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Patch Notes - Version 20.10

Started by CCP, November 18, 2022, 10:23:06 am

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CCP

Patch Notes - Version 20.10

Salutations,


The following page will list patch notes for updates after the Uprising expansion launch within this release(Version 20.10). We invite you to join the player discussion about the content of this release on EVE Online forums:



Initial Release Date: 2022-11-08

Last update: 2022-11-17








RELEASES:    2022-11-08.1 |    2022-11-09.1 |    2022-11-10.1 |    2022-11-15.1 |    2022-11-17.1 |
NEW







Patch Notes For 2022-11-17.1


Features & Changes:


Events:



  • Republic engineers have completed the emergency shutdown procedures on the captured stellar transmuters in the Egmar and Vard systems. With the shutdown of these last transmuters, the Stellar Observation Data Hub sites are no longer spawning within the Angils and Hed constellations.

  • The Gallente Federation has continued to entrench their positions within Intaki and nearby systems, completing more of their fortifications and advancing new construction projects.


Localization:



  • Additional content has been translated into Spanish.


User Interface:



  • A Personalization tab has been added to the Character Sheet:

    • An Emblems tab has been added under the Personalization tab for tracking owned and available Emblems.

    • The SKINs tab located in the Character Sheet has been moved under the Personalization tab.



  • The seconds counter has been removed from the expiry timer for limited duration SKINs.




Defect Fixes:


Audio:



  • Audio mix for Factional Warfare Battlefields has been adjusted to be more varied.

  • Music volume for Factional Warfare Battlefields can now be adjusted via volume sliders found under the Audio tab in the game menu (ESC).

  • Structures inside complexes that were missing atmospheric audio have had audio added.


Gameplay:



  • Fixed the Drop rates for Faction Encoders and Decoders from Factional Warfare Operation Centers.

  • Fixed the behavior of certain NPCs in the Factional Warfare Battlefield sites.

  • Adjusted payouts for Factional Warfare Battlefields when a defending militia fails to win the site.

  • Fixed an issue causing the final container to explode before being looted in Factional Warfare Operation Centers.


Graphics:



  • Gallente contractors have fixed a couple of holes that were appearing in Factional Warfare Battlefield structures.

  • Fixed an issue which made some decals appear black when interacting with certain light effects.

  • Ships will no longer perform a docking animation after players select 'View Inside' to move the camera back inside Upwell Structures.

  • Fixed an animation glitch when switching between SKINs in Upwell Structures.

  • Fixed an animation glitch where ships quickly display warp state when docking in Upwell Structures.

  • Fixed an issue with strategic cruiser subsystems appearing on docking platforms in Upwell Structures.

  • Fixed an issue with strategic cruiser appearance in Upwell hangars not reflecting the subsystems fitted.

  • Toggling Dynamic Camera Movement in the Display and Graphics tab of the game settings (ESC key) now makes the docking process in Upwell Structures more simplified.

  • Fixed reflections in non-Upwell hangars meaning players should see reduced flickering in Jita.


Technical:



  • Fixed an issue where the client could black screen in rare cases at undocking when tactical overlay was enabled.


User Interface:



  • Fixed an issue where the third column in the Paragon Loyalty Point Stores could overlap with other UI elements.

  • Disabled the Personalization tab of the Fitting window when fitting or simulating a Structure.

  • Fixed an issue where the ship name didn't update properly when switching between fitting views.

  • Filter in the Paragon Loyalty Point Stores now correctly lists EM (EverMarks) instead of LP (Loyalty Points).








Patch Notes For 2022-11-15.1


Features & Changes:


Gameplay:


Along with the redesign of old Complexes, we are adding a new and much larger Factional Warfare site compared to its other smaller counterparts.



  • These sites will include multiple capture points.

  • Holding a capture point will earn capture points for your faction each time it ticks down.

  • Enemy faction NPCs and players in ships will block capture

  • Only players in ships can capture.

  • Winning a Battlefield Complex rewards a large amount of Loyalty Points to the winning side.

  • Winning a Battlefield Complex provides an exceptionally large amount of Advantage to your faction's Advantage system level.


Graphics:



  • The Moros has had its VFX updated.

