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Patch notes for Dominion

Started by [FUN] Filz, November 29, 2009, 01:01:24 am

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[FUN] Filz

Patch notes for Dominion
28 November 2009, 10:49 pm

Patch notes for Dominion, released Tuesday, December 1, 2009

Table of Contents

FEATURES

CHANGES

FIXES

EXPLOIT FIXES

FEATURES

More Corification

The user system of EVE got

corified in order to be more easily used in other CCP products.

The UI was also corified

and is now hardcore.

Sovereignty v2.0

A new sovereignty system

has been introduced to replace the old mechanic of Starbases for laying

claim to territory. Full details can be found in CCP Abathur?s blog Dominion - Storming the

Gates

A new way for players to

upgrade claimed systems has been introduced. Full details can be found

in CCP Abathur?s blog  Dominion

Upkeep and Upgrades: The Expanded Edition

New data and views on sovereignty

through the sovereignty dashboard which will provide detailed information

on the status of every solar system

New and improved views and

statistics through the universe map which includes a new territorial

influence map

Ships

We have added four new Navy

battleships, based on Tier 1 battleship hulls and obtainable from Factional

Warfare LP stores exclusively. They are the Navy Armageddon, Navy Scorpion,

Navy Dominix and Fleet Typhoon.  Full details on ship layouts and

attributes can be found in CCP Ytterbium?s blog Adding

flavour to your faction meal.

Modules

The Citadel Cruise Launcher

I has been introduced which is designed for Capital class ships.

Weapons & Ammunition

Four new Citadel Cruise

Missiles have been added. These are designed for use against other capital

class ships, and have a reduced damage against smaller ships. Blueprints

for the module and the ammo will be available on the market. The new

missile names are Catastrophe Citadel Cruise Missile, Rajas Citadel

Cruise Missile, Sol Citadel Cruise Missile and Thunar Citadel Cruise

Missile

Skills

The skill "Citadel

Cruise Missiles" has been seeded on the market. This is required

to use the new Citadel Cruise Launcher I.

Starbases, Outposts and Stations

Players have access to new

assets related to Sovereignty, including the Infrastructure Hub, Sovereignty

Blockade unit and the Territorial Claim Unit.

Character Creation and New Player Experience

Two new career paths have

been introduced: Exploration, which teaches players about scanning and

exploration sites, and Advanced Military, which builds on the first

Military career path and introduced more advanced combat tactics. The

agents with these missions have been added to the career agent window

and are located in the same station as the other career agents.

Added new tutorials under

the new category Advanced Military, including information on remote

repair modules, stasis webifiers, warp disruptors, and more.

Added new tutorials under

the new category Exploration, including instruction on how to use the

on-board scanner and scan probes along with information on the different

types of exploration sites.

NPCs

Players being attacked by

a Faction Police will not trigger a Faction Navy response as well if

they do not have negative faction standings or are not participating

in Factional Warfare.

Agents & Missions

Two new Epic Mission Arcs

have been added, one for the Angel Cartel and one for the Gurista Pirates.

These arcs take place in 0.0 regions and are designed for interceptors

and other evasive frigates.

Angel Cartel Epic Mission

Arc agents have been added. Aton Hordner in Egbinger, Arajna Ashia in

Sendaya, Ellar Stin in Konora, and Abdiel Verat in K-QWHE.

Guristas Epic Mission Arc

agents have been added. Arment Caute in Orvolle, Atma Aulato in Obe,

Yada Vinjivas in Taisy, and Kori Latamaki in H-PA29.

It is now impossible for

players to never have access to agents. Level 1 agents, up to Quality

0, will be available to all players regardless of their faction, corporation,

or personal standing with the agent. This does not affect Research Agents

or access to the character location service offered by some agents,

they maintain their high standards.

An exploration career path

has been added to the new player experience. These missions will be

available in the same stations as the older career paths (Business,

Industry and Military). Here is a list of the agents giving out the

new career path.

