January 23, 2022, 03:45:24 am

+-+-

+-User

Welcome, Guest.
Please login or register.
 
 
 
Forgot your password?

+-Stats

Members
Total Members: 281
Latest: [FUN] JPS-1
New This Month: 0
New This Week: 0
New Today: 0
Stats
Total Posts: 21975
Total Topics: 6893
Most Online Today: 4
Most Online Ever: 249
(November 01, 2009, 02:50:51 am)
Users Online
Members: 0
Guests: 2
Total: 2

Recent posts

Pages1 2 3 ... 10
1
Patch Notes / Patch Notes - Version 20.01
Last post by CCP - January 20, 2022, 01:39:23 pm
Patch Notes - Version 20.01

Salutations,


The following page will list patch notes for all updates within this release (Version 20.01). We invite you to join the player discussion about the content of this release on EVE Online forums:



Initial Release Date: 2022-01-11

Last update: 2022-01-20


🤝 - Indicates a change inspired by player's feedback or suggestions.








RELEASES:    2022-01-11.1   |&nbsp 2022-01-11.2   |&nbsp 2022-01-12.1   |&nbsp 2022-01-13.1   |&nbsp 2022-01-14.1   |&nbsp 2022-01-15.1   |&nbsp 2022-01-18.1   |&nbsp 2022-01-20.1
NEW

NewDawn_PatchNotesHeader_EN








Patch Notes For 2022-01-20.1


Defect Fixes


Gameplay:



  • Fixed an issue that prevented players from moving the Interstellar Convergence event crates into ship cargoholds or containers.


Graphics:



  • Fedos responsible for consuming the blue paint on the Avatar Interstellar Convergence Skin have been exterminated. It now better matches the NES preview.


Localization:



  • Fixed a typo in the description of the "Snow Globe with Peculiar Architecture" trinket.


User Interface:



  • The Agency will no longer occasionally fail to load if set to open on log-in.








Patch Notes For 2022-01-18.1


Defect Fixes


Gameplay:



  • The "Communications" mail cache is now cleared when logging out to character selection screen.

  • Fixed an issue where it was not possible to import filament in a fitting.

  • Fixed an issue that prevented the Warp Matrix Conduit Trace objects from being scannable with combat probes. They will now appear in the same probe filters that detect abyssal traces.


Graphics:



  • Graphical artifacts will no longer appear on Interstellar Convergence SKINs when using low shader settings for some users.


Localization:



  • Fixed various minor text and grammar defects.


User Interface



  • The Fitting Window no longer fails to open if "all charges" was selected in the inventory section and the client has restarted.








Patch Notes For 2022-01-15.1


Defect Fixes


Gameplay:



  • Fixed an issue with the AIR Relic Range boosters that caused hacks to fail if your ship was outside the default module range when the hacking is completed.

  • Fixed an issue that could cause the agency event challenges to become stalled and prevent additional challenges from being obtained.








Patch Notes For 2022-01-14.1


Features & Changes


Events:



  • Small miscellaneous balance updates have been implemented for the Interstellar Convergence combat filament encounters.

  • Improved the text describing the difficulty levels in the Show Info descriptions of the Warp Matrix Filaments.

  • Increased the spawn rates of the Warp Matrix Convergence relic signature for the weekend to help accommodate the initial rush in the event.


Defect Fixes


Gameplay:



  • Fixed an issue that caused the Strange Matter Component Y-79 drop rate to be far too low, causing bottlenecks in Warp Matrix Filament manufacturing.








Patch Notes For 2022-01-13.1


Features & Changes


Events:



  • The Interstellar Convergence event has begun! This limited time Doctor Who crossover event runs until downtime on February 1st.

    • This event includes significant elements designed to be accessible for new players, as well as advanced challenges for veterans. The main focus of the event is exploration, with significant elements of combat and industry gameplay.

    • The "Warp Matrix Convergence" relic signature is appearing all over New Eden, and probing it down is the starting point for this event.

    • Use a relic analyzer module to collect materials and blueprints to build new limited time jump filaments capable of bridging realities.

    • Explore peaceful and bountiful relic fields with the Curious, Enigmatic, and Mysterious Warp Matrix Filaments.

    • Face off against deadly biomechanoid adversaries with the Precarious, Hazardous, Dangerous, and Perilous Warp Matrix Filaments.

    • Special agency challenges and daily login gifts are available during this event.

    • Rewards include items that can be sold for ISK, new SKINs, unique character clothing, boosters and cerebral accelerators, fireworks, and special Doctor Who easter egg trinket items for collectors.




Defect Fixes


Graphics:



  • Interstellar Convergence VFX no longer appears on the Raven Cryptic Mimesis SKIN.








Patch Notes For 2022-01-12.1


Features & Changes


Localization:



  • New content is localized into French, German, Japanese, Korean and Russian


Defect Fixes


Gameplay:



  • Resolved a rare issue whereby completion of certain resource sites (ore, ice) was not correctly triggering redistribution.


User Interface:



  • Help Pointers that have been shared via Chat no longer appear transparent the first time they're opened.








Patch Notes For 2022-01-11.2


Defect Fixes


User Interface:



  • Opening reward crates now works as expected








Patch Notes For 2022-01-11.1


Features & Changes


Audio:



  • Reworked the music in exploration sites, mostly to avoid two music tracks playing in parallel. As a side effect some sites will now have no music at all.


Skills:



  • Saving shared Skill Plans creates a copy to Personal Skill Plan.


Technical:



  • The support for DirectX 9 has been removed. This means that the EVE client can no longer be started on PCs, which do not support DirectX 11. More details can be found in this dev blog.


User Interface:



  • 🤝 Filaments are now saved as part of ship fitting.

  • 🤝 Added a button to go directly to fitting simulator from the Show Info window of a ship.

  • 🤝 Added the ability to have quick access to adjust fleet formation.

  • Improved Help Pointers


Defect Fixes


Gameplay:



  • Porpoise is now correctly applying bonus to Drone ore mining yield

  • Adjusted Mutated Drones to better utilize Orbit Velocity

  • Blue Ice belts have begun to be distributed once again.


Graphics:



  • The Proteus' turret slots are no longer misaligned. Unfortunately we didn't touch the Celestis while we were at it so it still looks like the Celestis.

  • The EVE Gate Landmark's brightness has been adjusted.

  • Enforcer and Pacifier ships are now able to display all available turrets.

  • Cynosural Field generated from a Mobile Cyno Beacon has an icon.

  • Stratios' Friendship League SKIN no longer displays Aurora VFX.

  • Adjust size of Mining Crystal Icons to reduce overlap with module cycling timer

  • The Zephyr is no longer distorted while warping. We decided distortion was too metal 🤘 and are now using a flanger pedal instead to be a bit more mellow ☮.

  • The green progress bar VFX has been restored on the Avatar Yoiul Star SKIN.


Technical:



  • Fixed a client performance problem related to the character creator.


User Interface:



  • Closing the popup for adding a screenshot to a bug report will no longer send the bug report unexpectedly.

  • Limited the amount of text which can be inserted in screenshots for bugreports to avoid overflow and flickering.

  • No longer able to highlight both the 'Enjoy Playing' buttons in the Esc menu.

  • Notification Feed no longer moves outside of the client border if it is active when the client window is resized.

  • The pop-up window when the user has pressed 'Unrent Office' in the Corporation window now contains the name of the Office.

  • Access Lists window search field no longer has an unusually high character limit.

  • Tooltip for Decoration Recipients no longer has a tooltip with the description.

  • Shortcuts for The Agency are now appropriately named in the Shortcut section of the Settings menu.

  • Changed it so the "Remove" button in Sell All/Buy all windows only appears when scrolling over the item.

  • The 'Install Clone' button tooltip will now correctly update when a clone is destroyed, freeing up space to install a new one.

  • It now shows a session change timer after jumping to a jump clone at the same structure.

  • Removed extra linebreak in the Capital System notification under Notification Feed.

  • Fixed sorting by launchpad's storage volume within Planetary Interaction.

  • "Simulation History" text no longer overlaps the Save State button in the Fitting Window at resolution 1024x768. We now just show "History' if there is not enough room for "Simulation History".

