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Patch Notes - Version 19.09

Started by CCP, October 20, 2021, 01:38:20 am

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Patch Notes - Version 19.09


The following page will list patch notes for all updates within this release (Version 19.09). We invite you to join the player discussion about the content of this release on EVE Online forums:

Initial Release Date: 2021-10-13

Last update: 2021-10-19   

🤝 - Indicates a change inspired by player's feedback or suggestions.

| RELEASES:    2021-10-13.1  |   2021-10-14.1  |   2021-10-15.1  |   2021-10-19.1

| ---------- | ---------- |


Patch Notes For 2021-10-19.1 - SUMMON THE SWARM

Features & Changes

Structures & Deployables:

The CONCORD Rogue Analysis Beacon is now available for use by capsuleers. This new deployable creates a flashpoint of PVE gameplay for capsuleers with new rewards available. The deployable has 4 phases: Deployment, Linking, Scanning, and Rewards.
- Attributes
  - Anchoring III required to deploy, with restrictions in deployment locations.
  - Limited to Null and Low Security space.
  - Activation delay: 20 seconds
  - Maximum lifetime: 1 hour
  - Shield / Armor / Structure: 50,000 HP / 50,000 HP / 50,000 HP
- Deployment & Linking
  - Once deployed, it will be globally visible via the Overview for anyone to warp to.
  - After its initial Activation phase, it can then be Linked to by pilots in the following ships: Carrier, Dreadnought, Supercarrier, Titan.
  - For the ship that begins the linking phase, it will be locked in place in space for a duration of four minutes.
  - While linking, the following will be in effect: Tether Blocked (Debuff), Cloaking Disrupted (Debuff), Warp Drive Disabled (Debuff), Resistance Bonus of 10% (Buff to all resistance profiles, Shield/Armor/Structure).
  - After linking the above four statuses will clear after a duration of 60 seconds.
- Scanning Phase
  - After Linking, the CRAB will begin to broadcast a signal in the solar system that will attract the attention of Rogue Drone NPCs.
  - When Rogue Drones are in proximity of the CRAB, they will block the scanning progress and attack hostile threats in proximity to the CRAB.
  - The Rogue Drones must be destroyed to clear the perimeter so that the CRAB can continue its Scanning.
  - After 10 minutes of uninterrupted scanning, the CRAB will complete its analysis of the Rogue Drones and will have salvaged enough technology to reward players with new Mutaplasmids.
- Reward Phase
  - After successful scanning, the CRAB will have mutaplasmids from Rogue Drones inside of its cargohold .
  - For two minutes after scanning, the ship that initiated the CRAB during its linking phase will have exclusive access to the cargo hold of the CRAB.
  - After these two minutes pass, the CRAB will self-destruct with the generated mutaplasmids always safely being found in the wreckage (it will be a 100% chance to drop its contents when it self-destructs).


  • Solar systems have a new property, "Signal Interference".

    • Using the new CONCORD Rogue Analysis Beacon repeatedly in the same solar system will saturate a system with interference preventing the CRAB from being able to broadcast a signal that can be isolated. In practical terms, the CRAB will not be able to be linked to if interference is too high as the Rogue Drones cannot locate it.

    • Over time, Signal Interference will decay back down to a quiescent state. This state of decay is always ongoing and not attached to server downtime.

    • The time for a full recovery of a solar system with maximum signal interference is approximately 25 hours.

    • The User Interface has been updated to show Signal Interference in locations where appropriate.

  • Capsuleers now have a reserve of Complex Encryption Qubits (CEQs).

    • CEQs are used when initiating a link to the CONCORD Rogue Analysis Beacon.

    • Over time CEQs will regenerate back to their full reserve, and the regeneration is always ongoing and not attached to server downtime.

    • The time for a full regeneration of CEQs is approximately 22 hours.

    • As CEQs are only required by the CRAB, your current reserves will be visible in a tooltip on mouse-over of the CRAB in your inventory.


