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Patch Notes for Incursion 1.1.0

Started by CCP, January 18, 2011, 01:13:28 am

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CCP

Patch Notes for Incursion 1.1.0
18 January 2011, 12:08 am

Patch Notes for EVE Online: Incursion 1.1.0

Deployed January 18, 2011

Table of Contents

FEATURES

FIXES

CHANGES

FEATURES

  • Sansha's Nation is finalizing incursions, and  they are making their last preparations. Get ready!
  • The new Character Creator is now live on  Tranquility, and your character would very much like to be beautified.
  • Various improvements have been made to EVE Gate,  including EVE Voice Beta!
  • Extended changes and improvements to the  Contracts system have been done.
  • A number of graphics improvements and updates have  been added to the game.
  • The API has received numerous improvements.
  • The keyboard shortcut system in EVE has been  completely revamped. There is a new layout including organized tabs, additional  combat commands and new modifiers. CTRL + ALT + SHIFT + Mouse 4/5/6 are all new  modifiers.
  • Upgrades to the EVE Client make it so CPUs that  do not support the SSE2 instruction set will no longer be able to run EVE  Online. You can see this blog for more information.
Incursions

  • CONCORD has set up a new LP store to reward players  participating in Incursion.
  • New implants and capital weapons relating to  Incursions are available.
  • More details on the Incursion feature and when  you can expect Incursion to be enabled can be found in this blog.
Contracts

  • Details about improvements to the contracts  system can be found in this dev blog by  CCP Atlas.
  • You can now "copy" a contract that you  have created from the contract details context menu. This will open up the  "Create Contract" wizard with parameters from the copied contract  prefilled in.
  • Insured ships that are put into a Courier  contract will no longer have their insurance voided.
  • When you log in, you will now be notified if  there are any contracts assigned to you. You can now easily jump into the  contract in question.
  • Item Exchange Contracts are now the default  contract type when you create a contract. They also have a new (repurposed)  icon.
  • A new "Volume" column in the  "Select Items" step of the Create Contract Wizard has been added. Additionally,  when creating a Courier contract, the volume of selected items is summed when  they are selected.
  • Damaged items can now be put into all contracts.  If an item is damaged, it will be noted in the Contract Details window.
  • Contract details will now show the security  level of the system(s) in question. It will also show if any system en route to  the system is a different security level than the current system.
  • Contract details will now show if a station is  player owned and therefore potentially unreachable.
  • Contract details will now show if a system is  unreachable with your current autopilot settings.
  • Added a "Find Contracts" context menu  option for plastic wrap containers to allow you to bring up the contract which  the container belongs to.
  • Added a "show info" context menu  option for search results containing one item.
  • Added a link to preview an item in the contract  details window.
  • Loan contracts are no longer supported in the  contracts system.
  • When you contract a ship with loaded charges,  the charges will be removed and are placed into the ship's cargo hold instead  of the hangar. If there is insufficient space in the cargo hold, the charges will  placed in the hangar instead.
  • Contracts with ships in them show a "fitted" tag  on each item if it is fitted on the ship rather than located in a cargo hold.
  • The create contract wizard has been simplified a  bit.
  • The ignored issuers list limit has been raised  from 80 to 1000. It is filtered on the client instead of the server.
  • The number of top level items in a contract has  been raised from 100 to 200.
  • The contracts start page now includes the count  of all contracts assigned to your corporation for all members of the corp. The  corporation and your private assigned-to list counts are split up into item  exchange/auction and courier, each with relevant links.
  • Labels on contracts details now show the text  "You will pay" and "You will get" instead of "price,"  "money offered" and "offered items."
  • Want to Buy contracts now always show the  requested items in a list even if there is only one item.
Graphics Improvements

  • God-rays were added to Incursion-infested systems. These can best be seen by orienting  the camera so that the player's ship occludes the sun in infested systems.
  • Ship booster lensflares use the new depth  buffer. This means that boosters don't cut through solid geometry any more.
  • Changes to the way suns are rendered have been  made to improve performance.
  • Changes to the way the Tactical Overlay is  rendered have been made to improve performance.
  • Sansha's-infested systems now have a greenish  hue.
  • Depth effects were added. This was needed to  make effects such as god-rays possible.
  • Fixed windowed mode in the Windows client. This  makes the client appear to be in full-screen mode while staying in windowed  mode. This change frees up a bit of screen real estate for users.
  • The detail shader on Sansha's capital ships has  been improved, resulting in better looking capital ships.
  • "Out of memory" errors are now handled more  gracefully, and more "out of memory" error messages have been added to the  client.
  • A number of graphics-related memory leaks have  been plugged.
Wormholes

