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CCP Announcements => Patch Notes => Topic started by: CCP on April 17, 2024, 07:11:34 pm

Title: Patch Notes - Version 21.06
Post by: CCP on April 17, 2024, 07:11:34 pm
Patch Notes - Version 21.06

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Greetings,

The following page will list patch notes for all updates within this release (Version 21.06). We invite you to join the player discussion about the content of this release on EVE Online forums:

Initial Release Date: 2023-11-14
Last update: 2024-04-16

🤝 - Indicates a change inspired by the player's feedback or suggestions.

Patch Notes For 2024-04-17.1

Defect Fixes:

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Patch Notes For 2024-04-16.1

Defect Fixes:

Graphics:


Patch Notes For 2024-04-09.1

Features & Changes:

Miscellaneous:

Defect Fixes:

User Interface:


Patch Notes For 2024-04-05.1

Defect Fixes:

Gameplay:


Patch Notes For 2024-04-04.1

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Universe:

Defect Fixes:

Gameplay:

Graphics:

Localization:

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Patch Notes For 2024-03-25.1

Defect Fixes:

User Interface:


Patch Notes For 2024-03-21.1

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Insurgencies:

Billboards:


Patch Notes For 2024-03-14.1

Defect Fixes:

Graphics:


Patch Notes For 2024-03-12.1

Features & Changes:

User Interface:

New Eden Store:

Enforcer Operations Expert System

Faction Warfare Expert System

Defect Fixes:

AIR Opportunities:

User Interface:


Patch Notes For 2024-02-29.1

Defect Fixes:

Technical:


Patch Notes For 2024-02-20.1

Features & Changes:

LP Donations:

An LP donation tax might be introduced in the future. We will monitor how the LP market is affected in the coming months.

Winter Balance Update

In this balance pass, we are hoping to address some long-standing community concerns with projection and overpowered weapon systems - while also cutting down and boosting some outliers to hopefully promote alternative options for a more vibrant death and destruction filled ecosystem.

Weapon Systems:

Entropic Disintegrators

Triglavian weapons have been very powerful for a long time, especially since they feature medium ranges with better than blaster tracking, while in many cases, pre-ramp DPS can also be on par or close to other ships which operate at the same range. While we originally looked into reducing their tracking, we decided that the better alternative was to lean into their identity as a ramping damage weapon. Triglavian weapons are being adjusted to have slightly lower base damage, but they will retain the same damage at max spool as they have now by increasing the maximum ramp multiplier. The Mimesis implant set and Nergal/Ikitursa will end up having a small damage increase at max spool. We are also increasing the damage multiplier per cycle so it will still take around 30 cycles of the weapon to reach max ramp.

This should make them weaker at killing tackle ships, since the initial damage when target swapping is lower. This will also help other alternative options that fill the same role stand out more, like in the case of the Omen Navy Issue vs the Vedmak, with the Omen Navy Issue now offering much better initial DPS.

The Triglavian AT ships have also been adjusted to maintain their unique quality of reaching max ramp in 20 cycles instead of 30 cycles.

Note: We have chosen to not adjust the capital weapon variation (Ultratidal) at this time.

Rapid Light Missile Launchers

Rapid Light Missile Launchers have been incredibly powerful for some time, especially when combined with range bonuses. As we re-balanced the Cerberus in the Viridian Expansion last summer, we intentionally removed the light missile range bonuses from the ship. In this balance pass, we are removing all the remaining per level range bonuses to Rapid Light Missiles, to match the precedent set with Rapid Heavy Missiles, which do not increase with Bastion or Spaceship Command skills.

Note that role bonuses from ships will still apply just like with Rapid Heavy Missiles (Mordus Legion Ships and Combat Battlecruisers).

Ships:

Marauders

While we are happy with the on-grid power of Marauders since the adjustments we made in the Viridian Expansion, Marauders can still feel oppressive in certain scenarios. Marauders currently only warp 12.5% slower than T1, Faction and T3 Cruisers, which doesn't leave much room for them to out-maneuver Marauders when choosing to avoid them. It also does not give players much reason to choose smaller hulls over a Marauder when travel time is a consideration for PVP and PVE. To tackle this, we're reducing the warp speed of Marauders down to the same base level as T1 and Faction battleships.

Black Ops

The trait role bonus wasn't being applied properly.

Field Command Ships

In an earlier balance pass, we removed the Command Burst range bonuses from the Field Command group of Command Ships in exchange for an increase to Command Burst strength. This change, however, has made them feel a bit too difficult to use while skirmishing, so we are re-adding the Command Burst range bonus at Combat Battlecruiser strength.

Astarte

The Astarte is currently the least used Command Ship and it struggles to compete with the cheaper Brutix Navy Issue hull. We also boosted the Deimos in an earlier balance pass which has made the extra ISK cost for upshipping into the Astarte hull not feel as worthwhile as it once was. To help address this, we are giving the Astarte a small bump in rep power to help it stand out more as a tankier alternative to the Brutix Navy Issue.

Nighthawk

Because the Nighthawk is overperforming in wormhole space and becoming oppressive, we are toning down on its damage by lowering the Rate of Fire bonus, but partially compensating it by increasing the Kinetic Damage bonus. Our aim here is to slightly lower the Nighthawk's damage output and shift it more into Kinetic so players have more options to counter them outside of firewalls, such as fitting Kinetic Hardeners, Reactive Hardeners and bringing Tech II Gallente ships.