New Exploration Career agents

have been hired or conscripted as needed. Amarr - Aire Arryns, Ketandia

Iosos, Raish Okarema. Caldari - Unachi Arikola, Chigas Ovoken, Rimaremi

Tasanen. Gallente - Potillot Mumnier, Olarie Lacenten, Agalle Vacoloure.

Minmatar - Kaker Ebalo, Wettor Fugen, Bradondar Alfalur.

An "Advanced Warfare"

career path has been added to the new player experience. These missions

will be available in the same stations as the older career paths (Business,

Industry, and Military).

New Advance Warfare agents

have been commissioned to teach new players.  Amarr  -  Hadana

Avyer, Navai Mosten, Kiamarian Nagakoun. Caldari - Shiokala Notaja,

Ijumachi Vuonolailen, Anmon Otsi.  Gallente -  Ettes Alureel, Cala

Baliaerdt, Gosauvel Aulbres. Minmatar -  Gonakis Eraettafrin, Artgert

Ardreas, Sut Bjar

New Gallente Storyline missions,

levels 1 through 4 have been introduced, reacting to the recent purchase

of contested systems by Caldari megacorps.

Market & Contracts

Removal of Freeform contracts.

These types of contracts have now been completely removed from the system.

Corporation & Alliance

Corporation, alliance and

militia fleets can be registered into a fleet finder, this will allow

people to look up your fleet and join it without an explicit invite

from the commander.  Full details are available in the blog by

CCP Atlas Now, where

did I put that fleet?

There is now an "apply

to join" button on a player corporation's show info page. You are

no longer required to fly to the office to join a player corporation.

There is also an option for a corporation to disable applications made

through this button.

Corporations and Alliances

now have a Bulletin Board accessible from the Corporation Neocom window.

Each corporation and alliance

can have a maximum of 10 bulletins of up to 2000 characters each available

at once.

The role "Communications

Officer" has permission to add/edit/delete bulletins for the corporation

and alliance.

The bulletins are cached

for 15 minutes so if you make changes expect up to that long to pass

before other people will see it.

Sound Improvements

Voice fonts have been added

to chat channels.

It is now possible to enable

warning sounds for when your shield/armor/hull drop below a certain

threshold.

Damage notification plays

a warning sound whenever your shield / hull / armor drops below a certain

threshold.

Threshold for damage notification

is customizable from the HUD settings.

The jukebox now uses MP3

format for its music. Additionally, custom playlists may be specified.

MP3 based Jukebox now supports

custom play-lists in .m3u / .pls / .ram / .pink format.

Jukebox supports folder

loading.

Graphics General

Planets and Moons in EVE

have received a complete graphics overhaul.  Brand new stunning graphics

and high resolution textures have been added throughout New Eden.

New racial Doomsday weapon

effects have been added.

User Interface

Players can now get the

repair quote on items through the right click menu, if the station they

are in has a repair service.

The location of your clone

is now displayed on the character sheet under the clone grade.

There are now wallet entries

for corporation taxes perceived on mission rewards, mission bonus rewards

and NPC bounties with a value of over 100.000 ISK.  

If you use a non-recurring

payment method such as PLEX or ETC and have 10 days or less left on

your account you will be shown an info message in the character selection

screen.

It is now possible to view

the content of containers and ships remotely. Note that you can not

view the contents of password locked containers.

You can now advertise your

fleet on various levels in the new fleet finder making it easier for

people to join fun stuff.

A new "Loot Logging"

optional mode has been added for fleets. This works for taking from

cans and wrecks as well as for salvaging and mining. Everyone in the

fleet will be notified of all these events. You can then export the

logs as a text file.

The broadcasts have been

revamped so that the sender now always controls which group receives

the broadcast instead of it being implicit to the broadcast type.

The Fleet and Fleet Broadcast

windows have been combined in one along with the Fleet Finder. This

window can be closed.