  • Sleeper NPCs will now properly use their energy  draining effects on players, which increases the difficulty of Sleeper sites in  wormhole space.
EVE Gate

  • We have introduced EVE Voice integration into  EVE Gate, which is in a beta state for now.
  • All of EVE Gate was localized into German and  Russian, which can be switched in the Account Settings.
  • The editor for emails, biography and the like  has been replaced with one less prone to making erroneous markup, making EVE  mail more reliable.
  • You can now view profiles without logging in. You  can show off your new fancy avatar to your friends without logging into EVE  Gate.
  • The contact limit has been increased to 1024.
  • Contact labels were added to EVE Gate.
  • In place of the old contact folders, we have  introduced contact labels that work just like mail labels.
  • EVE Gate will now remain up for downtime.
  • The following features will now be up and  running during downtime:
  •  
    • Login and character selection
    • Profile settings
    • Broadcasts, both on Home and profile pages
    • Character, corporation and alliance profile  pages. Certain features, however, are disabled when you click them. For  example, trying to add a new contact during downtime will give you an error.
    • Read-only standings shown on profile pages.
  • The following are disabled during downtime/VIP:
  •  
    • Mail
    • Calendar
    • Contacts
    • EVE Voice
    • New mail/contacts/calendar counters on both the  Home and character selection pages
    • Upcoming Events on the Home page
    • Add/Edit/Delete Standings on char/corp/alliance  profile pages
    • "Send a Message" on char/corp/alliance profile  pages
    • PLEX tab on Character Sheet
  • You can now view the status of your subscription  from your character sheet
  • You can go directly to the market or the PLEX  website from the character sheet and purchase PLEX
API

  • Fixed an issue with YAML parser causing some  player wallet journal requests to error.
  • New Wallet Journal API
  •  
    • No longer rate limiting but will rather return  cached results from the earlier call.
    • Same call, /char/WalletJournal and  /corp/WalletJournal
    • Requires full API key
    • Optional inputs rowCount (to control the number  of mail headers displayed) and fromID (the non-inclusive messageID to read FROM  into past mails).
    • Functions much like the new mail API.
  • Calendar API
  •  
    • No longer rate limiting
  • Modified /char/UpcomingCalendarEvents
  •  
    • Returns next 50 upcoming events from characters,  your corporation or alliance.
    • Requires FULL API Key
    • Cached for 57 minutes
  • Modified /char/CalendarEventAttendees
  •  
    • Returns the attendee status of events
    • Requires FULL API Key and a comma separated list  of eventIDs (also supports ids as that variable name)
    • Requires proper roles for corporation/alliance  events.
  • Notification Header API
  •  
    • No longer rate limiting but will rather return  cached results from the earlier call.
    • Adding char/NotificationTexts
    • Returns the body text of notifications
    • Requires FULL API Key and a comma separated list  of notificationIDs as the variable ids.
Character Creator

  • A new character creation interface has been  added, and Race, Bloodline and Gender are now selected using a new interface.
  • Both old and new players will be able to use the  reworked EVE character customization system to create a new Avatar and  Portrait.
  • We are adding support for an optional third name during the new character creation process. This is being done in order to expand the amount of available names in the EVE database and avoid having to purge older names. When you create a new character, you will put in your first two names in one box with a space between the names, and then use the second box for your third name.
  • New Characters can have a selection of education  options to choose from; this dictates their starting location.
  • Current characters will have a grace period  before having to commit to a new character avatar and portrait. During this  grace period you can take your time before finalizing your new avatar and portrait to suit your tastes. Once this grace period is over all  characters will be forced to create a new and updated character portrait and  avatar during the login process. A final date for the end of this grace  period will be announced. Stay tuned to the MOTD and news on www.eveonline.com for more information.
Macintosh

  • Antialiasing is now disabled for Leopard users.  This should help avoid reported client startup problems.
  • You can now switch between windowed and full  screen mode via the ESC menu.
  • Users can now choose to disable Multithreaded  OpenGL via ESC menu settings. This option affects CPU load and graphics  performance.
  • Running EVE in the background should no longer  severely slow down other applications.
Planetary Interaction