Exequror Navy Issue

The Exequror Navy Issue was the least used faction Cruiser in the game prior to Uprising. We are happy we managed to pull it out of the abyss it was in, but it's now at the very top of the pile along with the Osprey Navy Issue and has become incredibly dominant.

Bellicose

The Bellicose continues to have low usage as both an Ewar Platform and a Combat Cruiser. With the changes made to Rapid Light Missiles, we want to make sure there are strong Tech I options for going all-out with medium missiles. This is why we are increasing the speed and powergrid output of the Bellicose, to help it stand out more against the Caracal as a speedier alternative for shield setups and help enable armor setups.

Republic Fleet Firetail

Prior to Uprising, all 4 navy Combat Frigates (Comet, Slicer, Hookbill and Firetail) had similar usage, with the Firetail slightly trailing. Post Uprising, the other 3 ships have increased in usage considerably, but the Firetail has been left behind. We are adding a smaller falloff bonus to help boost the Firetail's versatility, especially for Auto-Cannon setups.

Insurgencies:

Modules:

User Interface:

Localization:

Defect Fixes:

Gameplay:

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Localization:

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Patch Notes For 2024-02-09.1

Features & Changes:

Miscellaneous:


Patch Notes For 2024-02-08.1

Features & Changes:

Technical:

Defect Fixes:

Audio:

Graphics:


Patch Notes For 2024-02-01.1

Features & Changes:

Science & Industry:

To learn more about the Industry Job Installation Fee and how it's calculated, you can check out the Viridian Expansion Notes here or over on the EVE University wiki.

Defect Fixes:

Audio:


Patch Notes For 2024-01-24.1

Features & Changes:

Miscellaneous:


Patch Notes For 2024-01-19.1

Defect Fixes:

Audio:

Graphics:


Patch Notes For 2024-01-18.1

Defect Fixes:

Technical:


Patch Notes For 2024-01-17.1

Defect Fixes:

Graphics:


Patch Notes For 2024-01-16.1

Features & Changes:

Insurgencies:

A new balancing mechanic has been added to Insurgencies: The Ambition Modifier.

Zarzakh:

Defect Fixes:

Technical:


Patch Notes For 2024-01-09.1

Features & Changes:

Exploration:


Patch Notes For 2024-01-04.1

Features & Changes:

The Winter Nexus has concluded. Thank you for participating in the Winter Nexus Event.

Insurgencies:

Defect Fixes:

Graphics:

Localization:


Patch Notes For 2023-12-19.1

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Gameplay:


Patch Notes For 2023-12-15.1

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Gameplay:

Localization:


Patch Notes For 2023-12-14.1

Features & Changes:

Graphics:

Structures & Deployables:

User Interface:

Defect Fixes:

Gameplay:

Graphics:


Patch Notes For 2023-12-12.1

Features & Changes:

Insurgencies:

The Ice Refinery Heist has been added as a new activity in the Pirate Insurgencies.

AIR Daily Goals:

AIR now presents Daily Goals, a perfect opportunity to gain rewards for activities you're already doing or have something to do when you're unsure what's next!

Corporation Projects:

Missions & NPCs:

The Angel Cartel and Guristas Pirates epic arcs have been reset back to their original standing bonuses and cooldowns.

Structures & Deployables:

Other:

Defect Fixes:

AIR Opportunities:

Missions:


Patch Notes For 2023-12-08.2

Air Opportunities


Patch Notes For 2023-12-08.1

Features & Changes:

Factional Warfare:

Defect Fixes:

User Interface:

Air Opportunities


Patch Notes For 2023-12-07.1

Features & Changes:

Insurgencies:

The EVE Vanguard: First Strike event begins today and runs until December 11th!

AIR Opportunities:

Corporation Projects:

Homefront Operations:

Modules:

Technical:

User Interface:

Defect Fixes:

AIR Opportunities:

Corporation Projects:

New Player Experience:

User Interface:


Patch Notes For 2023-12-06.1

Defect Fixes:

Graphics:


Patch Notes For 2023-12-05.1

Features & Changes:

Events:

Winter Nexus Event!

Universe:

Defect Fixes:

User Interface:


Patch Notes For 2023-12-04.1

Features & Changes:

Events:

Winter Nexus Themed Character Select and Wreck Icons


Patch Notes For 2023-12-01.1

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Universe:

Defect Fixes:


Patch Notes For 2023-11-30.1

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Universe:

Market:

Ships:

Defect Fixes:

Technical:


Patch Notes For 2023-11-28.1

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Patch Notes For 2023-11-24.1

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Gameplay:

Graphics:


Patch Notes For 2023-11-23.1

Features & Changes:

Pirate Insurgencies:

Universe:


Patch Notes For 2023-11-22.1

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User Interface:


Patch Notes For 2023-11-21.1

Features & Changes:

Insurgencies:

Science & Industry:

Defect Fixes:

Corporation Project:

Gameplay:

Homefront Operations:

Localization:

New Player Experience:

Opportunities:

User Interface:


Patch Notes For 2023-11-20.1

Features & Changes:

Insurgencies:


Patch Notes For 2023-11-16.1

Defect Fixes:

Corporation project:

Gameplay:

User Interface:

NPE:


Patch Notes For 2023-11-15.1

Features & Changes:

Corporation:

Missions & NPCs:

Opportunities:

Universe: