable" filter)
    • Citadel explosion (+unanchoring):
      • Active item exchange and auction contracts are being canceled and the contained items moved to asset safety.
      • The destination of courier contracts in progress is being moved to the default asset safety location if the destination blows up (except in wormholes, where the contract is canceled).
  • Increased maximum courier volume on contracts to 1,200,000m3 (to adjust for larger volume of cargo expanded freighters).
  • Increased maximum number of item stacks in a contract to 500.
  • Increased maximum contract ISK value to 10 trillion isk.
Structures & Deployables:
  • It is now possible to search for Citadels through the People & Places search and the courier contract destination search (only Citadels with docking access will be shown)
  • Citadel names now always include the system name as first part and it is no longer possible to name a Citadel exactly the same as another Citadel.
  • Increased Super Capital Ship Assembly Array capacity to 320,000,000 m3.
User Interface:
  • Multifit: The name for fitted ships can now be changed directly in the Multifit window.
Defect Fixes  Gameplay:
  • Fixed an issue where you were unable to apply skill points to the skill queue on characters without Multiple Pilot Training active.
  • Corrected the refining amount for many modules and a few drones and ships.
Graphics & Audio:
  • Recalibrated the visual FX of the Ship Scanner modules.
  • Reconfigured jump gate FX for display in the 3d previewer.
  • Reformatted wreck clouds to reference shared textures correctly.
  • Regenerated missing ORE Exhumer Skiff blueprint icon.
  • Reignited Blood Raider Frigate Cruor booster trails.
  • Relocated spotlights in the Caldari and Minmatar hangars.
  • Remodulated Aura's voice algorithm so she can converse in multiple languages.
  • Repaired a gap in Gallente Frigate Incursus hull geometry.
  • Repositioned XL turret locator points on the Naglfar.
Localization:
  • Various description typos and inconsistencies fixed for the Russian client
Modules:
  • Capital Remote Energy Transfers now have 1000m3 packaged size.
  • Corrected an issue that caused the Standup XL Energy Neutralizer module to not respect target signature radius.
Miscellaneous:
  • Error messages generated when attempting to lock a pilot at the end of their safe logoff process have been adjusted to remove misleading mentions of GM action.>
Missions & NPCs:
  • Corrected an issue that prevented capital ships from progressing beyond the first room of the True Power Provisional Headquarters incursion site.
  • Resolving an issue where completion of an Epic Arc would not award the Faction standings as expected.
Science & Industry:
  • Corrected the Blueprint inputs for named XL Torpedo Launchers to use T1 Torpedo launchers instead of Cruise launchers.
Ships:
  • Fixed an issue that prevented Thanatos warp disruption range bonuses from applying correctly to Siren support fighters.
  • The signature radius of the Antaeus II fighter has been corrected.
Structures & Deployables:
  • The Show Info window for Citadels now shows its location and owner in all appropriate locations.
User Interface:
  • Fixed capitalization of "Doomsday" in the traits tab for the show info window of Titans.
  • Removed extra space from the start of the XL Torpedo Launcher II Blueprint name.
  • Improved the description of the Networked Sensor Array.
  • The contract filter panel (below the list of contracts) is now properly marked with an arrow icon.
  • Error messages generated when attempting to lock a pilot at the end of their safe logoff process have been adjusted to remove misleading mentions of GMs when no GM action has taken place.
Third Party Developers  CREST API:
  • The '/characters//ui/openwindow/ownerdetails/' resource has been added. POST requests to this resource will open an info window about the requested character, corporation, or alliance inside the client. This requires the 'remoteClientUI' scope.
  • The '/corporations//structures/' resource now links to the '/structures//' resource.
  • The Access-Control-Expose-Header response header now includes X-Deprecated.

Source: www.eveonline.com - Patch Notes

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