  • Players can now upgrade command centers from  basic all the way up to elite without replacing their colonies.
  • Only basic command centers will be seeded on the  market now; larger centers will now be purchased as upgrades via the upgrade  window.
  • Extractor control units (ECUs) have been  introduced on all planets. The ECUs can be built from the build menu, replacing  extractors.
  • Extraction is now done by extractor heads that  are installable via the ECUs.
  • ECUs also allow installation of extraction  programs. Players can now create extraction programs that run up to 14 days.  These automated extraction programs will harvest resources based on the  settings in program creation.
  • Prior to installing an extraction program,  placed extractor heads can be moved by clicking the button at the center of the  extraction head. Extraction heads can be moved via drag and drop to resource  hot-spots for a greater extraction amount.
  • You can set the area that your extractor heads will  extract from, which will affect the length of the extraction program and amount  of extraction.
  • Overlapping extractor heads from different ECU's  will cause a reduction in extraction amount from each extractor head.
  • Pinned UI windows are now affected by the global  window transparency settings.
  • The new ECU window will display a colored graph  to indicate the deposit of each cycle.
  • The output per cycle of ECUs diminishes over  time. The output is, however, variable in a way that even though it generally  decreases, local "hotspots" can still occur.
  • Sounds have now been added to cover changing  resource intensity and interference from other extractor heads.
  • Routing materials is now more intelligent. Processors  are prioritized based on how close their hopper is to being filled. Storage  pins are routed in equal amounts.
FIXES

EVE Gate

  • When editing a calendar event, the character  counter for the description field is now correct when you open the window.
  • Inbox, corporation, and alliance labels are now  auto added to the appropriate mails, and can be removed just like in the EVE  client.
  • EVE mail recipients now display correctly when  composing mail using IE8.
  • Scroll bars have been tamed, and there are no  more unsightly scroll bars when selecting contacts to invite to events.
  • You no longer get a CSPA charge when trying to  create an event without a name.  
  • You now receive more informative messages when  restoring EVE mails from the trash.
  • Calendar events are now sorted sequentially in  month view.
  • Clicking cancel in "edit calendar  event" popup no longer resets scroll position.
  • When cancelling an action on a mail/contact  label, the drop-down menu now closes correctly.
  • You can no longer create calendar events in the  past.
  • The corporation "Add contact" link  from the broadcast page now works as intended.
  • On creating a new event in a future month, the  calendar retains the view rather than resetting to the current month.
  • When creating a label by pasting text, the  "Create New" button now gets enabled.
  • Long titles no longer break page alignment; they  are truncated instead.
  • You can now view corporations with two  subsequent dots in their name.
  • When deleting a mail label, it no longer keeps  the counter from the old label when creating a new one.
  • You will no longer get an error if you have a  broadcast from a deleted character.
  • The tab-order when logging in now goes to the  "Keep Me Logged In" checkbox before the login button.
  • "Faction" is now translated in both  Russian and German.
  • When you click abort after clicking remove  broadcast, the remove link now stays usable without reloading the page.
  • Colored mail labels no longer break the label.
  • You can now search for characters with  apostrophes, dashes and dots in their name.
Player Owned  Structures, Outposts and Stations

  • Jump bridges can now be successfully probed down.
  • An incorrect message that displayed when  dropping large quantities into assembly arrays has been fixed.
  • Office rental at Outposts can no longer be 0  ISK.
Science and Industry

  • Rorqual manufacturing jobs now default to  "my cargo" for job input/output.
  • The quantity of Pyerite in Compressed Pure  Jaspet and Compressed Pristine Jaspet was switched around in the refining  message window. This has been fixed.
  • You can now build Electronic Attack Ships and  Heavy Interdictors in Tier 2/3 Amarr Factory Outposts.
Skills

  • A "Message not found" dialog would  appear in certain cases when training skills. A proper error message has now  been added to describe the error.
Ships

  • The Widow Black Ops bonus will now correctly  affect ECM burst modules.
  • The Tengu Gravitational Capacitor subsystem will  now correctly affect warp capacitor need.
  • CPU and Powergrid now rounds correctly to two  decimal places.
  • Nidhoggur's "Shield and Armor"  description text has been updated to reflect its Capital status.
  • Fixed an infrequent issue with shield recharging  while undocking from a station.
  • The Noctis now has the Primae as a variation and  vice versa.
  • Sensor strength of T3 ships fitted with  Dissolution Sequencer subsystems are now correctly calculated when racial  sensor strength implants are present.
Market &  Contracts

  • An issue with contract message spam has been resolved.
  • You can now correctly search for journal entries  by date.
  • Price warning pop-ups text for market orders has  been improved to include orders being edited.
  • Fixed an issue with moving items mid contract  creation.
Modules