You will now autojoin your

fleet again if you connect within 2 minutes of being disconnected. You

will not enter your old position within the fleet however.

A lot of usability fixes

have been made to fleets.

You can now report players

as 'ISK Spammer' from the right click menu of a character in chat. This

will remove all their messages from that channel and report it to the

GM's

'Show Info' link is now

available on a pilot inviting you to chat.

EVE Voice, Mail & Chat

The old EVE mail and mailing

list system got replaced by a new and better one. It can be sorted by

date and much more!

In Game Browser

We have replaced the old

in game browser (IGB) with a modern version based on Chromium. Full

details can be found in CCP Pleognost?s blog In-Game Browser:

Moondoggie?s Latest Adventures

Miscellaneous

Intaki V - M5 - Astral Mining

Inc. Refinery now has some Ishukone and Mordu's NPC's flying around

outside the station.

You can now pull PLEX items

out of the game and into the redeeming system so that these items can

be used on the Eve-Online website.

New warp-in points for planets

are at a more scenic location than previously and will give you a better

sense of scale than before. Warp-in points for moons have not changed.

CHANGES

Ships

Faction and Navy ships have

been revamped. For details see CCP Ytterbium?s blog Adding

flavour to your faction meal

.Ships that are in space, in a station (either active or in the hanger),

or stored in a Ship Maintenance Array structure will have their modules

moved to their cargo hold. Ships that are stored in a Ship Maintenance

Bay aboard a carrier will have their modules removed to the carrier's

cargo hold.

The Phoenix has a new bonus:

5% bonus to kinetic missile damage per level of Caldari Dreadnought

Skill.

The Naglfar has a new bonus:

5% bonus to Missile Launcher rate of fire per level of Minmatar Dreadnought

Skill. In exchange, the Naglfar has lost its bonus to projectile rate

of fire.

Modules

Small Tractor Beam skills

have been lowered to requiring Science at level 3 instead of level 4.

Micro Auxiliary Power Core

I requires that you have Energy management at level 2 to function instead

of level 3.

Amor Hardeners require you

to train Hull upgrades to level 3 instead of level 4.

Tracking computers have

had their accuracy falloff bonus doubled, and the stacking penalty has

been scaled up to account for this change.

Modules can no longer be

partially repaired, only ships and drones.

Weapons & Ammunition

All projectile weapons have

been rebalanced so each tier (long range/short range, small/medium/large)

have more consistent attributes and the increase between each tier is

more defined.

XL turrets have had their

tracking speed reduced to reduce the chance of one-shot kills.

The Explosion Velocity attribute

has been removed from bombs, since it did not have any effect.

The Doomsday Device is now

a single target weapon, only usable on ships and entities.

Skills

Hacking has the following

prerequisites: Science level 3(down from level 5), Electronics Upgrades

level 3(down from level 5), Electronics level 1 (down from level 2),

Engineering level 1 (down from level 2)

Archaeology has the following

prerequisites: Science level 3(down from level 5), Survey level 3 (down

from level 5), Electronics level 1

Salvaging has the following

prerequisites: Mechanic level 3, Survey at level 3 and Engineering at

level 1

Cloaking has the following

prerequisites Electronics level 4 ( was 5)

High Speed Maneuvering has

Navigation at level 3 and Afterburner at level 3 as its prerequisites

(instead of all at level 4)

Tactical Shield Manipulation

has Engineering at level 3 as its prerequisites(instead of level 4)

Trajectory Analysis has

Gunnery at level 4 as a prerequisite (instead of 5)

Bomb Deployment has missile

bombardment at level 4 as a prerequisite (instead of level 5)

Mining Upgrades now has

Mining at level 3 as a prerequisite (instead of 4)

Thermodynamics has Engineering

at level 5, Energy Management at level 3(instead of 5) and Science at

level 4

You can no longer inject

skills if they cannot be added to the end of the training queue immediately.

