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CCP Announcements => Patch Notes => Topic started by: CCP on December 21, 2015, 09:46:47 pm

Title: Patch Notes For December Release
Post by: CCP on December 21, 2015, 09:46:47 pm
Patch Notes For December Release (http://community.eveonline.com/news/patch-notes/patch-notes-for-december-release/)
17 December 2015, 10:16 am

 Patch Notes for December Release 1.5

Released on Thursday, December 17th, 2015

FEATURES & CHANGES :  Exploration:

Graphics:

FIXES :  Gameplay:

User Interface:


 

Patch Notes for December Release 1.4

Released on Tuesday, December 15th, 2015

FEATURES & CHANGES :  Exploration:

Graphics:

FIXES :  Gameplay:

Graphics:

Technical:

User Interface:


 

Patch Notes for December Release 1.3

Released on Thursday, December 10th, 2015

FEATURES & CHANGES :  Miscellaneous


 

Patch Notes for December Release 1.2

Released on Thursday, December 10th, 2015

FEATURES & CHANGES :  Audio:

FIXES :  Gameplay:

Technical:

User Interface:


 

Patch Notes for December Release 1.1

Released on Wednesday, December 9th, 2015

FEATURES & CHANGES :  Science & Industry:

FIXES :  Audio:

Gameplay:

PvE:

Technical:

User Interface:


 

Patch Notes for December Release 1.0

Released on Tuesday, December 8th, 2015

FEATURES & CHANGES :  Audio:

Balancing:

As part of these changes, Warp Disruption Field Generators that are loaded with Focused Warp Disruption scripts will now scramble their targets, disabling microwarpdrives and micro jump drives.

As part of these changes, remote armor, shield and hull reps all now have falloff (this falloff reduces effectiveness as you get further from your target)

As part of the Module balancing process, the names of many modules have changed along with their attributes. The following modules have had their names changed:

As part of the Module balancing process, some module types have been retired. All copies of these modules have been converted into another similar module. The following module replacements have taken place:

Balance changes have been made to a number of ships to ensure a healthy and varied combat ecosystem. More details can be found here. (https://forums.eveonline.com/default.aspx?g=posts&t=451065)

Exploration:

Graphics:



The following visual effects have been renovated:


Modules:

Miscellaneous:

Missions & NPCs:

Science & Industry:

Ships:

Skills:

SKINs:

Added remaining SKINs for T2 Gallente ships in the Valimor Legacy line. The following new SKINs and associated bundles are now available:

Added SKINs for 12 of the new ships available on release. These are:

Added SKINs for the 3 Mordu's Legion Ships. These are:

Technical:

User Interface:


FIXES :  Audio:

Gameplay:

Corps and Alliances:

Graphics:

Mac-specific Graphics:

Missions & NPCs:

PvE:

Factional Warfare:

Technical:

User Interface:

THIRD PARTY DEVELOPERS:  SDE and IEC:


Source: www.eveonline.com - Patch Notes