  • Tweeting at a certain dev won't get cat ears in the game any sooner (looking at you Squishy and LQZ).

  • Fixed an issue where wrong corporation tag was listed in the Overview after boarding ship from SMB.

  • Alpha value no longer suggests increased bomb damage in stealth bombers when Ballistic Control System is fitted.






Back to Top


Source: Patch Notes - Version 20.01
2
Patch Notes / Patch Notes - Version 20.01
Last post by CCP - January 18, 2022, 01:15:47 pm
Patch Notes - Version 20.01

Salutations,


The following page will list patch notes for all updates within this release (Version 20.01). We invite you to join the player discussion about the content of this release on EVE Online forums:



Initial Release Date: 2022-01-11

Last update: 2022-01-18


🤝 - Indicates a change inspired by player's feedback or suggestions.








RELEASES:    2022-01-11.1   |&nbsp 2022-01-11.2   |&nbsp 2022-01-12.1   |&nbsp 2022-01-13.1   |&nbsp 2022-01-14.1   |&nbsp 2022-01-15.1   |&nbsp 2022-01-18.1
NEW

NewDawn_PatchNotesHeader_EN








Patch Notes For 2022-01-18.1


Defect Fixes


Gameplay:



  • The "Communications" mail cache is now cleared when logging out to character selection screen.

  • Fixed an issue where it was not possible to import filament in a fitting.

  • Fixed an issue that prevented the Warp Matrix Conduit Trace objects from being scannable with combat probes. They will now appear in the same probe filters that detect abyssal traces.


Graphics:



  • Graphical artifacts will no longer appear on Interstellar Convergence SKINs when using low shader settings for some users.


Localization:



  • Fixed various minor text and grammar defects.


User Interface



  • The Fitting Window no longer fails to open if "all charges" was selected in the inventory section and the client has restarted.








Patch Notes For 2022-01-15.1


Defect Fixes


Gameplay:



  • Fixed an issue with the AIR Relic Range boosters that caused hacks to fail if your ship was outside the default module range when the hacking is completed.

  • Fixed an issue that could cause the agency event challenges to become stalled and prevent additional challenges from being obtained.








Patch Notes For 2022-01-14.1


Features & Changes


Events:



  • Small miscellaneous balance updates have been implemented for the Interstellar Convergence combat filament encounters.

  • Improved the text describing the difficulty levels in the Show Info descriptions of the Warp Matrix Filaments.

  • Increased the spawn rates of the Warp Matrix Convergence relic signature for the weekend to help accommodate the initial rush in the event.


Defect Fixes


Gameplay:



  • Fixed an issue that caused the Strange Matter Component Y-79 drop rate to be far too low, causing bottlenecks in Warp Matrix Filament manufacturing.








Patch Notes For 2022-01-13.1


Features & Changes


Events:



  • The Interstellar Convergence event has begun! This limited time Doctor Who crossover event runs until downtime on February 1st.

    • This event includes significant elements designed to be accessible for new players, as well as advanced challenges for veterans. The main focus of the event is exploration, with significant elements of combat and industry gameplay.

    • The "Warp Matrix Convergence" relic signature is appearing all over New Eden, and probing it down is the starting point for this event.

    • Use a relic analyzer module to collect materials and blueprints to build new limited time jump filaments capable of bridging realities.

    • Explore peaceful and bountiful relic fields with the Curious, Enigmatic, and Mysterious Warp Matrix Filaments.

    • Face off against deadly biomechanoid adversaries with the Precarious, Hazardous, Dangerous, and Perilous Warp Matrix Filaments.

    • Special agency challenges and daily login gifts are available during this event.

    • Rewards include items that can be sold for ISK, new SKINs, unique character clothing, boosters and cerebral accelerators, fireworks, and special Doctor Who easter egg trinket items for collectors.




Defect Fixes


Graphics:



  • Interstellar Convergence VFX no longer appears on the Raven Cryptic Mimesis SKIN.








Patch Notes For 2022-01-12.1


Features & Changes


Localization:



  • New content is localized into French, German, Japanese, Korean and Russian


Defect Fixes


Gameplay:



  • Resolved a rare issue whereby completion of certain resource sites (ore, ice) was not correctly triggering redistribution.


User Interface:



  • Help Pointers that have been shared via Chat no longer appear transparent the first time they're opened.








Patch Notes For 2022-01-11.2


Defect Fixes


User Interface:



  • Opening reward crates now works as expected








Patch Notes For 2022-01-11.1


Features & Changes


Audio:



  • Reworked the music in exploration sites, mostly to avoid two music tracks playing in parallel. As a side effect some sites will now have no music at all.


Skills:



  • Saving shared Skill Plans creates a copy to Personal Skill Plan.


Technical:



  • The support for DirectX 9 has been removed. This means that the EVE client can no longer be started on PCs, which do not support DirectX 11. More details can be found in this dev blog.


User Interface:



  • 🤝 Filaments are now saved as part of ship fitting.

  • 🤝 Added a button to go directly to fitting simulator from the Show Info window of a ship.

  • 🤝 Added the ability to have quick access to adjust fleet formation.

  • Improved Help Pointers


Defect Fixes


Gameplay:



  • Porpoise is now correctly applying bonus to Drone ore mining yield

  • Adjusted Mutated Drones to better utilize Orbit Velocity

  • Blue Ice belts have begun to be distributed once again.


Graphics:



  • The Proteus' turret slots are no longer misaligned. Unfortunately we didn't touch the Celestis while we were at it so it still looks like the Celestis.

  • The EVE Gate Landmark's brightness has been adjusted.

  • Enforcer and Pacifier ships are now able to display all available turrets.

  • Cynosural Field generated from a Mobile Cyno Beacon has an icon.

  • Stratios' Friendship League SKIN no longer displays Aurora VFX.

  • Adjust size of Mining Crystal Icons to reduce overlap with module cycling timer

  • The Zephyr is no longer distorted while warping. We decided distortion was too metal 🤘 and are now using a flanger pedal instead to be a bit more mellow ☮.

  • The green progress bar VFX has been restored on the Avatar Yoiul Star SKIN.


Technical:



  • Fixed a client performance problem related to the character creator.


User Interface:



  • Closing the popup for adding a screenshot to a bug report will no longer send the bug report unexpectedly.

  • Limited the amount of text which can be inserted in screenshots for bugreports to avoid overflow and flickering.

  • No longer able to highlight both the 'Enjoy Playing' buttons in the Esc menu.

  • Notification Feed no longer moves outside of the client border if it is active when the client window is resized.

  • The pop-up window when the user has pressed 'Unrent Office' in the Corporation window now contains the name of the Office.

  • Access Lists window search field no longer has an unusually high character limit.

  • Tooltip for Decoration Recipients no longer has a tooltip with the description.

  • Shortcuts for The Agency are now appropriately named in the Shortcut section of the Settings menu.

  • Changed it so the "Remove" button in Sell All/Buy all windows only appears when scrolling over the item.

  • The 'Install Clone' button tooltip will now correctly update when a clone is destroyed, freeing up space to install a new one.

  • It now shows a session change timer after jumping to a jump clone at the same structure.

  • Removed extra linebreak in the Capital System notification under Notification Feed.

  • Fixed sorting by launchpad's storage volume within Planetary Interaction.

  • "Simulation History" text no longer overlaps the Save State button in the Fitting Window at resolution 1024x768. We now just show "History' if there is not enough room for "Simulation History".

  • Tweeting at a certain dev won't get cat ears in the game any sooner (looking at you Squishy and LQZ).

  • Fixed an issue where wrong corporation tag was listed in the Overview after boarding ship from SMB.

  • Alpha value no longer suggests increased bomb damage in stealth bombers when Ballistic Control System is fitted.






Back to Top


Source: Patch Notes - Version 20.01
3
Patch Notes / Patch Notes - Version 20.01
Last post by CCP - January 15, 2022, 08:37:15 pm
Patch Notes - Version 20.01

Salutations,


The following page will list patch notes for all updates within this release (Version 20.01). We invite you to join the player discussion about the content of this release on EVE Online forums:



Initial Release Date: 2022-01-11

Last update: 2022-01-15


🤝 - Indicates a change inspired by player's feedback or suggestions.