Starbases, Outposts and Stations

Bookmarks can no longer

be placed in starbase silos.

Character Creation and New Player Experience

The Crash Course has been

revised, eliminating places where players can get stuck without clear

instructions, and also updating and clarifying the information therein.

All browser links in the

tutorials will take the player to relevant EVElopedia pages.

In the Balancing the Books

sequence you no longer get a mission with an acceleration gate without

first getting a tutorial on how to use an acceleration gate.

The amount of Veldspar required

for Making Mountains of Molehills (1 of 10) has been reduced and no

longer requires two trips to deliver it.

The Runner Drone in Cashflow

for Capsuleers (3 of 10) has had its speed reduced and no longer requires

a Stasis Webifier to destroy it.

NPCs

NPC Corporation have an

11% tax, militia corporations do not have this tax. Full details are

available in the blog by CCP Soundwave I

Bring Gifts! (By Gifts I Mean Taxes, Sorry)  

The Roden Shipyard Corporation

now shares policing duties with the Gallente Police in Gallente border

space.

Some cruiser NPC's that

were dropping frigate wrecks now drop the correct cruiser wrecks.

Agents & Missions

Players can now completely

quit an epic arc and restart it after 3 months. Please note that some

missions will send you to a previous point in the arc if you decline

it or quit it, but you will be able to quit the arc completely from

that point.

Talk-to epic agents will

now show as available in the station panel.

Beacons have been added

to several COSMOS agents in space, which were located at the warp-in

to a planet.

Trial accounts can no longer

request missions from agents of level 3 and above.

Exploration & Deadspace

You can now bookmark a wormhole

dungeon

The loot of several DED

complexes has been rebalanced.

Science and Industry

The Tech 2 ship component

composition has been changed. Full details can be found in the blog

by CCP Chronotis The

streams must flow.

Manufacture time for some

construction components (armor plates and microprocessors) has been

reduced.

The volume of carbides (advanced

materials) has been reduced to 0.01m3 from 0.05m3.

The quantity of Sylramic

Fibers required to produce the armor plate construction material has

been reduced to 10 per unit.

Market & Contracts

The contract wizard now

remembers duration and time to complete/loan from the previous contract

created.

The maximum size of a courier

package is now 981,250 m3

You can now right click

on a courier package and select "Deliver Courier Package"

instead of having to find the contract.

Input auto fill drop down

boxes in the "create contract" wizard now work correctly.

Numeric input fields in

the "create contract" wizard now auto select all when they

get focus

Corporation & Alliance

Claimed systems are now

shown in the alliance tab as "settled systems".

It is now possible to set

bills to be automatically paid before they are due.

Manually paid bills are

now paid from the currently active wallet-division.

The headquarters tab has been removed.

no longer CSPA charges to send to your corp (I think there were), can no longer send to NPC corp.

You can now add corp/alliances as buddies.

Graphics General

Complete planetary graphics

overhaul.

Star field graphics have

been updated.

Camera Field of View (FOV)

has been changed.

User Interface

The channel management UI

can now be opened from any channel and no longer from the Neocom.

Ctrl+tab changed to no longer be a list, all UI can be hidden with ctrl+F9

When opening the character

sheet you will no longer see the typewriter effect in the character

information - the text will be displayed instantly.

The ship warp speed is now

displayed in the Compare tool.

The keyboard shortcut label

"Open Moon Mining" has been changed to "Manage Nearest

Control Tower", in order to reflect its functionality more closely.

Corporation tax is now displayed

in the wallet with a tooltip explaining the reason and tax amount.

It is no longer possible

to select multiple missions in the journal.

System information is now

visible in station. The Route information can now be toggled to be hidden

or visible in space or in station.

Removed redundant info message

in some cases of shortcut editing.

Fatal error message texts

are now less panic inducing and have more helpful information.