The three month planned tax relief period has concluded, with new market tax changes being applied after review:
- Sales Tax: 8%
- Brokers Fee: 3%

Base Unmodified Taxes:
  - Sales Tax: 2.5% -> 8.0% (Previously 5.0%)
  - Brokers Fee: 2.5% -> 3.0% (Previously 5.0%)
  - Total Taxes: 5.0% -> 11.0% (Previously 10.0%)

Minimum Taxes (Modified by Skills, Standings, etc):
  - Sales Tax: 1.125% -> 3.6% (Previously 2.25%)
  - Brokers Fee: 0.5% -> 1.0% (Previously 3.0%)
  - Total Taxes: 1.625% -> 4.6% (Previously 5.25%)


  • New Rogue Drone Mutaplasmid technology is being discovered across New Eden by deployment of the new CONCORD Rogue Analysis Beacons.

  • These new Mutaplasmids that mix elements from both Triglavaian and Rogue Drone technology have different characteristics.

  • New Mutaplasmids that can modify Drones come in four variations (Durability, Firepower, Navigation, Projection). Each variation will favor positively one attribute, with all other attributes having unknown results.

    • The Durability variations for example, will favor the Shield/Armor/Structure attributes positively, with no negative chances with the other attributes rolling between negative/positive changes.

  • New Mutaplasmids available:

    • Exigent Heavy Drone Durability Mutaplasmid

    • Exigent Heavy Drone Firepower Mutaplasmid

    • Exigent Heavy Drone Navigation Mutaplasmid

    • Exigent Heavy Drone Projection Mutaplasmid

    • Exigent Light Drone Durability Mutaplasmid

    • Exigent Light Drone Firepower Mutaplasmid

    • Exigent Light Drone Navigation Mutaplasmid

    • Exigent Light Drone Projection Mutaplasmid

    • Exigent Medium Drone Durability Mutaplasmid

    • Exigent Medium Drone Firepower Mutaplasmid

    • Exigent Medium Drone Navigation Mutaplasmid

    • Exigent Medium Drone Projection Mutaplasmid

    • Exigent Sentry Drone Durability Mutaplasmid

    • Exigent Sentry Drone Firepower Mutaplasmid

    • Exigent Sentry Drone Navigation Mutaplasmid

    • Exigent Sentry Drone Projection Mutaplasmid

    • Radical Drone Damage Amplifier Mutaplasmid

    • Radical Fighter Support Unit Mutaplasmid

Science & Industry:

  • Added a new Blueprint for the CONCORD Rogue Analysis Beacon.

    • Available from CONCORD and DED LP Stores

    • 5-Run BPC, Cost to purchase is 20,000,000 ISK & 20,000 LP

    • Bill of Materials:

    • 2,416,000 x Tritanium

    • 502,000 x Pyerite

    • 310,400 x Isogen

    • 2,840 x Zydrine

    • 420 x Megacyte

    • 2 x Broadcast Node

    • 2 x Self-Harmonizing Power Core

    • 1 x Sterile Conduits

    • 2 x Wetware Mainframe

    • Time per run: 3 hours 20 minutes


  • Changed the 'Rogue Drone Specialization' skill name to 'Mutated Drone Specialization'.

User Interface:

  • Solar System Signal Interference option can be found in the Update Location Settings menu, allowing signal interference to be shown in the location info panel when it is present.

  • Show Information window for solar systems now includes Signal Interference.

  • Map (both versions) now include Signal Interference under Statistics.

  • A Tooltip is available on mouse-over of the CONCORD Rogue Analysis Beacon in inventory view.

    • This tooltip will detail the capsuleers currently available CEQs.

    • CEQs displayed will be shown in notches according to how many times you may activate a link to the deployable.

    • This tooltip will also inform you whether you are able to initiate a link to the beacon in the solar system at the time of checking.