RELEASES:    2022-01-11.1   |&nbsp 2022-01-11.2   |&nbsp 2022-01-12.1   |&nbsp 2022-01-13.1   |&nbsp 2022-01-14.1   |&nbsp 2022-01-15.1 
NEW

NewDawn_PatchNotesHeader_EN








Patch Notes For 2022-01-15.1


Defect Fixes


Gameplay:



  • Fixed an issue with the AIR Relic Range boosters that caused hacks to fail if your ship was outside the default module range when the hacking is completed.

  • Fixed an issue that could cause the agency event challenges to become stalled and prevent additional challenges from being obtained.








Patch Notes For 2022-01-14.1


Features & Changes


Events:



  • Small miscellaneous balance updates have been implemented for the Interstellar Convergence combat filament encounters.

  • Improved the text describing the difficulty levels in the Show Info descriptions of the Warp Matrix Filaments.

  • Increased the spawn rates of the Warp Matrix Convergence relic signature for the weekend to help accommodate the initial rush in the event.


Defect Fixes


Gameplay:



  • Fixed an issue that caused the Strange Matter Component Y-79 drop rate to be far too low, causing bottlenecks in Warp Matrix Filament manufacturing.








Patch Notes For 2022-01-13.1


Features & Changes


Events:



  • The Interstellar Convergence event has begun! This limited time Doctor Who crossover event runs until downtime on February 1st.

    • This event includes significant elements designed to be accessible for new players, as well as advanced challenges for veterans. The main focus of the event is exploration, with significant elements of combat and industry gameplay.

    • The "Warp Matrix Convergence" relic signature is appearing all over New Eden, and probing it down is the starting point for this event.

    • Use a relic analyzer module to collect materials and blueprints to build new limited time jump filaments capable of bridging realities.

    • Explore peaceful and bountiful relic fields with the Curious, Enigmatic, and Mysterious Warp Matrix Filaments.

    • Face off against deadly biomechanoid adversaries with the Precarious, Hazardous, Dangerous, and Perilous Warp Matrix Filaments.

    • Special agency challenges and daily login gifts are available during this event.

    • Rewards include items that can be sold for ISK, new SKINs, unique character clothing, boosters and cerebral accelerators, fireworks, and special Doctor Who easter egg trinket items for collectors.




Defect Fixes


Graphics:



  • Interstellar Convergence VFX no longer appears on the Raven Cryptic Mimesis SKIN.








Patch Notes For 2022-01-12.1


Features & Changes


Localization:



  • New content is localized into French, German, Japanese, Korean and Russian


Defect Fixes


Gameplay:



  • Resolved a rare issue whereby completion of certain resource sites (ore, ice) was not correctly triggering redistribution.


User Interface:



  • Help Pointers that have been shared via Chat no longer appear transparent the first time they're opened.








Patch Notes For 2022-01-11.2


Defect Fixes


User Interface:



  • Opening reward crates now works as expected








Patch Notes For 2022-01-11.1


Features & Changes


Audio:



  • Reworked the music in exploration sites, mostly to avoid two music tracks playing in parallel. As a side effect some sites will now have no music at all.


Skills:



  • Saving shared Skill Plans creates a copy to Personal Skill Plan.


Technical:



  • The support for DirectX 9 has been removed. This means that the EVE client can no longer be started on PCs, which do not support DirectX 11. More details can be found in this dev blog.


User Interface:



  • 🤝 Filaments are now saved as part of ship fitting.

  • 🤝 Added a button to go directly to fitting simulator from the Show Info window of a ship.

  • 🤝 Added the ability to have quick access to adjust fleet formation.

  • Improved Help Pointers


Defect Fixes


Gameplay:



  • Porpoise is now correctly applying bonus to Drone ore mining yield

  • Adjusted Mutated Drones to better utilize Orbit Velocity

  • Blue Ice belts have begun to be distributed once again.


Graphics:



  • The Proteus' turret slots are no longer misaligned. Unfortunately we didn't touch the Celestis while we were at it so it still looks like the Celestis.

  • The EVE Gate Landmark's brightness has been adjusted.

  • Enforcer and Pacifier ships are now able to display all available turrets.

  • Cynosural Field generated from a Mobile Cyno Beacon has an icon.

  • Stratios' Friendship League SKIN no longer displays Aurora VFX.

  • Adjust size of Mining Crystal Icons to reduce overlap with module cycling timer

  • The Zephyr is no longer distorted while warping. We decided distortion was too metal 🤘 and are now using a flanger pedal instead to be a bit more mellow ☮.

  • The green progress bar VFX has been restored on the Avatar Yoiul Star SKIN.


Technical:



  • Fixed a client performance problem related to the character creator.


User Interface:



  • Closing the popup for adding a screenshot to a bug report will no longer send the bug report unexpectedly.

  • Limited the amount of text which can be inserted in screenshots for bugreports to avoid overflow and flickering.

  • No longer able to highlight both the 'Enjoy Playing' buttons in the Esc menu.

  • Notification Feed no longer moves outside of the client border if it is active when the client window is resized.

  • The pop-up window when the user has pressed 'Unrent Office' in the Corporation window now contains the name of the Office.

  • Access Lists window search field no longer has an unusually high character limit.

  • Tooltip for Decoration Recipients no longer has a tooltip with the description.

  • Shortcuts for The Agency are now appropriately named in the Shortcut section of the Settings menu.

  • Changed it so the "Remove" button in Sell All/Buy all windows only appears when scrolling over the item.

  • The 'Install Clone' button tooltip will now correctly update when a clone is destroyed, freeing up space to install a new one.

  • It now shows a session change timer after jumping to a jump clone at the same structure.

  • Removed extra linebreak in the Capital System notification under Notification Feed.

  • Fixed sorting by launchpad's storage volume within Planetary Interaction.

  • "Simulation History" text no longer overlaps the Save State button in the Fitting Window at resolution 1024x768. We now just show "History' if there is not enough room for "Simulation History".

  • Tweeting at a certain dev won't get cat ears in the game any sooner (looking at you Squishy and LQZ).

  • Fixed an issue where wrong corporation tag was listed in the Overview after boarding ship from SMB.

  • Alpha value no longer suggests increased bomb damage in stealth bombers when Ballistic Control System is fitted.






Back to Top


Source: Patch Notes - Version 20.01
4
Patch Notes / Patch Notes - Version 20.01
Last post by CCP - January 15, 2022, 02:32:13 pm
Patch Notes - Version 20.01

Salutations,


The following page will list patch notes for all updates within this release (Version 20.01). We invite you to join the player discussion about the content of this release on EVE Online forums:



Initial Release Date: 2022-01-11

Last update: 2022-01-15


🤝 - Indicates a change inspired by player's feedback or suggestions.








RELEASES:    2022-01-11.1   |&nbsp 2022-01-11.2   |&nbsp 2022-01-12.1   |&nbsp 2022-01-13.1   |&nbsp 2022-01-14.1   |&nbsp 2022-01-15.1 
NEW

NewDawn_PatchNotesHeader_EN








Patch Notes For 2022-01-15.1


Defect Fixes


Gameplay:



  • Fixed an issue with the AIR Relic Range boosters that caused hacks to fail if your ship was outside the default module range when the hacking is completed.

  • Fixed an issue that could cause the agency event challenges to become stalled and prevent additional challenges from being obtained.








Patch Notes For 2022-01-14.1


Features & Changes


Events:



  • Small miscellaneous balance updates have been implemented for the Interstellar Convergence combat filament encounters.

  • Improved the text describing the difficulty levels in the Show Info descriptions of the Warp Matrix Filaments.

  • Increased the spawn rates of the Warp Matrix Convergence relic signature for the weekend to help accommodate the initial rush in the event.


Defect Fixes


Gameplay:



  • Fixed an issue that caused the Strange Matter Component Y-79 drop rate to be far too low, causing bottlenecks in Warp Matrix Filament manufacturing.








Patch Notes For 2022-01-13.1


Features & Changes


Events:



  • The Interstellar Convergence event has begun! This limited time Doctor Who crossover event runs until downtime on February 1st.

    • This event includes significant elements designed to be accessible for new players, as well as advanced challenges for veterans. The main focus of the event is exploration, with significant elements of combat and industry gameplay.

