Patch notes for YC118.7 release (http://community.eveonline.com/news/patch-notes/patch-notes-for-118.7-release/)
4 August 2016, 2:38 pm Patch notes for YC118.7 Release
Published on Tuesday, August 9th, 2016
Features & Changes
Audio: - A new release song for the release YC 118.7 is available:release song for 118.7 is available: Detached From Time" (https://soundcloud.com/ccpgames/eve-online-yc1187-theme-detached-from-time)
- The Wwise audio engine has been updated to latest version to improve vorbis decoding performance.
- A new audio for hull repair effect has been introduced.
Graphics:
- Visual Damage System Update (VDS)
- The armor hardening VFX has been udated and a new hull repair effect as been added.
- VDS will now visually update without the need to have the object targeted.
- VDS now works with the majority of structure objects.
- World objects have recieved more love by being converted over to our latest PBR shaders (https://community.eveonline.com/news/dev-blogs/the-many-additions-of-v5plusplus/).
- Implimented a new cloud rendering technique to improve celestrial cloud performance for the DX11 client.
Localization:
- All skill names are now fully translated into Russian. The bilingual functionality is available for skill names.
Miscellaneous:
- Contracts are now available in Citadels. All normal functionality of contracts is also available in Citadels, with following modifications:
- Accepting contracts in Citadels is at your own risk regarding docking access.
- Contract search: Contracts in Citadels without docking access are hidden by default (through the "exclude unreachable" filter)
- Citadel explosion (+unanchoring):
- Active item exchange and auction contracts are being canceled and the contained items moved to asset safety.
- The destination of courier contracts in progress is being moved to the default asset safety location if the destination blows up (except in wormholes, where the contract is canceled).
- Increased maximum courier volume on contracts to 1,200,000m3 (to adjust for larger volume of cargo expanded freighters).
- Increased maximum number of item stacks in a contract to 500.
- Increased maximum contract ISK value to 10 trillion isk.
Structures & Deployables:
- It is now possible to search for Citadels through the People & Places search and the courier contract destination search (only Citadels with docking access will be shown)
- Citadel names now always include the system name as first part and it is no longer possible to name a Citadel exactly the same as another Citadel.
- Increased Super Capital Ship Assembly Array capacity to 320,000,000 m3.
User Interface:
- Multifit (http://updates.eveonline.com/date/2016-06-28/#3Qu7s): The name for fitted ships can now be changed directly in the Multifit window.
Defect Fixes Gameplay:
- Fixed an issue where you were unable to apply skill points to the skill queue on characters without Multiple Pilot Training (https://support.eveonline.com/hc/en-us/articles/203411052-Multiple-Character-Training) active.
- Corrected the refining amount for many modules and a few drones and ships.
Graphics & Audio:
- Recalibrated the visual FX of the Ship Scanner modules.
- Reconfigured jump gate FX for display in the 3d previewer.
- Reformatted wreck clouds to reference shared textures correctly.
- Regenerated missing ORE Exhumer Skiff blueprint icon.
- Reignited Blood Raider Frigate Cruor booster trails.
- Relocated spotlights in the Caldari and Minmatar hangars.
- Remodulated Aura's voice algorithm so she can converse in multiple languages.
- Repaired a gap in Gallente Frigate Incursus hull geometry.
- Repositioned XL turret locator points on the Naglfar.
Localization:
- Various description typos and inconsistencies fixed for the Russian client
Modules:
- Capital Remote Energy Transfers now have 1000m3 packaged size.
- Corrected an issue that caused the Standup XL Energy Neutralizer module to not respect target signature radius.
Miscellaneous:
- Error messages generated when attempting to lock a pilot at the end of their safe logoff process have been adjusted to remove misleading mentions of GM action.>
Missions & NPCs:
- Corrected an issue that prevented capital ships from progressing beyond the first room of the True Power Provisional Headquarters incursion site.
- Resolving an issue where completion of an Epic Arc would not award the Faction standings as expected.
Science & Industry:
- Corrected the Blueprint inputs for named XL Torpedo Launchers to use T1 Torpedo launchers instead of Cruise launchers.
Ships:
- Fixed an issue that prevented Thanatos warp disruption range bonuses from applying correctly to Siren support fighters.
- The signature radius of the Antaeus II fighter has been corrected.
Structures & Deployables:
- The Show Info window for Citadels now shows its location and owner in all appropriate locations.
User Interface:
- Fixed capitalization of "Doomsday" in the traits tab for the show info window of Titans.
- Removed extra space from the start of the XL Torpedo Launcher II Blueprint name.
- Improved the description of the Networked Sensor Array.
- The contract filter panel (below the list of contracts) is now properly marked with an arrow icon.
- Error messages generated when attempting to lock a pilot at the end of their safe logoff process have been adjusted to remove misleading mentions of GMs when no GM action has taken place.
Third Party Developers CREST API:
- The '/characters//ui/openwindow/ownerdetails/' resource has been added. POST requests to this resource will open an info window about the requested character, corporation, or alliance inside the client. This requires the 'remoteClientUI' scope.
- The '/corporations//structures/' resource now links to the '/structures//' resource.
- The Access-Control-Expose-Header response header now includes X-Deprecated.
Source: www.eveonline.com - Patch Notes