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Defect Fixes

New Player Experience:

  • Fixed an issue where some players were incorrectly moved to their Home station during the start of the NPE.

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Patch Notes For 2021-10-15.1

Defect Fixes

Mac client:

  • Fixed several keyboard shortcuts like Cmd+A, Cmd+C, and Cmd+V not working in some in-game windows, such as personal assets.


  • Fixed an issue with fullscreen clients in Windows, where the refresh rate of the screen was set incorrectly after alt-tabbing, leading to too low FPS and longer delays at alt-tabbing.

User Interface:

  • Fixed an issue with a character model not being removed when minimizing the Character Sheet.

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Patch Notes For 2021-10-14.1

Features & Changes


  • New Landmarks can be found in the Yulai, Komo, Skarkon, and Wirashoda systems.

Defect Fixes

Mac client:

  • Fixed an issue, where a special key in some keyboard layouts was triggering the "Select All" shortcut incorrectly.

  • Fixed a crash for low-end Macs with Intel graphic chips in heavy scenes.

  • Fixed a rare crash on some Macs.


  • Fixed an issue with Concord Loyalty Point Store missing items.

  • Fixed an issue that caused the Encounter Surveillance Systems to appear outside of intended systems.

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Patch Notes For 2021-10-13.1 - EVE X Apple

Features & Changes

Defect Fixes

Features & Changes

Native Mac Client:

  • The Native Mac Client is now the default client on Mac for Tranquility. It is essential to be running the latest version of the launcher for the patch and the migration (see below) to be applied correctly.

  • MacOS 10.13 has been deprecated.

  • Migration from Wine to Native Mac client:

    • The install location of the EVE Client on MacOS is now different as it no longer needs Wine. Due to this, you might see a popup asking for access to the documents folder (for saving logs and screenshots), which you need to accept.

    • All client resource files are migrated automatically by the launcher to the new location. The files are then verified to ensure that they are all valid and unneeded files are removed. The verification can take some time, depending on the disk speed. Just sit back and relax.

    • Client settings for Tranquility are being copied from the Wine client to the Native Mac client.

    • The launcher will clean up the remaining folders from the old Wine client in a future launcher update.

    • The default keyboard shortcuts have been changed significantly compared to the Wine client:

    • Note: You might need to reset to default shortcuts if you had modified shortcuts for the Wine client.

    • Following text formatting and copy/paste shortcuts have been changed to mostly use Command (Cmd) instead of Control for consistency with the default macOS experience and also to avoid clashes with other shortcuts:

    • Cmd+C, Cmd+V, Cmd+X, Cmd+A: Copy, paste, cut, and select all - are now using standard commands on macOS.

    • Cmd+Left, Cmd+Right - move cursor to the start or end of the line.

    • Opt+Left, Opt+Right - move cursor one word left/right.

    • Cmd+B, Cmd+I, Cmd+U - bold/italic/underline.

    • F11 (Map Browser) has been remapped to Opt+B. This is due to an OS shortcut clash that can occur on some macOS systems where the OS will block F11 to the client due to the 'Show Desktop' shortcut. This option can be changed in 'Mission Control' on macOS if you wish to use F11 in the client.

    • The client now supports left and right option modifier keys. This brings the macOS client in line with the Windows client, with shortcuts mappings now working correctly. For example: left opt + A will open the character sheet, while right opt can be used for alternative character input for that key.

    • The moving between targets shortcut (on Windows: Alt+Left / Alt+Right) has been remapped to Ctrl+, / Ctrl+. to avoid clashes with MacOS shortcuts.

    • The default shortcut for stopping your ship has been remapped to Shift+Space.

    • Several other default keyboard shortcuts were modified for the Mac client and can be found in the ESC - Shortcuts window.

  • SpaceMouse is supported on the Intel Native Mac Client, but is currently unsupported on M1 based systems.

  • As previously communicated, the "Personal Skill Plans" feature and the Recommendations feature are currently not supported on the native Mac client. These will be supported in a future update. Certified Skill Plans and regular skill training are working as expected.