    • The "Warp Matrix Convergence" relic signature is appearing all over New Eden, and probing it down is the starting point for this event.

    • Use a relic analyzer module to collect materials and blueprints to build new limited time jump filaments capable of bridging realities.

    • Explore peaceful and bountiful relic fields with the Curious, Enigmatic, and Mysterious Warp Matrix Filaments.

    • Face off against deadly biomechanoid adversaries with the Precarious, Hazardous, Dangerous, and Perilous Warp Matrix Filaments.

    • Special agency challenges and daily login gifts are available during this event.

    • Rewards include items that can be sold for ISK, new SKINs, unique character clothing, boosters and cerebral accelerators, fireworks, and special Doctor Who easter egg trinket items for collectors.




Defect Fixes


Graphics:



  • Interstellar Convergence VFX no longer appears on the Raven Cryptic Mimesis SKIN.








Patch Notes For 2022-01-12.1


Features & Changes


Localization:



  • New content is localized into French, German, Japanese, Korean and Russian


Defect Fixes


Gameplay:



  • Resolved a rare issue whereby completion of certain resource sites (ore, ice) was not correctly triggering redistribution.


User Interface:



  • Help Pointers that have been shared via Chat no longer appear transparent the first time they're opened.








Patch Notes For 2022-01-11.2


Defect Fixes


User Interface:



  • Opening reward crates now works as expected








Patch Notes For 2022-01-11.1


Features & Changes


Audio:



  • Reworked the music in exploration sites, mostly to avoid two music tracks playing in parallel. As a side effect some sites will now have no music at all.


Skills:



  • Saving shared Skill Plans creates a copy to Personal Skill Plan.


Technical:



  • The support for DirectX 9 has been removed. This means that the EVE client can no longer be started on PCs, which do not support DirectX 11. More details can be found in this dev blog.


User Interface:



  • 🤝 Filaments are now saved as part of ship fitting.

  • 🤝 Added a button to go directly to fitting simulator from the Show Info window of a ship.

  • 🤝 Added the ability to have quick access to adjust fleet formation.

  • Improved Help Pointers


Defect Fixes


Gameplay:



  • Porpoise is now correctly applying bonus to Drone ore mining yield

  • Adjusted Mutated Drones to better utilize Orbit Velocity

  • Blue Ice belts have begun to be distributed once again.


Graphics:



  • The Proteus' turret slots are no longer misaligned. Unfortunately we didn't touch the Celestis while we were at it so it still looks like the Celestis.

  • The EVE Gate Landmark's brightness has been adjusted.

  • Enforcer and Pacifier ships are now able to display all available turrets.

  • Cynosural Field generated from a Mobile Cyno Beacon has an icon.

  • Stratios' Friendship League SKIN no longer displays Aurora VFX.

  • Adjust size of Mining Crystal Icons to reduce overlap with module cycling timer

  • The Zephyr is no longer distorted while warping. We decided distortion was too metal 🤘 and are now using a flanger pedal instead to be a bit more mellow ☮.

  • The green progress bar VFX has been restored on the Avatar Yoiul Star SKIN.


Technical:



  • Fixed a client performance problem related to the character creator.


User Interface:



  • Closing the popup for adding a screenshot to a bug report will no longer send the bug report unexpectedly.

  • Limited the amount of text which can be inserted in screenshots for bugreports to avoid overflow and flickering.

  • No longer able to highlight both the 'Enjoy Playing' buttons in the Esc menu.

  • Notification Feed no longer moves outside of the client border if it is active when the client window is resized.

  • The pop-up window when the user has pressed 'Unrent Office' in the Corporation window now contains the name of the Office.

  • Access Lists window search field no longer has an unusually high character limit.

  • Tooltip for Decoration Recipients no longer has a tooltip with the description.

  • Shortcuts for The Agency are now appropriately named in the Shortcut section of the Settings menu.

  • Changed it so the "Remove" button in Sell All/Buy all windows only appears when scrolling over the item.

  • The 'Install Clone' button tooltip will now correctly update when a clone is destroyed, freeing up space to install a new one.

  • It now shows a session change timer after jumping to a jump clone at the same structure.

  • Removed extra linebreak in the Capital System notification under Notification Feed.

  • Fixed sorting by launchpad's storage volume within Planetary Interaction.

  • "Simulation History" text no longer overlaps the Save State button in the Fitting Window at resolution 1024x768. We now just show "History' if there is not enough room for "Simulation History".

  • Tweeting at a certain dev won't get cat ears in the game any sooner (looking at you Squishy and LQZ).

  • Fixed an issue where wrong corporation tag was listed in the Overview after boarding ship from SMB.

  • Alpha value no longer suggests increased bomb damage in stealth bombers when Ballistic Control System is fitted.






Back to Top


Source: Patch Notes - Version 20.01
5
Patch Notes / Patch Notes - Version 20.01
Last post by CCP - January 14, 2022, 07:09:36 pm
Patch Notes - Version 20.01

Salutations,


The following page will list patch notes for all updates within this release (Version 20.01). We invite you to join the player discussion about the content of this release on EVE Online forums:



Initial Release Date: 2022-01-11

Last update: 2022-01-14


🤝 - Indicates a change inspired by player's feedback or suggestions.








RELEASES:    2022-01-11.1   |&nbsp 2022-01-11.2   |&nbsp 2022-01-12.1   |&nbsp 2022-01-13.1   |&nbsp 2022-01-14.1 
NEW

NewDawn_PatchNotesHeader_EN








Patch Notes For 2022-01-14.1


Features & Changes


Events:



  • Small miscellaneous balance updates have been implemented for the Interstellar Convergence combat filament encounters.

  • Improved the text describing the difficulty levels in the Show Info descriptions of the Warp Matrix Filaments.

  • Increased the spawn rates of the Warp Matrix Convergence relic signature for the weekend to help accommodate the initial rush in the event.


Defect Fixes


Gameplay:



  • Fixed an issue that caused the Strange Matter Component Y-79 drop rate to be far too low, causing bottlenecks in Warp Matrix Filament manufacturing.








Patch Notes For 2022-01-13.1


Features & Changes


Events:



  • The Interstellar Convergence event has begun! This limited time Doctor Who crossover event runs until downtime on February 1st.

    • This event includes significant elements designed to be accessible for new players, as well as advanced challenges for veterans. The main focus of the event is exploration, with significant elements of combat and industry gameplay.

    • The "Warp Matrix Convergence" relic signature is appearing all over New Eden, and probing it down is the starting point for this event.

    • Use a relic analyzer module to collect materials and blueprints to build new limited time jump filaments capable of bridging realities.

    • Explore peaceful and bountiful relic fields with the Curious, Enigmatic, and Mysterious Warp Matrix Filaments.

    • Face off against deadly biomechanoid adversaries with the Precarious, Hazardous, Dangerous, and Perilous Warp Matrix Filaments.

    • Special agency challenges and daily login gifts are available during this event.

    • Rewards include items that can be sold for ISK, new SKINs, unique character clothing, boosters and cerebral accelerators, fireworks, and special Doctor Who easter egg trinket items for collectors.




Defect Fixes


Graphics:



  • Interstellar Convergence VFX no longer appears on the Raven Cryptic Mimesis SKIN.








Patch Notes For 2022-01-12.1


Features & Changes


Localization:



  • New content is localized into French, German, Japanese, Korean and Russian


Defect Fixes


Gameplay:



  • Resolved a rare issue whereby completion of certain resource sites (ore, ice) was not correctly triggering redistribution.


User Interface:



  • Help Pointers that have been shared via Chat no longer appear transparent the first time they're opened.








Patch Notes For 2022-01-11.2


Defect Fixes


User Interface:



  • Opening reward crates now works as expected








Patch Notes For 2022-01-11.1


Features & Changes


Audio:



  • Reworked the music in exploration sites, mostly to avoid two music tracks playing in parallel. As a side effect some sites will now have no music at all.


Skills:



  • Saving shared Skill Plans creates a copy to Personal Skill Plan.


Technical:



  • The support for DirectX 9 has been removed. This means that the EVE client can no longer be started on PCs, which do not support DirectX 11. More details can be found in this dev blog.