Button placement in the

probing interface was slightly modified.

The character selection

screen now shows when the skill in training will be finished.

The security filters in

the market are now in reverse order.

There are again zoom buttons

available. They can be shown/hidden from the HUD menu.

If you drop a character/corporation/item

etc. into the chat it will now be linked to show info by default. The

options text only, eve mail, and show note have been removed.

TrackIR is no longer supported.

The option to show position

of fleet members on the solar system map was removed.

The chat invitation dialog

lets you now Show Info on the person inviting you. It also allows to

accept/reject the current invitation or add the inviting person to your

buddy/blocked list.

Alliance member tab loading

is now more efficient.

EVE Voice, Mail & Chat

There is now an option to

auto-join corp and alliance voice channels.

EVE API & Static Data Dump

Updated Sovereignty.xml.aspx

to show the corporation, which claims the system for the alliance and

removed info about sovereignty levels.

New: SovereigntyStatus.xml.aspx,

which shows the status of all Territorial Control Units and Sovereignty

Blockade Units.

Miscellaneous

A trial account does not

start until the person logs into EVE for the first time, not when the

trial is created or activated.

Player owned wrecks can

now be marked as "available for all", which allows everybody

to take from them without causing aggression.

Link in the activation email

is only valid for 48 hours

If a trial account does

not log into the game within 14 days the account will be deleted. Applies

to all trial account creation, including Buddy Program, Steam etc.

Fleet members are no longer

shown on the solar system map.

FIXES

Need for Speed

The memory consumption of

the client was too high when started with audio disabled. This has now

been fixed.

Ships

Warping with Afterburner/MWD

active no longer results in reduced agility when you come out of warp.

The description of the Minmatar

Tech I battleships has had its grammar and spelling fixed.

Covert Ops ships have had

their attributes fixed so that they now correctly reduce the flight

time of survey probes by 10% per covert ops skill level. The description

of Covert Ops ships has also been updated to reflect this.

Trying to assemble a Tech

III ship in space now displays a proper error message instead of failing

silently.

?Bridge To? menu is

no longer missing on player operated Cynosural Field Generators.

The Anathema now has a missile

certificate recommendation rather than a laser one.

Titans will now launch sentry

drones and cans within 1250m to make it easier to retrieve them after

use.

The descriptions of Covert

Ops are now easier to read, as superfluous line breaks were removed.

The model of Tech 3 ships

changes now correctly when switching a subsystem.

The Orca no longer applies

wrong math when calculating the volume of items it is containing.

Modules

Ballistic Control Units

now correctly apply their bonuses to missile damage.

The volume of the "'Peace

Large Remote Armor Repair System I" has been changed to 50m3 to

match the other variations of this module.

Ships fitted with two Warp

Disruption Field Generators could not activate the module after the

second one had been unfitted. This has now been fixed.

Remote ECM burst modules

now has a chance of affecting the target ship.

The description of the Tactical

Targeting Network subsystem for the Loki has been corrected to remove

the reference to signature radius bonus.

Tech III ships equipped

with an Interdiction Nullifier subsystem will no longer be stopped from

warping by warp disrupt probes or warp disruption field generators.

Covert Jump Portal Generator

can now bridge to Cynosural Generator Array

The Induced Signal Distortion

Amplifier I now also provides a gravimetric strength bonus to ECM modules.

Removed unused stats from

the show info of Damage Control Units.

Adapted the description

of Freedom Fighters, they are banned now from Caldari State (but not

outlawed).

Improved the error message,

when trying to use too many modules like Drone Control Units.

The mass attribute is now

shown only once in the loaded crystals show info window.

Module Timers will no longer

get out of sync with the module after many module cycles.

The description of the Remote

ECM Burst I module and skill was improved.

An error with the texture

of mining modules has been fixed.

The Loki Defensive - Amplification

Node had its description changed to actually match the bonus.