  • Modules returned through ship repackaging will  now correctly fit to another ship.
  • Microwarpdrives will now work after undocking after  being warp scrambled prior to docking.
  • Fixed an issue with Tractor beams occasionally  not working.
Boosters and Implants

  • Low-Grade Grail Omega radar sensor strength  bonus is now calculated correctly.
  • Using Mining Foreman Links in fleets caused the  mining lasers cycle timer to go out of sync. This has been fixed.
Weapons &  Ammunition

  • The group "Ammo" is now called  "Projectile Ammo."
Exploration &  Deadspace

  • The exploration site Drifting Cask has been  anchored and can now be properly discoverable.
  • The "warning sign" in 8R-RTB was  improperly placed and has been removed.
NPCs

  • Fixed an issue with Sleepers that were not  properly draining cap from player ships.
Corporation &  Alliance

  • You can now use HTTPS in corporation/alliance  links.
  • Corporations that own outposts will no longer  show as having an office there if they don't actually use an office slot.
  • Fixed an issue where a notification was not sent  out to the personnel manager when a pod pilot applied to the corporation.
  • Attempting to add a bulletin to an alliance  after having left now fails gracefully.
Agents & Missions

  • There are 40 new empire storyline encounter  missions. Now with more space-shooty-fun-times!
  • "The Maze" now has less cluttered  acceleration gates.
  • Changed mission expiration counter to be  "...mission expires at" rather than "...mission expires in"  to please the hamsters.
  • Issues with missions being offered by agent  Nakkito Ihadechi have been resolved.
  • The warning message for declining missions will  no longer read, "...within the next less than a minute..." It will  now display the actual number of seconds left.
  • Fixed a minor issue where starting research with  a research agent could sometimes cause the research to begin at a negative  value of some decimal points.
  • Mission: Making Mountains of Molehills (5 of 10)  should no longer send some pilots through Low-sec space.
  • An agent's conversation window would sometimes  have duplicate entries if you were in a fleet. This has been fixed as they are  tired of repeating themselves.
  • The "Terrorist at Large (2 of 4)"  completion item now drops from the correct NPC.
  • Level 5 missions should no longer send you to  high-sec .
  • Exploration site, "The Line", should  no longer randomly change scenery.
  • The mission "Giving Shelter" now gives  the correct drop-off location in the agent briefing.
  • The mission "Beefing Up" now has the  correct item destination listed in its description.
  • The site "Sansha Hub" will no longer  prematurely end if you shoot the wrong thing.
  • The missions "Cleaning House" and "Sansha  on the Horizon" now have visual differences.
  • For the mission "Nidupadian Yorak Eggs (1  of 2)," Keren's head now only drops once.
  • Fixed issues with the four Empire's epic arc's quit behavior. When quitting a mission in one of the four empire epic arcs, you will now quit the arc  itself, as intended. The "Blood-Stained Stars" arc, however, remains unchanged.
  • Exploration site "Blood Raider Base"  now has more sane travel distances.
  • High-end ores have been removed from several  sites and missions.
  • Several mission briefings were not displaying  properly in the journal, this has now been fixed.
  • Friendly NPCs in mission "Clearing a  Path" will no longer show as enemies.
Miscellaneous

  • Dark Blood Colonel drops a Bhaalgorn BPC instead  of the ship itself.
  • You can no longer zoom infinitely into Spacial Phenomenons,  which had caused a graphical glitch.
  • Shooting with grouped weapons resulted in an  inconsistency with damage messages if the simple damage notification setting  was enabled. Both "hit" and "hits" were used. This has been  fixed.
  • The calculator now accepts numbers that have  been copied via the clipboard.
EVE Voice, Mail &  Chat

  • In some rare cases there were discrepancies in  how read mails were counted; this has been fixed.
  • Chat channel names created using special characters  will now create logs normally.
Drones

  • Fixed an issue where a player could sometimes  lose control of Fighter Bombers after they had been launched.
  • "Augmented" drones are now properly classified  as Faction rather than Tech II.
User Interface

