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Patch Notes - Version 21.06

Started by CCP, December 05, 2023, 11:50:58 pm

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CCP

Patch Notes - Version 21.06

Greetings,

The following page will list patch notes for all updates within this release (Version 21.06). We invite you to join the player discussion about the content of this release on EVE Online forums:

Initial Release Date: 2023-11-14
Last update: 2023-12-05

🤝 - Indicates a change inspired by the player's feedback or suggestions.

Patch Notes For 2023-12-05.1

Features & Changes:

Events:

Winter Nexus Event!

  • The Winter Nexus event has returned to New Eden! This in-game event will run until downtime on January 4th 2024.

  • Volatile Ice Storms have begun to appear across highsec, lowsec, and nullsec space. These ice storms spread out across the stargate network two jumps from a central system, and occasionally move from system to system just like metaliminal storms. These storms provide bonuses to ship thermal resistances and module overheating for all capsuleers flying within them. Sansha's Nation and Outer Ring Excavations have both mobilized to take advantage of the novel forms of stellar ice found within these storms.

    • Wightstorm combat anomalies have begun appearing within the Volatile Ice Storms. These sites are full of hostile Sansha's nation vessels, and CONCORD advises capsuleers bring a battlecruiser ship or better when attempting to engage with these forces. The Wightstorm Forward Base site found within storms that originate in highsec space appears to be guarded by the weakest Sansha fleets, with the nullsec Wightstorm Transit Site posing an intermediate challenge and the lowsec-based Wightstorm Muster Point offering the greatest challenge for the greatest rewards.

    • Wightstorm data signatures can also be found within Volatile Ice Storms. These Sansha's Nation data sites can be hacked by enterprising capsuleers equipped with scan probes and data analyzer modules.

    • Volatile Ice Field anomalies can also be discovered within Volatile Ice Storms. These fields of newly discovered stellar ice have recently been captured by ORE and Mordu's Legion forces who have driven away the Sansha harvesting fleets. These ice fields can be accessed through a special ORE-commandeered acceleration gate that only allows medium and small mining and hauling ships to enter (Expedition Frigates, Mining Barges, Exhumers, Industrial Ships, Blockade Runners, Deep Space Transports, and the Porpoise). The volatile ice found within these fields cannot be reprocessed by standard facilities, however Outer Ring Excavations has set up mobile ice collection operations within each of these ice fields and is willing to trade with capsuleers who contribute to their mining operation. Capsuleers can trade seven units of volatile ice with the ORE representatives in the ice fields to receive a package of valuable salvage and items that ORE forces collected from the wrecks of Sansha ships. Rumors suggest that other valuable Sansha salvage has frozen directly into some of the ice chunks and can be occasionally picked up along with the ice by normal mining activities.

    • Rewards that can be found by capsuleers within all of these sites include valuable Overseers' Effects, hundreds of festive ship SKINs, limited-time Cerebral Accelerators, character apparel, special Sansha's nation combat boosters, Sansha's Nation pirate implant blueprints, and rare faction modules. 

  • Limited-time Ice Storm filaments are now available that will instantly transport capsuleers into one of these volatile ice storms. Each filament clearly states in its description how many capsuleers it can transport and whether it will take them to a highsec, lowsec, or nullsec storm.

  • A new Yoiul Festival seasonal challenge track can be found within the Agency. These challenges can be completed over the course of the event by engaging with the combat, hacking, and ice mining sites within the Volatile Ice Storms. Completing these challenges will provide players with points that will progress them along a reward track consisting of new exclusive Aurora Universalis skins, Sansha combat boosters, and ice storm filaments.

  • A new set of daily login gifts are available over the course of the Winter Nexus event including snowballs, ice storm filaments, new Aurora Universalis skins, Sansha combat boosters, EverMarks and up to 650.000 skill points. Players can receive all of these rewards by logging in everyday between now and January 4th.

  • An expert system has been included which will allow all players, including alpha accounts, the ability to fly an Endurance and fit an Ice Mining Laser to mine ice for 4 days. 

Universe:

  • CONCORD has updated the security ratings of Villore, Bereye, Hek, and Parchanier to 0.9, 0.9, 0.8, and 0.9, respectively, following another security audit in these systems. CONCORD does not expect further updates in the foreseeable future.

