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CCP Announcements => Patch Notes => Topic started by: CCP on November 11, 2016, 05:08:24 pm

Title: Patch notes for EVE Online: Ascension
Post by: CCP on November 11, 2016, 05:08:24 pm
Patch notes for EVE Online: Ascension (http://community.eveonline.com/news/patch-notes/patch-notes-for-eve-online-ascension/)
11 November 2016, 4:04 pm

 Patch notes for EVE Online: Ascension  To be released on Tuesday, November 15, 2016      

Features & Changes  Audio   The new EVE Online: Ascension Expansion Theme (2016) (https://soundcloud.com/ccpgames/eve-online-ascension-expansion-theme-2016) is available.

Clone States and Free EVE Online   EVE characters will be assigned one of two distinct clone states: Alpha or Omega

Accounts with an active subscription and their corresponding characters will be assigned the Omega Clone State and will work the same as subscribed characters have previously.

Unsubscribed accounts and their corresponding characters will now fall into Alpha State, which allows free access to EVE Online using a specific list of skills and skill levels.

Omega Clone State Alpha Clone State Account services such as PLEX (https://secure.eveonline.com/plex/), Multiple Character Training, and Skill Trading are available to characters of both Clone States, which the exception that characters in the Alpha State may not extract skills from the Alpha skill set.

For more information on Clone States, including the Alpha skill list, FAQs, and community discussion, see these Dev Blogs:

Drones & Fighters  Exploration  Graphics  

New explosions that will blow you away!

Sub-capital ship-wrecks have been redesigned.

A fourth level of detail has been added to improve graphics performance.

Modules   The old Warfare Link and Foreman Link modules will be converted in to the new Command Burst modules. For more details on Command Bursts, see the blog Command Bursts and the new world of fleet boosting (https://community.eveonline.com/news/dev-blogs/command-bursts/)

The conversion process will work as follows:

Note that the Command Bursts modules require Command Burst Charges in order to operate. These charges were introduced in the previous release in order to allow supplies to be built in advance.

The Rorqual sees changes and additions to its specialty modules: more information is available in the blog Mining Foreman Revolution (https://community.eveonline.com/news/dev-blogs/mining-foreman-revolution/#RORQ)

Phenomena Generators have been introduced. Titans will be able to fit these new modules (one per race) that apply timed bonuses and penalties to ships over an extremely large area. Unlike Command Bursts, Effect Generators impact ALL ships within their defined area (friend or foe).

Entosis Link I module now requires Infomorph Pyschology II (was Infomorph Psychology I).

All small artillery weapons have had their powergrid requirements reduced by 2.

Missions & NPCs   NPC Mining Operations will now appear across the New Eden cluster.

You are most likely to find these mining ops near stations owned by the following corporations:

Aura has been fully re-imagined and all her vocal samples have been updated.

A brand new guiding tutorial experience has been created for Ascension.

Science & Industry   The build, research and copy times of capital and structure blueprints have been increased. Find the details and discussion in this forum thread (https://forums.eveonline.com/default.aspx?g=posts&t=499220).

Ships   Improvement and changes to Industrial Command Ships:

The unpackaged volume of Hulks and Covetors will be dropping by 25% to make them easier to haul and store.

The Bowhead ORE Freighter is also receiving some improvements:

Tactical Destroyers have been rebalanced. All the details and discussion can be found in this forum thread (https://forums.eveonline.com/default.aspx?g=posts&t=496981).

The new Sunesis destroyer has been introduced. Find the details and discussion in this forum thread (https://forums.eveonline.com/default.aspx?g=posts&t=493261).

The jump ranges of most capital ships have been increased. Find the details and discussion in this forum thread (https://forums.eveonline.com/default.aspx?g=posts&t=495521).

Skills   Three new mining drone skills are being added:

Added new skill Invulnerability Core Operation - requirement for Rorqual's new PANIC module.

Added new skill Spatial Phenomena Generation - requirement for Titan's new Phenomena Generator modules.

The requirements for training the Command Ships skill have been adjusted, significantly reducing the time required before the skill can be obtained. Find the details and discussion in this forum thread.

Structures & Deployables   Engineering Complexes, Engineering Service modules, and Engineering rigs (for all structures) are now available. Detailed information can be found in the blog Building dreams – Introducing Engineering Complexes (https://community.eveonline.com/news/dev-blogs/building-dreams-introducing-engineering-complexes/)

When undocking any ship from a Citadel or Engineering Complex that would not be able to re-dock at that structure, a warning confirmation will now be displayed explaining that this will be a one-way undock.

The number of service module slots on Citadels have been reduced. The details and discussion can be found in this forum thread (https://forums.eveonline.com/default.aspx?g=posts&t=499219).

Technical   The skill queue will now pause and restart without intervention after a Clone Jump.

User Interface   A new character sheet has been introduced for EVE Online: Ascension.

Minor text changes to Fast Checkout (https://community.eveonline.com/news/news-channels/eve-online-news/fast-checkout-plex-and-aurum-purchase-now-available-in-the-new-eden-store/) window when Fast Checkout needs to be activated.

The buff-bar has been enhanced to support the new Command Burst mechanics. The buff-bar is designed to show timers that are associated with your ship.

Fitting Window   Several changes have been made to the fitting window. Most notably is the addition of the Fitting Simulation.

Other improvements to the fitting window include:

The 'Browse' button has been removed, and instead a new fitting browser has been added. It's still possible to access the fitting management window, either from the E button in the Neocom (or for now, by double clicking on the 'Hulls & Fits' tab)

The fitting management windows have been updated:

Defect Fixes  Gameplay  Graphics:  Localization:   A few terms have been changed for the French client:

Ships:  Science & Industry  Technical:  Text and Descriptions:  User Interface:  Fixed through new fitting window:  
Source: www.eveonline.com - Patch Notes