User Interface:



  • 🤝 Filaments are now saved as part of ship fitting.

  • 🤝 Added a button to go directly to fitting simulator from the Show Info window of a ship.

  • 🤝 Added the ability to have quick access to adjust fleet formation.

  • Improved Help Pointers


Defect Fixes


Gameplay:



  • Porpoise is now correctly applying bonus to Drone ore mining yield

  • Adjusted Mutated Drones to better utilize Orbit Velocity

  • Blue Ice belts have begun to be distributed once again.


Graphics:



  • The Proteus' turret slots are no longer misaligned. Unfortunately we didn't touch the Celestis while we were at it so it still looks like the Celestis.

  • The EVE Gate Landmark's brightness has been adjusted.

  • Enforcer and Pacifier ships are now able to display all available turrets.

  • Cynosural Field generated from a Mobile Cyno Beacon has an icon.

  • Stratios' Friendship League SKIN no longer displays Aurora VFX.

  • Adjust size of Mining Crystal Icons to reduce overlap with module cycling timer

  • The Zephyr is no longer distorted while warping. We decided distortion was too metal 🤘 and are now using a flanger pedal instead to be a bit more mellow ☮.

  • The green progress bar VFX has been restored on the Avatar Yoiul Star SKIN.


Technical:



  • Fixed a client performance problem related to the character creator.


User Interface:



  • Closing the popup for adding a screenshot to a bug report will no longer send the bug report unexpectedly.

  • Limited the amount of text which can be inserted in screenshots for bugreports to avoid overflow and flickering.

  • No longer able to highlight both the 'Enjoy Playing' buttons in the Esc menu.

  • Notification Feed no longer moves outside of the client border if it is active when the client window is resized.

  • The pop-up window when the user has pressed 'Unrent Office' in the Corporation window now contains the name of the Office.

  • Access Lists window search field no longer has an unusually high character limit.

  • Tooltip for Decoration Recipients no longer has a tooltip with the description.

  • Shortcuts for The Agency are now appropriately named in the Shortcut section of the Settings menu.

  • Changed it so the "Remove" button in Sell All/Buy all windows only appears when scrolling over the item.

  • The 'Install Clone' button tooltip will now correctly update when a clone is destroyed, freeing up space to install a new one.

  • It now shows a session change timer after jumping to a jump clone at the same structure.

  • Removed extra linebreak in the Capital System notification under Notification Feed.

  • Fixed sorting by launchpad's storage volume within Planetary Interaction.

  • "Simulation History" text no longer overlaps the Save State button in the Fitting Window at resolution 1024x768. We now just show "History' if there is not enough room for "Simulation History".

  • Tweeting at a certain dev won't get cat ears in the game any sooner (looking at you Squishy and LQZ).

  • Fixed an issue where wrong corporation tag was listed in the Overview after boarding ship from SMB.

  • Alpha value no longer suggests increased bomb damage in stealth bombers when Ballistic Control System is fitted.






Back to Top


Source: Patch Notes - Version 20.01
6
Patch Notes / Patch Notes - Version 20.01
Last post by CCP - January 13, 2022, 01:42:44 pm
Patch Notes - Version 20.01

Salutations,


The following page will list patch notes for all updates within this release (Version 20.01). We invite you to join the player discussion about the content of this release on EVE Online forums:



Initial Release Date: 2022-01-11

Last update: 2022-01-13


🤝 - Indicates a change inspired by player's feedback or suggestions.








RELEASES:    2022-01-11.1   |&nbsp 2022-01-11.2   |&nbsp 2022-01-12.1   |&nbsp 2022-01-13.1 
NEW

NewDawn_PatchNotesHeader_EN








Patch Notes For 2022-01-13.1


Features & Changes


Events:



  • The Interstellar Convergence event has begun! This limited time Doctor Who crossover event runs until downtime on February 1st.

    • This event includes significant elements designed to be accessible for new players, as well as advanced challenges for veterans. The main focus of the event is exploration, with significant elements of combat and industry gameplay.

    • The "Warp Matrix Convergence" relic signature is appearing all over New Eden, and probing it down is the starting point for this event.

    • Use a relic analyzer module to collect materials and blueprints to build new limited time jump filaments capable of bridging realities.

    • Explore peaceful and bountiful relic fields with the Curious, Enigmatic, and Mysterious Warp Matrix Filaments.

    • Face off against deadly biomechanoid adversaries with the Precarious, Hazardous, Dangerous, and Perilous Warp Matrix Filaments.

    • Special agency challenges and daily login gifts are available during this event.

    • Rewards include items that can be sold for ISK, new SKINs, unique character clothing, boosters and cerebral accelerators, fireworks, and special Doctor Who easter egg trinket items for collectors.




Defect Fixes


Graphics:



  • Interstellar Convergence VFX no longer appears on the Raven Cryptic Mimesis SKIN.








Patch Notes For 2022-01-12.1


Features & Changes


Localization:



  • New content is localized into French, German, Japanese, Korean and Russian


Defect Fixes


Gameplay:



  • Resolved a rare issue whereby completion of certain resource sites (ore, ice) was not correctly triggering redistribution.


User Interface:



  • Help Pointers that have been shared via Chat no longer appear transparent the first time they're opened.








Patch Notes For 2022-01-11.2


Defect Fixes


User Interface:



  • Opening reward crates now works as expected








Patch Notes For 2022-01-11.1


Features & Changes


Audio:



  • Reworked the music in exploration sites, mostly to avoid two music tracks playing in parallel. As a side effect some sites will now have no music at all.


Skills:



  • Saving shared Skill Plans creates a copy to Personal Skill Plan.


Technical:



  • The support for DirectX 9 has been removed. This means that the EVE client can no longer be started on PCs, which do not support DirectX 11. More details can be found in this dev blog.


User Interface:



  • 🤝 Filaments are now saved as part of ship fitting.

  • 🤝 Added a button to go directly to fitting simulator from the Show Info window of a ship.

  • 🤝 Added the ability to have quick access to adjust fleet formation.

  • Improved Help Pointers


Defect Fixes


Gameplay:



  • Porpoise is now correctly applying bonus to Drone ore mining yield

  • Adjusted Mutated Drones to better utilize Orbit Velocity

  • Blue Ice belts have begun to be distributed once again.


Graphics:



  • The Proteus' turret slots are no longer misaligned. Unfortunately we didn't touch the Celestis while we were at it so it still looks like the Celestis.

  • The EVE Gate Landmark's brightness has been adjusted.

  • Enforcer and Pacifier ships are now able to display all available turrets.

  • Cynosural Field generated from a Mobile Cyno Beacon has an icon.

  • Stratios' Friendship League SKIN no longer displays Aurora VFX.

  • Adjust size of Mining Crystal Icons to reduce overlap with module cycling timer

  • The Zephyr is no longer distorted while warping. We decided distortion was too metal 🤘 and are now using a flanger pedal instead to be a bit more mellow ☮.

  • The green progress bar VFX has been restored on the Avatar Yoiul Star SKIN.


Technical:



  • Fixed a client performance problem related to the character creator.


User Interface:



  • Closing the popup for adding a screenshot to a bug report will no longer send the bug report unexpectedly.

  • Limited the amount of text which can be inserted in screenshots for bugreports to avoid overflow and flickering.

  • No longer able to highlight both the 'Enjoy Playing' buttons in the Esc menu.

  • Notification Feed no longer moves outside of the client border if it is active when the client window is resized.

  • The pop-up window when the user has pressed 'Unrent Office' in the Corporation window now contains the name of the Office.

  • Access Lists window search field no longer has an unusually high character limit.

  • Tooltip for Decoration Recipients no longer has a tooltip with the description.

  • Shortcuts for The Agency are now appropriately named in the Shortcut section of the Settings menu.

  • Changed it so the "Remove" button in Sell All/Buy all windows only appears when scrolling over the item.

  • The 'Install Clone' button tooltip will now correctly update when a clone is destroyed, freeing up space to install a new one.

  • It now shows a session change timer after jumping to a jump clone at the same structure.

  • Removed extra linebreak in the Capital System notification under Notification Feed.

  • Fixed sorting by launchpad's storage volume within Planetary Interaction.