  • A character that has been kicked from a  corporation no longer shows up in the corporation chat member list until they  relog. They are now immediately removed.
  • The overview now updates correctly when a war deceleration  becomes active or goes inactive.
  • The fitting window now updates the amount of CPU  left when a module goes offline for any reason.
  • The "Selected Item" window now updates  when a selected drone is scooped.
  • Planets and moons can no longer be targets of  "look at" since they didn't really play nice with the camera drone.
  • When viewing a route on the map, if the cursor  was placed over any solar system, the route line disappeared. This has been  fixed.
  • Fixed an issue where right-clicking a probe's  scan sphere made the resize graphic appear.
  • The "Show Composition" window now  shows the correct standings for a corporation.
  • Extremely long lists of cyno arrays will now  open in a separate window.
  • Fixed the date search function within the audit  log of secure containers. If you have the date selected and you press Enter you  now get lines from that date.
  • You can now unblock and allow a character in a  chat channel without any issues if done at the same time.
  • Energy Neutralizer range now shows up on the  Tactical Overview.
  • Adding multiple skills that resulted in the  skill training queue to go over 24 hours resulted in an empty completion bar. You  will now get an error message instead.
  • When you press ALT + Enter after having clicked  on account management on the login screen, it will no longer open the account  management page.
  • The notification tab will now correctly stop  blinking after all notifications have been deleted.
  • Fixed a defect which displayed "you are  here" twice instead of once when you opened the star map.
  • Fixed an issue which reversed the zoom mechanics  when in planet mode.
  • Skill points are no longer referred to as  "Skillpoints".
  • The "Sell this item" menu option is no  longer shown for blueprints that have been used before.
  • The Jukebox now handles playlist files  differently. There may be some fallout for users who bypassed the client user  interface when adding playlists. If you are having issues with playlists, you  will need to remove them and add them using the Jukebox's UI.
  • Fleet broadcast history no longer truncates  text.
  • Attempting to cancel a trade session that has  already been completed now displays a notification: "Trade could not be  canceled."
  • You can no longer export fittings if you have no  fittings saved.
  • Fixed an issue that let you bookmark contracted  ore.
  • Deleted Fleet adverts no longer have the option  to be deleted again.
  • A spelling-mistake was corrected in the  "Display and Graphics" tab.
  • Newly created Jukebox playlists can no longer be  named the same as the EVE default playlist title.
  • Changing settings in the Market window with  keyboard will now retain focus as expected.
  • NPC bounty prize transaction description no  longer lists location as "None" when you are in unknown space.
  • The "Group of Cattle" description has been fixed.
  • The sensor strength icon in the fitting window  now updates correctly when ship is changed while the window is open.
  • The Loyalty Point Store now has a welcome page.
  • Accented characters can be used for label names  (in both mail and contacts).
  • Wreck windows will now retain position and stack  correctly.
  • Standings icon in the show info window now  displays correctly for the full range available.
  • Bookmarks in the In-game Browser now have a  vertical scroll bar for multiple entries.
  • Ship names with an ampersand will now display  correctly in the character selection screen.
  • The Planetary Launchpad user interface will now  behave correctly when attempting to launch commodities while cloaked.
  • The right-click menu is now available for characters  in the mailing list management window.
  • When opening the help window, the initial focus will  now be on the search field.
  • Fixed a small issue that could cause line  spacing to go awry on the character selection screen.
  • Fixed an issue where the Flatten/Un-Flatten  buttons did not behave correctly on the map.
  • Bookmark folders can now share a name with  another item in the context menu without affecting the order of the menu items.
  • Category columns now handle secondary sorting  alphabetically when sorting items.
  • Made small text fixes in regards to localization  of in-space objects.
  • Meta level sorting now counts no meta level as  lower than 1. Also changed so that 0 meta level shows as empty.
  • The Assets window now displays "Volume" in the correct  column.
  • Fixed a small issue that could cause the open  contracts slot counter not to update itself.
  • Fixed a minor issue regarding the "Export  Overview" window.
  • Slight polish in the "Browse Fittings" section  has been applied.
  • Minimizing and Maximizing a chat window will no  longer clear its contents.
  • You can now drag items from the "browse", "search", and "quickbar" lists ni the market. This allows you to drop them in chat ot make links.
  • Added "Show Info" to your current system's contextual menu on the top left of the screen. (CSM)
  • When comparing items they now have the correct context menus. (CSM)
  • Several menu options have been moved around to more logical locations based on player feedback.
World Shaping

  • J140524 has moons labeled correctly now.
Localized Clients

  • The Russian description of Gunslinger AX-1 has  been changed to reflect actual attributes.
  • The Russian description of the Nighthawk's rate  of fire bonus has been fixed from 10% to 5%.
  • The "kopieren" option in a blueprint  context menu has been moved to the right place.
  • Minor grammar fixes in the ship "show info" screen  have been done for the German client.
  • Updated the Nidhoggur description in the Russian  client.
  • Updated the description on the Sleipnir for the  Russian client.
  • The Cruise Missiles market group is now  translated in Russian.
  • Fixed the Russian description of the  "Dysfunctional Solar Harvester."
API