  • The client will automatically throttle framerate if thermally required by the system.

  • The mouse cursor on Mac now has a higher resolution. 

  • The EVE Client logo has been updated for the Mac client.

Game Systems:

  • Adjusted thresholds for the Dynamic Bounty System.

  • Made several improvements to the Skill Plan system:

    • Added 'Hide Trained Skills' toggle that removes all trained skills from the view.

    • Skill Plan can now also be stopped tracking by pressing a button located under a Skill Plan tracker.

    • 🤝The functionality to 'Clear Skill Plan' now also removes a title and description.

    • Made small visual improvements to the Skill Plan card and the overview making it easier to see which plans have been completed.

    • Improved the messaging in the notification window to clarify when missing skills can be injected remotely or need to be purchased from the market.

New Player Experience:

  • Pressing the Escape key no longer skips the introduction video.

  • Balin Ferrus can no longer be targeted within the combat scene.


  • Removed the option to enable/disable the EVE Input Method Editor (IME) in the game settings or via right-click menu. EVE always uses the OS IME, and this legacy option is no longer available.


  • A new 'Rogue Drone Specialization' skill is available for direct purchase for 65,000,000 ISK.

    • +2% damage to drones requiring Mutated Drone Specialization per skill level

    • The following pre-requisites must be met to begin training:

    • Amarr Drone Specialization Level I

    • Caldari Drone Specialization Level I

    • Gallente Drone Specialization Level I

    • Minmatar Drone Specialization Level I


  • The position of the windowed EVE client is now persisted. This was enabled by a larger refactoring of the window management system.

  • Improved the default client settings:

    • The default resolution is now determined together with the default graphical settings based on the GPU.

    • UI scaling is by default now determined based on the client resolution.

    • Anti-aliasing is disabled by default on 4k and above resolutions.

User Interface:

  • 🤝Added the ability to center current probe formation on your own ship.

  • Added EVE Academy tutorial videos on trading and fitting.

  • Updated the Ore Availability information tooltip that is found under the Agency > Resource Harvesting > Asteroid Belts section.

    • This section now details the available ore across High, Low, and Null security space.

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Defect Fixes


  • Fixed an issue that allowed Mobile Covert Cynosural Beacon in Encounter Surveillance System.

  • Fixed an issue that caused Advanced Spaceship Command skill to not affect Zirnitra.

  • Fixed an issue that caused ECM to not work on Marauders with an active Bastion module.


  • Fixed an issue where a blinking light was not properly animating on the Kirin ship.

  • Fixed an issue that prevented Jita 4-4 Trade Hub from using all possible docking animations.

  • Fixed an issue that caused the brigthness of some icons to be too high.

  • Adjusted cloud cover in the New Player Experience.


  • Fixed a range of typos across all languages.

  • Added Industry Tab to Strong Veilguard Booster.

  • Updated Descriptions on Unstable and Gravid Assault Damage Control Mutaplasmids.

  • Updated messaging around a Capsuleer disconnecting from the ESS.

  • Added missing localization lines for various languages in the New Player Experience Introduction video.

New Player Experience:

  • Fixed incorrect guidance when losing a set destination to a Career Agent within that Agent's solar system.


  • Fixed an issue that caused the framerate to became unstable when tabbing in and out of a full-screen client.

User Interface:

  • Fixed an issue with opening an information panel via the Planetary Industry Agency window.

  • Fixed an issue that prevented players from properly managing their drones when multiple types of drones were loaded in the drone bay.

  • Fixed an issue with the Fitting Simulation window not handling the items correctly if there are four or more items in the cargo hold.

  • Fixed an issue in the Probe Scanner window where the Probe Size does not scale properly when the window is reduced.

  • Fixed an issue where various in-game windows could be dragged off-screen, making them irretrievable.

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Source: Patch Notes - Version 19.09

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