  • "Simulation History" text no longer overlaps the Save State button in the Fitting Window at resolution 1024x768. We now just show "History' if there is not enough room for "Simulation History".

  • Tweeting at a certain dev won't get cat ears in the game any sooner (looking at you Squishy and LQZ).

  • Fixed an issue where wrong corporation tag was listed in the Overview after boarding ship from SMB.

  • Alpha value no longer suggests increased bomb damage in stealth bombers when Ballistic Control System is fitted.






Back to Top


Source: Patch Notes - Version 20.01
7
Patch Notes / Patch Notes - Version 20.01
Last post by CCP - January 12, 2022, 01:28:33 pm
Patch Notes - Version 20.01

Salutations,


The following page will list patch notes for all updates within this release (Version 20.01). We invite you to join the player discussion about the content of this release on EVE Online forums:



Initial Release Date: 2022-01-11

Last update: 2022-01-12


🤝 - Indicates a change inspired by player's feedback or suggestions.








RELEASES:    2022-01-11.1   |&nbsp 2022-01-11.2   |&nbsp 2022-01-12.1
NEW

NewDawn_PatchNotesHeader_EN








Patch Notes For 2022-01-12.1


Features & Changes


Localization:



  • New content is localized into French, German, Japanese, Korean and Russian


Defect Fixes


Gameplay:



  • Resolved a rare issue whereby completion of certain resource sites (ore, ice) was not correctly triggering redistribution.


User Interface:



  • Help Pointers that have been shared via Chat no longer appear transparent the first time they're opened.








Patch Notes For 2022-01-11.2


Defect Fixes


User Interface:



  • Opening reward crates now works as expected








Patch Notes For 2022-01-11.1


Features & Changes


Audio:



  • Reworked the music in exploration sites, mostly to avoid two music tracks playing in parallel. As a side effect some sites will now have no music at all.


Skills:



  • Saving shared Skill Plans creates a copy to Personal Skill Plan.


Technical:



  • The support for DirectX 9 has been removed. This means that the EVE client can no longer be started on PCs, which do not support DirectX 11. More details can be found in this dev blog.


User Interface:



  • 🤝 Filaments are now saved as part of ship fitting.

  • 🤝 Added a button to go directly to fitting simulator from the Show Info window of a ship.

  • 🤝 Added the ability to have quick access to adjust fleet formation.

  • Improved Help Pointers


Defect Fixes


Gameplay:



  • Porpoise is now correctly applying bonus to Drone ore mining yield

  • Adjusted Mutated Drones to better utilize Orbit Velocity

  • Blue Ice belts have begun to be distributed once again.


Graphics:



  • The Proteus' turret slots are no longer misaligned. Unfortunately we didn't touch the Celestis while we were at it so it still looks like the Celestis.

  • The EVE Gate Landmark's brightness has been adjusted.

  • Enforcer and Pacifier ships are now able to display all available turrets.

  • Cynosural Field generated from a Mobile Cyno Beacon has an icon.

  • Stratios' Friendship League SKIN no longer displays Aurora VFX.

  • Adjust size of Mining Crystal Icons to reduce overlap with module cycling timer

  • The Zephyr is no longer distorted while warping. We decided distortion was too metal 🤘 and are now using a flanger pedal instead to be a bit more mellow ☮.

  • The green progress bar VFX has been restored on the Avatar Yoiul Star SKIN.


Technical:



  • Fixed a client performance problem related to the character creator.


User Interface:



  • Closing the popup for adding a screenshot to a bug report will no longer send the bug report unexpectedly.

  • Limited the amount of text which can be inserted in screenshots for bugreports to avoid overflow and flickering.

  • No longer able to highlight both the 'Enjoy Playing' buttons in the Esc menu.

  • Notification Feed no longer moves outside of the client border if it is active when the client window is resized.

  • The pop-up window when the user has pressed 'Unrent Office' in the Corporation window now contains the name of the Office.

  • Access Lists window search field no longer has an unusually high character limit.

  • Tooltip for Decoration Recipients no longer has a tooltip with the description.

  • Shortcuts for The Agency are now appropriately named in the Shortcut section of the Settings menu.

  • Changed it so the "Remove" button in Sell All/Buy all windows only appears when scrolling over the item.

  • The 'Install Clone' button tooltip will now correctly update when a clone is destroyed, freeing up space to install a new one.

  • It now shows a session change timer after jumping to a jump clone at the same structure.

  • Removed extra linebreak in the Capital System notification under Notification Feed.

  • Fixed sorting by launchpad's storage volume within Planetary Interaction.

  • "Simulation History" text no longer overlaps the Save State button in the Fitting Window at resolution 1024x768. We now just show "History' if there is not enough room for "Simulation History".

  • Tweeting at a certain dev won't get cat ears in the game any sooner (looking at you Squishy and LQZ).

  • Fixed an issue where wrong corporation tag was listed in the Overview after boarding ship from SMB.

  • Alpha value no longer suggests increased bomb damage in stealth bombers when Ballistic Control System is fitted.






Back to Top


Source: Patch Notes - Version 20.01
8
Patch Notes / Patch Notes - Version 20.01
Last post by CCP - January 11, 2022, 07:19:51 pm
Patch Notes - Version 20.01

Salutations,


The following page will list patch notes for all updates within this release (Version 20.01). We invite you to join the player discussion about the content of this release on EVE Online forums:



Initial Release Date: 2022-01-11

Last update: 2022-01-11


🤝 - Indicates a change inspired by player's feedback or suggestions.








RELEASES:    2022-01-11.1
NEW

NewDawn_PatchNotesHeader_EN








Patch Notes For 2022-01-11


Features & Changes


Audio:



  • Reworked the music in exploration sites, mostly to avoid two music tracks playing in parallel. As a side effect some sites will now have no music at all.


Skills:



  • Saving shared Skill Plans creates a copy to Personal Skill Plan.


Technical:



  • The support for DirectX 9 has been removed. This means that the EVE client can no longer be started on PCs, which do not support DirectX 11. More details can be found in this dev blog.


User Interface:



  • 🤝 Filaments are now saved as part of ship fitting.

  • 🤝 Added a button to go directly to fitting simulator from the Show Info window of a ship.

  • 🤝 Added the ability to have quick access to adjust fleet formation.

  • Improved Help Pointers


Defect Fixes


Gameplay:



  • Porpoise is now correctly applying bonus to Drone ore mining yield

  • Adjusted Mutated Drones to better utilize Orbit Velocity

  • Blue Ice belts have begun to be distributed once again.


Graphics:



  • The Proteus' turret slots are no longer misaligned. Unfortunately we didn't touch the Celestis while we were at it so it still looks like the Celestis.

  • The EVE Gate Landmark's brightness has been adjusted.

  • Enforcer and Pacifier ships are now able to display all available turrets.

  • Cynosural Field generated from a Mobile Cyno Beacon has an icon.

  • Stratios' Friendship League SKIN no longer displays Aurora VFX.

  • Adjust size of Mining Crystal Icons to reduce overlap with module cycling timer

  • The Zephyr is no longer distorted while warping. We decided distortion was too metal 🤘 and are now using a flanger pedal instead to be a bit more mellow ☮.

  • The green progress bar VFX has been restored on the Avatar Yoiul Star SKIN.


Technical:



  • Fixed a client performance problem related to the character creator.


User Interface:



  • Closing the popup for adding a screenshot to a bug report will no longer send the bug report unexpectedly.

  • Limited the amount of text which can be inserted in screenshots for bugreports to avoid overflow and flickering.

  • No longer able to highlight both the 'Enjoy Playing' buttons in the Esc menu.

  • Notification Feed no longer moves outside of the client border if it is active when the client window is resized.

  • The pop-up window when the user has pressed 'Unrent Office' in the Corporation window now contains the name of the Office.

  • Access Lists window search field no longer has an unusually high character limit.

  • Tooltip for Decoration Recipients no longer has a tooltip with the description.

  • Shortcuts for The Agency are now appropriately named in the Shortcut section of the Settings menu.

  • Changed it so the "Remove" button in Sell All/Buy all windows only appears when scrolling over the item.

  • The 'Install Clone' button tooltip will now correctly update when a clone is destroyed, freeing up space to install a new one.