  • Certificates will no longer refer to erroneous iconIDs  in the static data dump.
  • Error "This Yaml implementation does not  support Dictionaries as Dictionary keys" no longer given for wallet reftype  10 or 37 (player input).
  • The FacWarStats.xml.aspx API now returns the  correct data.
Graphics General

  • Textures on certain ships (such as the Utu and  Adrestia) were turning green when graphic quality was set too low. These were  remade and no longer turn green when a player zooms out.
  • Dustfield particles have now been decreased in  size, giving them less of a shard appearance while traveling in a fast ship.
  • You are no longer prompted to reboot when turning  shadows off or on.
  • A memory leak that involved mining drones has  now been plugged.
CHANGES

API

  • The CharacterSheet.xml.aspx page now also  contains Date of Birth and Security Status.
  • The Research.xml.aspx API is no longer  rate-limited, and will thus always return a result.
Player Owned  Structures, Outposts and Stations

  • It is no longer possible to use Electronic Warfare  effects against starbase structures.
  • Starbase structures should now be approximately  as difficult to probe down as a T1 cruiser.
  • You can now anchor a POS in a 0.4 system without  faction standing.
Mac

  • The windowed/full screen mode setting is now  accessible from the escape menu again.
Corporation &  Alliance

  • You can now hide rejected alliance applications.
  • Corporate wallet management a bit less  confusing!
  •  
    • Trader, junior accountant, accountant and  divisional account access were changed regarding their corporate wallet access.
    • Divisional Roles give you access to take from  the corporate wallet (which includes buying stuff) as well as seeing the  balance of the division when it is selected.
    • Junior accountant:
    •    
      • Can view bills but cannot pay them.
      • Can view wallet divisions' balance.
      • Does not imply he has access to those divisions.
      • Can view shares.
    • Accountant:
    •    
      • Everything above plus:
      • Can pay the bills.
      • Able to view journal and transaction logs.
    • Trader:
    •    
      • Can view transaction logs.
      • Requires divisional access to do any actual  trading.
User Interface

  • Base attributes are no longer remappable.
  • You can now easily access PLEX purchases from  your character sheet.
  • A confirmation message is now displayed when  cancelling a market order and it can be suppressed like most warning messages.
EVE Gate

  • An "All Mail" tag for EVE mail will  now provide a count of unread messages.
  • EVE Gate contacts labels now have a count of  members like the in-game client.
  • Removing a broadcast with comments now needs  confirmation.
GENERAL

Miscellaneous

  • People and Places bookmarks can no longer be  placed into other players' jettisoned cargo containers.
  • The Krusual Tribe's name has been capitalized  correctly.
  • The criminal icon is now removed from local chat  after the criminal aggression timer is elapsed.
  • Now you can retry loading an ammo type you  failed to load because you were cloaked.
  • Boarding another ship does not result losing  booster effects anymore.
  • Hacking mini-profession naming inconsistencies  have been fixed.
  • It is no longer possible to activate siege-style  modules while jumping.
  • Career agents' window now plays nice even if the  autopilot cannot find a route to the agents.
  • When selling something to a NPC on behalf of  your corporation, the entry is now colored correctly as you would expect from a  corporation entry.
  • When attempting to send a contact notification  to a character that is set to not be contactable by anybody, you now get an  appropriate error message.
  • In some rare cases the ship was not removed  correctly from space after logging off. This has been fixed.
  • You can no longer attempt to cloak if you are  not 2000 meters from the edge of a ship, rather than 2000 meters from the  center of a ship.
  • Character -> Alliance relationships are now  correctly displayed in the Standings tab of the Alliance information window.
  • When filtering recipients for mail, the paging  is now consistent.
  • The redundant "Capacity" attribute has been  removed from drones.
  • The volume slider no longer snaps to zero level  on left-click.
  • Capacitor drain effects will now correctly be  displayed on the overview next to the origin of the effect.
  • Spelling has been corrected in Combat Log Fleet  messaging.
  • Spelling has been corrected for Cynosural Suppression  Strategic upgrade.
  • Traffic advisory messages will no longer appear  on autopilot routes.

Source: eveonline.com | patchnotes

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