  • This means that the Moros, Naglfar, Revelation and Pheonix have now all had their VFX updated.


User Interface:



  • Adjusted the size and height of the SKINs cards in the Fitting Window.

  • Adjusted the size of the SKINs icon circle and the SKIN icons.

  • Clean Ship button has been moved to the bottom right of the Fitting Window Personalization tab.


Localization:



  • New translations are available in French, German, Russian, Korean, Japanese and Spanish.


Defect Fixes:


Audio:



  • Docking UI sound has been tied to the UI Volume slider which can be found in the Audio tab of the in-game menu (ESC key).

  • Docking UI sounds have also been updated to be less intrusive.

  • Fixed an issue with Audio not correctly playing in Factional Warfare Complexes.


Gameplay:



  • Fixed an issue with some Factional Warfare Rendezvous Points not correctly paying out Loyalty Points.

  • Balance adjustments to Factional Warfare Rendezvous Points (increased NPC warp speed).

  • The "Gallente Battleship" skillbook should now be available again from Gallente NPC school stations.

  • Fixed an issue which prevented repackaging rigged ships in corporation hangars.


Graphics:



  • Docking height has been adjusted for the following hulls:

    • Succubus and Imp

    • Proteus

    • Kikimora and Draugur

    • Thunderchild



  • Triglavian ships have had their cloaking and docking effects adjusted.

  • Tech 3 Strategic cruiser models now update in the Upwell Hangar scene.

  • SKIN application has been modified to show all ships and fitted modules in the Upwell Hangar.

  • Medium platform advertisements are now visible in Upwell structures.

  • Objects are no longer showing black at far distance, especially at low Level of Detail Quality.

  • Ambient Occlusion is no longer causing some glass surfaces to be too dark.

  • Moros Navy Issue turret hardpoints are now pointing in the correct direction. (Towards your enemy)

  • Moros Navy Issue textures have been tweaked.

  • Revelation Navy Issue has been updated to appear correctly whilst in Low shader settings.

  • Coercer Navy Issue shader has been updated to appear correctly whilst in Low shader settings.

  • Cormorant Navy Issue turret Level of Detail issues have been fixed.

  • Fixed graphical effects on wrecks in Abyssal Deadspace when using the MAC client


Localization:



  • Paragon station names will now correctly use American English.


Technical:



  • Optimize settings for "Quality" now also updates the Ambient Occlusion setting correctly.


User Interface:



  • Adjusted the margin in the Factional Warfare Objectives window.

  • Updated the text in Objectives card of the Factional Warfare window.

  • Corporation emblems now appear correctly in the cosmetic fitting slots.

  • SKINs list now appears correctly for ships with few SKINs.

  • Cosmetic fitting slot tooltips now display correctly.

  • Purchase buttons in the Paragon Loyalty Point Store now appear correctly while loading.

  • Expiry timer for limited duration SKINs now appear correctly in the Fitting Window.

  • Collapsing the new Agent Conversation window will no longer cause it is display incorrectly.

  • A ship requirement warning will no longer show in Agent Conversation windows for Paragon missions.

  • The Paragon Agents Agency page will now appear correctly when viewed in a wormhole.

  • The Personal/Corporation Asset lists will now (again) scroll down to a location if you start typing its name.

  • Fixed an issue with sorting in Corporation Assets.

  • Fixed issues with scaling of Factional Warfare ranks icons.

  • Tooltips have been added to the Factional Warfare rank icons.








Patch Notes For 2022-11-10.1


Features & Changes:


Balancing:



  • Tethering for low security status characters is now disabled in High Sec depending on the security level of the solar system and the security status of the character similar to the faction police attack rules.

    • This was covered in more detail in this dev blog.




Localization:



  • New translations are available in French, German, Russian, Korean, Japanese and Spanish.


Defect Fixes:


Graphics:



  • Phoenix now shows VFX when warping and while in siege mode.

  • Machariel no longer shows erroneous VFX.

  • Bustard no longer shows erroneous VFX.

  • Enforcer no longer shows erroneous VFX.


Technical:



  • Updated ESI to no longer show systems that were removed from Factional Warfare.