  • It now shows a session change timer after jumping to a jump clone at the same structure.

  • Removed extra linebreak in the Capital System notification under Notification Feed.

  • Fixed sorting by launchpad's storage volume within Planetary Interaction.

  • "Simulation History" text no longer overlaps the Save State button in the Fitting Window at resolution 1024x768. We now just show "History' if there is not enough room for "Simulation History".

  • Tweeting at a certain dev won't get cat ears in the game any sooner (looking at you Squishy and LQZ).

  • Fixed an issue where wrong corporation tag was listed in the Overview after boarding ship from SMB.

  • Alpha value no longer suggests increased bomb damage in stealth bombers when Ballistic Control System is fitted.






Back to Top


Source: Patch Notes - Version 20.01
9
Patch Notes / Patch Notes - Version 20.01
Last post by CCP - January 11, 2022, 01:47:51 pm
Patch Notes - Version 20.01

Salutations,


The following page will list patch notes for all updates within this release (Version 20.01). We invite you to join the player discussion about the content of this release on EVE Online forums:



Initial Release Date: 2022-01-11

Last update: 2022-01-11


🤝 - Indicates a change inspired by player's feedback or suggestions.








RELEASES:    2022-01-11.1
NEW

NewDawn_PatchNotesHeader_EN








Patch Notes For 2022-01-11


Features & Changes


Audio:



  • Reworked the music in exploration sites, mostly to avoid two music tracks playing in parallel. As a side effect some sites will now have no music at all.


Skills:



  • Saving shared Skill Plans creates a copy to Personal Skill Plan.


Technical:



  • The support for DirectX 9 has been removed. This means that the EVE client can no longer be started on PCs, which do not support DirectX 11. More details can be found in this dev blog.


User Interface:



  • 🤝 Filaments are now saved as part of ship fitting.

  • 🤝 Added a button to go directly to fitting simulator from the Show Info window of a ship.

  • 🤝 Added the ability to have quick access to adjust fleet formation.

  • Improved Help Pointers


Defect Fixes


Gameplay:



  • Porpoise is now correctly applying bonus to Drone ore mining yield

  • Adjusted Mutated Drones to better utilize Orbit Velocity

  • Blue Ice belts have begun to be distributed once again.


Graphics:



  • The Proteus' turret slots are no longer misaligned. Unfortunately we didn't touch the Celestis while we were at it so it still looks like the Celestis.

  • The EVE Gate Landmark's brightness has been adjusted.

  • Enforcer and Pacifier ships are now able to display all available turrets.

  • Cynosural Field generated from a Mobile Cyno Beacon has an icon.

  • Stratios' Friendship League SKIN no longer displays Aurora VFX.

  • Adjust size of Mining Crystal Icons to reduce overlap with module cycling timer

  • The Zephyr is no longer distorted while warping. We decided distortion was too metal 🤘 and are now using a flanger pedal instead to be a bit more mellow ☮.

  • The green progress bar VFX has been restored on the Avatar Yoiul Star SKIN.


Technical:



  • Fixed a client performance problem related to the character creator.


User Interface:



  • Closing the popup for adding a screenshot to a bug report will no longer send the bug report unexpectedly.

  • Limited the amount of text which can be inserted in screenshots for bugreports to avoid overflow and flickering.

  • No longer able to highlight both the 'Enjoy Playing' buttons in the Esc menu.

  • Notification Feed no longer moves outside of the client border if it is active when the client window is resized.

  • The pop-up window when the user has pressed 'Unrent Office' in the Corporation window now contains the name of the Office.

  • Access Lists window search field no longer has an unusually high character limit.

  • Tooltip for Decoration Recipients no longer has a tooltip with the description.

  • Shortcuts for The Agency are now appropriately named in the Shortcut section of the Settings menu.

  • Changed it so the "Remove" button in Sell All/Buy all windows only appears when scrolling over the item.

  • The 'Install Clone' button tooltip will now correctly update when a clone is destroyed, freeing up space to install a new one.

  • It now shows a session change timer after jumping to a jump clone at the same structure.

  • Removed extra linebreak in the Capital System notification under Notification Feed.

  • Fixed sorting by launchpad's storage volume within Planetary Interaction.

  • "Simulation History" text no longer overlaps the Save State button in the Fitting Window at resolution 1024x768. We now just show "History' if there is not enough room for "Simulation History".

  • Tweeting at a certain dev won't get cat ears in the game any sooner (looking at you Squishy and LQZ).

  • Fixed an issue where wrong corporation tag was listed in the Overview after boarding ship from SMB.

  • Alpha value no longer suggests increased bomb damage in stealth bombers when Ballistic Control System is fitted.






Back to Top


Source: Patch Notes - Version 20.01
10
Patch Notes / Patch Notes - Version 19.11 #2
Last post by CCP - January 04, 2022, 01:14:04 pm
Patch Notes - Version 19.11 #2

Salutations,


The following page will list patch notes for all updates within this release (Version 19.11). We invite you to join the player discussion about the content of this release on EVE Online forums:



Initial Release Date: 2021-12-07

Last update: 2022-01-04


🤝 - Indicates a change inspired by player's feedback or suggestions.








RELEASES:    2021-12-07.1  |&nbsp 2021-12-08.1  |&nbsp 2021-12-09.1  |&nbsp 2021-12-09.2  |&nbsp 2021-12-10.1  |&nbsp 2021-12-14.1  |&nbsp 2021-12-15.1  |&nbsp 2022-01-04.1
NEW

NewDawn_PatchNotesHeader_EN








Patch Notes For 2022-01-04.1


Features & Changes


Events:



  • The Winter Nexus event has ended, and the Yoiul Clones have absconded until next winter.








Patch Notes For 2021-12-15.1


Features & Changes


Miscellaneous:



  • Updated the loot tables that contain abyssal proving filaments to provide the filaments for the upcoming proving ground events








Patch Notes For 2021-12-14.1


Features & Changes


Ships:



  • Changed mass of the Endurance to 1,600,000 kg, reduced from 2,000,000 kg.

  • Added a missing trait for the Orca explaining its ability to use Large Industrial Core.


Defect Fixes


Gameplay:



  • Resolved an issue where resource anomalies (ore, gas, ice) may not complete and redistribute as soon as they were mined out.

  • Resolved an issue where the detonation of a moon extraction would not cause all expected resources to appear as asteroids.

  • Resolved an issue where the ice trading system used in the volatile ice field event sites would not interact with ice within a specialized ice hold


Market:



  • Resolved an issue where the Gas Cloud Harvester I blueprint was not correctly seeded to Market.


User Interface:



  • Abyssal modules are now visible in the inventory tab of the Fitting window.








Patch Notes For 2021-12-10.1


Defect Fixes


Science & Industry:



  • Updated the required Nocxium for Abyssal Asteroid Mining Crystal Type A I blueprint to be the intended value of 500.








Patch Notes For 2021-12-09.2


Defect Fixes


Interface:



  • Fixed an issue that would cause the Daily Login Gifts UI to display both tabs overlapping the first time you log in again after accepting today's gifts.


Back to Top








Patch Notes For 2021-12-09.1


Features & Changes


Events:


The Winter Nexus event has returned to New Eden! This ingame event will run until downtime on January 4th 2022.


Volatile Ice Storms have begun to appear across highsec, lowsec, and nullsec space. These ice storms spread out across the stargate network two jumps from a central system, and occasionally move from system to system just like metaliminal storms. These storms provide bonuses to ship thermal resistances and module overheating for all capsuleers flying within them. Sansha's Nation and Outer Ring Excavations have both mobilized to take advantage of the novel forms of stellar ice found within these storms.


For the Capsuleers who would rather head out in to space and discover what the event has to offer on their own, we have hidden the intricate details for you. If you would rather get all of the information before heading out then you can reveal them in full with the button below.



Reveal the secrets of the Winter Nexus

Spoilers



  • Wightstorm combat anomalies have begun appearing within the Volatile Ice Storms. These sites are full of hostile Sansha's nation vessels, and CONCORD advises capsuleers bring a battlecruiser ship or better when attempting to engage with these forces. The Wightstorm Forward Base site found within storms that originate in highsec space appears to be guarded by the weakest Sansha fleets, with the nullsec Wightstorm Transit Site posing an intermediate challenge and the lowsec-based Wightstorm Muster Point offering the greatest challenge for the greatest rewards.