  • Several empire intelligence networks have been alerted to reported sightings of high-profile members of Arkombine arriving at The Fulcrum in Zarzakh.

Defect Fixes:

User Interface:

  • Fixed an exception which prevented the corruption score from updating in the info panel for the solarsystem whenever pirates captured an insurgency site.


Patch Notes For 2023-12-04.1

Features & Changes:

Events:

Winter Nexus Themed Character Select and Wreck Icons

  • In preparation for Winter Nexus, the Character Select Screen is updated, and present icons tagging wrecks of your helpless victims as you claim your bounties!


Patch Notes For 2023-12-01.1

Features & Changes:

Universe:

  • Office spaces in Zarzakh have been increased from 24 to 48

Defect Fixes:

  • The Traits tab on the Aligator is once again visible.


Patch Notes For 2023-11-30.1

Features & Changes:

Universe:

  • Security audits continue throughout core Gallente space, with CONCORD reporting that the security ratings of Villore, Arnon, and Parchanier have all increased to 0.8. Bereye, the Federation's Judicial Branch capital, received an increase in Federal garrison numbers and saw its security rating rise to 0.8 as well. In the Minmatar Republic, Hek's security rating rose to 0.7 as RSS paramilitary police troops arrived in large numbers.

Market:

  • Evermarks can be donated again

Ships:

  • Prize ships for Alliance Tournament XIX winners have been added:

    • The new Assault Ship, named: Shapash

    • The new Heavy Assault Cruiser, named: Cybele

  • More details about the ships can be found in the Alliance Tournament XIX Wrap-up news article that will go live shortly.

Defect Fixes:

Technical:

  • Fixed a minor memory leak.

  • Fixed a problem where sounds were not playing after enabling audio (without restarting the client).


Patch Notes For 2023-11-28.1

Features & Changes:

Universe:

  • The continuing chaos brought upon by the Pirate Insurgencies has encouraged the Gallente Federation to carry on with their security audits, with Villore's rating increasing further to 0.7. Navy strongholds, installations, and outposts have been constructed in Arnon and Parchanier to increase their defensive power as well, raising their security to 0.7.

  • The Minmatar Republic, in response to the Angel Cartel insurgencies, has similarly built military facilities in Hek, raising its security status to 0.6.


Patch Notes For 2023-11-24.1

Defect Fixes:

Gameplay:

  • Fixed an insurgency bug where after the pirates won, a FW Ihub could be invulnerable until downtime after the pirates gave it back.

Graphics:

  • Fixed multiple issues with decals and emblems not displaying properly across several ships.

  • Fixed an issue where Aurora VFX was appearing on other SKINs.

  • Fixed the glowmap on the Thrasher Fleet Issue's boosters.

  • Adjusted the lifetime of GPU particles for missile impact smoke.

  • Fixed the gold sheen on the Alliance Tournament Monument in Manarq.

  • Fixed the Praetor I's shader issues in preview windows.


Patch Notes For 2023-11-23.1

Features & Changes:

Pirate Insurgencies:

  • Increased the amount of suppression gained when the empire militias complete insurgency sites by 33%.

  • Decreased forecasting time for future insurgencies from 48h to 24h.

  • When a former insurgency FOB system ends the period of pirate occupancy after a pirate victory, it will now start at 100 points over the victory point threshold required to make the IHub vulnerable, instead of 500 points over the threshold.

  • Pirate insurgencies will now only spread within the empire space controlled by their primary insurgency enemies. This means that the Angel insurgency will no longer spread into Caldari/Gallente regions, and the Guristas insurgency will no longer spread into Amarr/Minmatar regions.

  • The factional warfare HQ systems for each empire (Onnamon, Intaki, Mehatoor, and Amo) have a base suppression level of 2 and can never drop below that level.

Universe:

  • The dramatic appearance of the pirate insurgencies has caused the Gallente Federation to begin a security audit of some potentially vulnerable key systems. The Federation Senate headquarters system of Villore has been deemed insufficiently secure given its proximity to the warzone and relatively low security levels. Multiple new Federation Navy facilities have begun appearing in the Villore system and this increased Navy presence has caused the security status of Villore to increase from 0.5 to 0.6.