User Interface:



  • Jita's IRIS agent will no longer appear twice in the Paragon tab of the Agency.

  • Paragon missions will now be offered to characters regardless of their security status.

  • Improved the readability of the auto-injection information in Paragon agent mission windows.

  • Sync Failed screen now doesn't overlap the Paragon LP Store window on smaller window sizes.

  • Fixed an issue where the purchase buttons in the Paragon LP Store appeared interactable at all times.

  • Fixed an issue with the Naglfar Fleet Issue Blueprint not showing correctly through industry tabs, New Eden Search.

  • Fixed and issue with the new Navy Destroyer Blueprints not appearing correctly.








01-820x180








Patch Notes For 2022-11-09.1


Features & Changes:


Events:


Caldari Navy forces have deployed a major expeditionary force into the Athounon system, securing the abandoned EDENCOM facility above Athounon V as well as the construction site where the Gallente Federation had been attempting to construct a new stargate. The factional campaigns surrounding the strategic system of Athounon and the Serthoulde constellation have ended.



  • With the Caldari stargate completed and the Gallente stargate construction site occupied by Caldari forces, both empires have ended their survey programs that had made Dense Moissanite and Dense Polycrase ore sites visible to Capsuleers. These sites will no longer appear within the Serthoulde constellation.

  • The last of the triglavian relay data sites seem to have been secured by the Caldari State, and no further sites are expected to be discovered at this time.


The LP offers for loyalty point tokens have been removed from the FW LP stores.



  • Players with loyalty tokens can still sell them to NPC buy orders for 100,000 ISK each.


Universe:



  • The Caldari State have secured their hold on the Athounon system, with increased military presence and the state seems to have occupied and secured the research station around Athounon V.

  • The Gallente Federation are continuing to construct additional defensive harbours in the system of Intaki and neighbouring occupied systems.


Defect Fixes:


Gameplay:



  • Fixed an issue with Propaganda Structure spawned NPCs not correctly targeting the Propaganda structure.

  • Fixed an issue causing Caldari NPC in Rendezvous Point to incorrectly impact player standings.

  • Fixed an issue causing Rendezvous Points to not correctly despawn.
    Updated damage resistance profile of capture points in Factional Warfare Complexes.


Graphics:



  • Added and hooked up various faction ship icons that were missing.

  • Cormorant dirt now accumulates as expected.

  • Coercer no longer shows floating VFX.

  • Nightmare no longer shows erroneous VFX - Tigers are back in their cage.

  • Stork no longer shows erroneous VFX.

  • Stiletto no longer shows erroneous VFX.

  • Adjusted symmetry on Hel VFX.

  • Added some missing data on Gurista outpost structures.

  • Fixed incorrect file references on Minmatar Dreadnought wrecks.

  • Updated Coercer texture plating.

  • Added camera locators to FW Propaganda Billboards.

  • Added collision data for factional hologram plinth structures.

  • Edited some asset locations in Amarr complex (FW capture points).


UI:



  • Fixed issue with ship model in equipment tab was not updating on SKIN changes in the Fitting Window.

  • Fixed UI issues with columns being too narrow in the Paragon Loyalty Point Store.

  • Sorting by EverMarks in the Paragon Loyalty Point Store now updates to the correct order.

  • Fixed an issue if a newly created character logs out during tutorial and logs back in again the screen turns back.

  • Updated UI around joining / retiring a Corporation or Alliance from Factional Warfare in the Factional Warfare screen.

  • Fixed an issue where the Equipment tab in the Fitting Window didn't update properly on SKIN changes.

  • Sorting by EM in Paragon Loyalty Point Stores now works as expected.

  • Fixed an overflow issue with the sync failed error window in the Fitting Window.

  • The default size for the EM column now correctly fits the EM prices.

  • Fixed an issue where the default emblems were briefly visible when changing Corporations and Alliances.

  • Fixed an issue where the EverMarks for corporations didnt show after completing missions.

  • Fixed a Button overlap issue in Carbon UI for "Cant apply to current ship".

  • Fixed an issue with the Assets window UI in the Japanese Client.


Photon UI:



  • Chat windows now show the '+' button in the top row again.


Source: Patch Notes - Version 20.10

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