  • Small numbers of new Wightstorm Anchorage sites can also be found within the lowsec and nullsec Volatile Ice Storms. These locations contain hostile Sansha's Nation Dreadnaughts and CONCORD advises capsuleers to engage these sites either at the helm of a stout capital ship or with a fleet of allies.



  • Wightstorm data signatures can also be found within Volatile Ice Storms. These Sansha's Nation data sites can be hacked by enterprising capsuleers equipped with scan probes and data analyzer modules.



  • Volatile Ice Field anomalies can also be discovered within Volatile Ice Storms. These fields of newly discovered stellar ice have recently been captured by ORE and Mordu's Legion forces who have driven away the Sansha harvesting fleets. These ice fields can be accessed through a special ORE-commandeered acceleration gate that only allows medium and small mining and hauling ships to enter (Expedition Frigates, Mining Barges, Exhumers, Industrial Ships, Blockade Runners, Deep Space Transports, and the Porpoise). The volatile ice found within these fields cannot be reprocessed by standard facilities, however Outer Ring Excavations has set up mobile ice collection operations within each of these ice fields, and is willing to trade with capsuleers who contribute to their mining operation. Capsuleers can trade seven units of volatile ice with the ORE representatives in the ice fields to receive a package of valuable salvage and items that ORE forces collected from the wrecks of Sansha ships. Rumors suggest that other valuable Sansha salvage has frozen directly into some of the ice chunks and can be occasionally picked up along with the ice by normal mining activities.



  • Rewards that can be found by capsuleers within all of these sites include valuable Overseers' Effects, hundreds of festive ship SKINs, limited-time Cerebral Accelerators, character apparel, special Sansha's nation combat boosters, Sansha's Nation pirate implant sets, and rare faction modules.






  • Limited-time Ice Storm filaments are now available that will instantly transport capsuleers into one of these volatile ice storms. Each filament clearly states in its description how many capsuleers it can transport and whether it will take them to a highsec, lowsec, or nullsec storm.



  • A new Yoiul Festival seasonal challenge track can be found within the Agency. These challenges can be completed over the course of the event by engaging with the combat, hacking, and ice mining sites within the Volatile Ice Storms. Completing these challenges will provide players with points that will progress them along a reward track consisting of new exclusive Aurora Universalis skins and Sansha combat boosters.



  • A new set of daily login gifts are available over the course of the Winter Nexus event including snowballs, ice storm jump filaments, new Aurora Universalis skins, Sansha combat boosters, and up to 510k skill points. Players can receive all of these rewards by logging in at least 13 days between now and January 4th.



  • Keep an eye out for multiple wintery Abyssal Proving ground events over the next month, including 2v2 Assault Frigates from December 10-14, 1v1 Navy Frigates on December 18, a T1 Cruiser with T1 modules FFA from December 31 - January 4, and 1v1 Battleships on January 8. All of these proving events will feature a special set of environment effects that increase afterburner speed bonuses by 100% and reduce heat damage suffered by overheating modules by 50%.



  • The Chilling Spree snowball challenges have returned, providing bonus SP each day for launching festive snowballs at other players in a game-wide snowball fight!





Developer Comment:


🤝Thanks to the community feedback from last year's Winter Nexus event we have improved the agency challenges for this year's iteration of the event. You are now guaranteed to have a variety of different gameplay style options (pve combat, exploration, and mining) in your list of challenges unlike last year where randomness could sometimes cause a player to be provided with a full list of challenges for the same gameplay style.





Happy Holidays from the EVE events team!


Back to Top


Ships:


Orca



  • Drone Ore Mining Yield 15% per skill level, increased from 10%

  • Drone Ice harvesting cycle time 5% per skill level, increased from 2%


localization:



  • New content is localized into French, German, Japanese, Korean and Russian


Miscellaneous:



  • The new Albedo Affluence and Rubedo Richesse formal jackets and pants are now available to players.


We have hidden how they are obtained as they are received through the Winter Nexus event. If you would like to know how, then you can find out by clicking the button below.



Reveal the Secrets of the jacket and pants


  • These festive and stylish White and Red suits can be collected as rare drops from all of the Winter Nexus event Volatile Ice Storm sites.



Back to Top


Defect Fixes


Gameplay:



  • Fixed issue with incorrect quantities of ice found within the site 'Blue Ice Belt'. This site will start appearing once again after the next downtime. Tomorrow, 11:00 UTC 10 December.

  • Fixed issue with Drone bonuses not applying correctly for Procurer and Skiff.

  • Fixed issue with Endurance cloaking speed bonus not applying.

  • Fixed an issue with the Frostline 'Omnivore' Harvester Upgrade modules not applying its bonuses correctly.


PvE:



  • For the two gas mining missions "Like Drones to a Cloud" and "Gas Injections", the type of gas found in those sites now no longer produce residue and can be fully harvested so that you can complete the mission for your agent. If you are in a situation where you cannot complete these two missions prior to today's fix, please contact Customer Support.


Skills:



  • Fixed an issue preventing Mercoxit Ore Processing from being added to the skill queue.


User Interface:



  • Fixed issue where obsolete ore processing skills could be still be injected and skillpoints applied to. If you are affected by this issue and have applied skillpoints into these skills, please contact Customer Support. At a later date an automatic reimbursement will be made for those that still need it.

  • Updated meta level display attribute of Large Industrial Core II

  • Fixed missing Drone ore mining yield trait from Rorqual.

  • Fixed issue with how the Drone Mining yield bonus was displayed in the Orca traits window

  • Fixed Issue where Mining Crystal variations were not displaying on the variations tab as expected

  • Removed Efficiency column from Mining Ledger


Market:



  • The Mercoxit Asteroid Mining Crystal Type A I Blueprint can now be found on the market again from NPC corporations that seed all other mining crystals.

  • Resolved an issue that prevented the Gas Cloud Harvester I blueprint from being seeded on the market from NPCs


Back to Top








Patch Notes For 2021-12-08.1


Defect Fixes


Gameplay:



  • Fixed issue with Miasmos Mining Hold not gaining increased capacity from Gallente Industrial skill correctly.

  • Fixed the Industrial Reconfiguration skill not applying its per skill level bonus for the Orca beyond skill level 1.

  • Fixed the EM Shield resistance being incorrect for Prospect, Endurance.

  • You can no longer eject from a Dreadnaught with an active Abyssal Siege Module.


Graphics:



  • The Winter Storm visual effects now correctly displays snow particles.

  • The Vargur Yoiul SKIN is no longer missing the Minmatar sail texture.


Localization:



  • Case corrected in the name of the ORE Gas Cloud Harvester module.


Technical:



  • Adds information to sentry logs as to whether or not refresh tokens were provided when the game client was started.

  • Fixed an issue where it was not possible to train the "Mercoxit Ore Processing" skill.


User Interface:



  • Fixed issue with Ship HUD module tooltip not showing mining laser information correctly.

  • Fixed the Industrial Command skill bonuses for the Orca missing the bonus text for reduced fuel consumption.


Back to Top


Source: Patch Notes - Version 19.11 #2
Pages1 2 3 ... 10

+-Recent Topics

Patch Notes - Version 20.01 by CCP
January 20, 2022, 01:39:23 pm

Patch Notes - Version 20.01 by CCP
January 18, 2022, 01:15:47 pm

Patch Notes - Version 20.01 by CCP
January 15, 2022, 08:37:15 pm

Patch Notes - Version 20.01 by CCP
January 15, 2022, 02:32:13 pm

Patch Notes - Version 20.01 by CCP
January 14, 2022, 07:09:36 pm

Patch Notes - Version 20.01 by CCP
January 13, 2022, 01:42:44 pm

Patch Notes - Version 20.01 by CCP
January 12, 2022, 01:28:33 pm

Patch Notes - Version 20.01 by CCP
January 11, 2022, 07:19:51 pm

Patch Notes - Version 20.01 by CCP
January 11, 2022, 01:47:51 pm

Patch Notes - Version 19.11 #2 by CCP
January 04, 2022, 01:14:04 pm

Powered by EzPortal