Patch Notes For 2023-11-22.1

Defect Fixes:

User Interface:

  • Fixed a rare issue where solarsystem info panel would fail to display if the corruption/suppression service timed out when a client was trying to connect.


Patch Notes For 2023-11-21.1

Features & Changes:

Insurgencies:

  • Insurgency Sites will now give suspect timers to neutral players who are not enlisted with an appropriate militia for the campaign, similar to existing Factional Warfare complexes.

    • For Angel Insurgencies, players who are not in the Minmatar Militia, Amarr Militia or Angel Cartel will get a suspect timer for entering outpost raid sites.

    • For Guristas Insurgencies, players who are not in the Caldari Militia, Gallente Militia or Guristas Pirates will get a suspect timer for entering outpost raid sites.

    • It's no longer possible to enter a gated insurgency site with a Warp Core Stabilizer fitted.

  • Added a note that says "There currently are no active Insurgencies" for the Insurgency Systems agency page if no insurgencies are in the active state.

  • There is now a pop-up warning when activating a stargate which would take you to a corruption 5 pirate insurgency system.

  • Insurgencies will now display "LAWLESS" next to the security status in the solarsystem info panel when corruption 5 has been reached.

  • Corruption 5 High and Low Security systems will now appear in bright red on the autopilot route, and Lawless is included in the tooltip.

Science & Industry:

  • Added missing Nanite Engineering skill requirement to manufacture the Medium Auxiliary Nano Pump II blueprint. The small, large and capital variations all required this skill at 1. This will mean that it will now benefit from the 1% time reduction bonus per level.

Defect Fixes:

Corporation Project:

  • Corporation Statistics are no longer cut off in Japanese.

  • Fixed an issue where some clients have been unable to see their contribution progression to Corporation Projects in the UI.

Gameplay:

  • Faction NPC police will no longer block capture timers for pirate players if they are spawned inside Highsec complexes.

Homefront Operations:

  • It's no longer possible to remote repair the acceleration gates and receive payouts for it.

Localization:

  • The Mining Ambush dungeon will no-longer send misleading chatter if the site is contested by both sides fairly equally and one side wins shortly before the other side kills enough cruisers and battleships to cause them to flee.

  • The evemail message you receive for capturing a dungeon while under the effects of suppression will now correctly contain the bonus LP you got and not just the flat value.

New Player Experience:

  • Improved off-path handling throughout the experience.

Opportunities:

  • Removed the QA option from the context menu of enlistment opportunities.

  • Tracked Homefront Operation, Factional Warfare, and Pirate Insurgency opportunities will no longer be untracked when they become 6 or more jumps away.

  • The opportunity timer will now visibly count down when the tooltip is open.

  • Fixed an opportunity info panel issue where the jump count and button could disappear from the entries.

User Interface:

  • Fixed an Issue where the enlistment window could appear blank if a player has stacked it or docked it in another window.

  • Fixed text being obscured by the icons to swap factions and to the insurgency dashboard in the FW Map window.


Patch Notes For 2023-11-20.1

Features & Changes:

Insurgencies:

  • When a system is at corruption or suppression level 5, more sites will now spawn aside from the Open ADV-1 and Open ADV-5.


Patch Notes For 2023-11-16.1

Defect Fixes:

Corporation project:

  • Corporation projects with payment option can now be created with non-ASCII characters.

  • Links to Corporation projects in the Wallet's Transaction will now show the correct Project name when using non-ASCII characters.

Gameplay:

  • The repair service in pirate FOBs is now working as intended.

  • The Insurgency Dashboard will now use your autopilot avoidance list and safety settings when displaying the 'number of jumps' an insurgency system is away from you, instead of always closest.

User Interface:

  • Font size changes in the Settings Window will update directly without having to relaunch.

  • Tooltip appears when hovering over a hyperlink.

  • Fixed elements of the Zarzakh agency page so that it is now formatted correctly, and text doesn't go out of bounds or overlaps in different languages.

NPE:

  • Fixed an issue causing the NPE to become unfocused when guided to accept a Career Agent mission.

  • Players will now be instructed to track a goal during the ACP Career Path introduction.


Patch Notes For 2023-11-15.1

Features & Changes:

Corporation:

  • Players will receive an EVE Mail Notification when leaving their player corp on their own volition.

  • The EVE Mail Notification received when getting kicked out from the corp now includes the information about 30 day auto claim for corporation project rewards.

Missions & NPCs:

  • The Amarr now mutually dislike The Deathless by -2.0 like all other empire factions.

  • The Guristas now hate the Caldari state by -9.0, instead of having neutral standings towards them.

  • Various other law enforcement and pirate organizations have adjusted their standings.

  • Insurgency Mining Ship has been added to the default overview profiles which include FW and Insurgency NPCs.

Opportunities:

  • Pirate Insurgencies have been added to the Opportunities interface.

  • Tracked opportunities now display their 'tracked' icon by default within the Opportunities interface.

Universe:

  • The Caldari State have held military control of the newly built Samanuni to Athounon gate for an extended period of time thanks to the efforts of loyalist capsuleers enlisted with the State Protectorate. Thanks to these efforts, Caldari stargate engineers have managed to upgrade and secure the connection and it will no longer be able to be disrupted by the Federal saboteurs if they are able to seize Athounon.

  • Samanuni has been removed from the autopilot blacklist.

  • The FW map has been updated to reflect that the Samanuni → Athounon gate connection is now permanently connected.

Zarzakh:

  • Players will no longer land inside the deathless shipcaster portal effect in the center when warping to it, and instead land outside it.

Defect Fixes:

Gameplay:

  • Adding the missing '5x penalty to entosis link duration' to the Azariel traits tab.

  • Fixed the Alligator Heavy Missile kinetic damage bonus not applying correctly.

Homefront Operations:

  • Corrected a few typos in conversations.

  • Hostile homefront NPCs should now show as red again instead of neutral.

Localization:

  • Fixed Mordu battlecruiser NPCs incorrectly claiming they are based on the Talos instead of the Naga hull.

New Player Experience

  • Added a missing UI blink in the fitting window in Part 1 of the experience.

  • Updated the info panel objective at the end of Part 1.

  • Corrected a highlight banner at the end of Part 1.

  • Improved off-path handling throughout the experience.

Opportunities:

  • The entire Info Panel will no longer disappear if the Opportunities info panel section becomes completely empty by traveling out of range of all tracked opportunities.

  • Changing the UI Scaling settings twice while no opportunities are tracked will no longer make tracking impossible.

  • The Opportunities home page will now display a consistent order of content sections when opened for the first time after logging in.

  • Players in stations will now have their Opportunities information updated every five minutes to remove opportunities that are no longer available in their current system.

  • Clicking the faction icon on Epic Arc opportunity cards will now open the opportunity details as intended.

PVE & NPCs:

  • Fixed some behavior NPCs being passive or showing as neutral instead of red.

Corporation Project

  • Factions will be prioritized over character, player corporation and player alliance names in the scroll down menu for Contribution Methods.

  • Contribution Methods for Defend and Capture FW Complexes now has a drop down menu for faction selection.

  • Remote Armor Repairing or Shield Boosting a capsuleer associated with a specific faction is now getting counted for projects in which faction is a requirement.

  • Search Filter for Unclaimed Rewards has been added to the Projects tab in the Corporation window.

  • Payment in ISK is getting copied over when duplicating a Corporation Project that contains ISK reward.

User Interface:

  • Fixed the hint when trying to enlist for a pirate faction and not having high enough standings claiming you need 0.0 standings instead of -2.0.

  • Mutaplasmid Items Show Info window now shows 2 decimal places for attributes they can affect, instead of none and rounding down, so players can easily see in game what the actual mutation numbers are.

  • Window will no longer scroll up after changing option from the drop-down menu in Settings Window's "Display & Graphics" tab in the Settings Window


Patch Notes For 2023-11-14.1

Havoc Expansion Notes were given out early, as is the new custom with Expansions, and they can be found here: Havoc: Expansion Notes.


Source: Patch Notes - Version 21.06

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