Syndicate Cloaking Device

now has an 18 second targeting delay, a 30% scan resolution penalty

and requires 75 CPU.

Black Eagle Drone Link Augmentor

now gives a 26km bonus to drone range.

Sansha Modified 'Gnome'

Implant now gives a 3% bonus to shield capacity and a 3% bonus to shield

recharge rate.

Imperial Navy Modified 'Noble'

Implant now gives a 3% bonus to armor hit points and a 3% bonus to repair

systems repair amount.

Various Proteus engineering

subsystems had their descriptions updated to reflect their bonuses.

Rigs

The reference to capital

ship modules has been removed from the description of a number of small

and medium sized rigs.

Weapons & Ammunition

Hail T2 ammo description

now mentions the tracking speed penalty and the rage and capacitor penalties.

This applies for all charge sizes of this ammo.

Tracking links now have

an accuracy falloff modifier.

Moving ammunition from a

weapon to a corporation hangar no longer causes all ammunition of the

same type to also be removed from your cargo hold.

Offlining a module without

charges in space no longer loads the module with the charges present

in the cargo hold.

A more detailed message

is now displayed when trying to unload a weapon group when your cargo

is full.

You will no longer be able

to partially unload weapon groups.

Grouped lasers will now

reload used crystals instead of unused ones when being reloaded with

a previously used type of crystal.

It is no longer possible

to create unusable weapon groups.

Added a confirmation window,

when clearing weapon groups.

Grouped weapons are not

unloading any longer, when trying to unload POS weapons.

Modules blink when loading

ammo through fitting window.

Drones

Drones would sometimes refuse

to attack certain structures; they've been given a stern talking-to

and will now obey orders with more diligence.

Carriers boarded in space

or from a Ship Maintenance Array will now allow more than 5 drones or

fighters to be launched.

Fighter drones will respond

faster to return commands, instead of idling around the space coffee

machine.

Skills

Transferring a character

with skill in training will no longer cause the "completion imminent"

glitch until server reboot.

A typo in the description

of the "Cloaking" skill has been fixed.

Starbases, Outposts and Stations

In some instances, attack

notification EVE-mails were not sent when a starbase was under attacked,

this has now been fixed.

Jump Portal Generators and

Covert Jump Portal Generators now detail the use of isotopes to fuel

the portal jumps by fleet members.

An issue where the fuel

usage for onlining an Experimental Laboratory Module was incorrectly

calculated has been fixed.

It is no longer possible

to open a corporate hangar array outside of its access range (3km).

Titans will no longer bump

into cynosural generator arrays, when jumping to it.

Blueprint research in mobile

laboratories will now correctly start again when the laboratory comes

online, after it was offline for some time.

Remote research and remote

manufacturing jobs can now be installed even when the system is not

loaded.

The structure hit points

are now visible in the show info attributes.

It is no longer impossible

to manufacture combat recons with a specific upgrade for the Amarr Factory

Outpost.

Boosters and Implants

Nugoehuvi Synth Blue Pill

now has a duration of 33 minutes.

The progression of attributes

in the low grade Snake implant set has been corrected to be in line

with similar implant sets.

The Synth booster blueprints

are no longer marked as contraband items.

The bonus for consuming

Strong Crash Booster will now be displayed in the client as soon as

the booster is consumed.

The penalties of Standard

Mindflood Boosters have been adapted to match the penalties of other

variants

The booster countdown timer

is updated correctly after re-logging.

Sooth Sayer boosters now

list the correct shield penalty in their information, and also now apply

it properly.

Character Creation and New Player Experience

Typographical errors have

been fixed in the tooltips for the buttons in Character Creation.

All of the tutorials have

been reviewed for grammatical and spelling errors.

NPCs

A grammatical error in the

description for The Syndicate has been fixed.

Jamyl Sarum is now listed

as CEO of the Emperor Family corporation.

Small, Medium and Large

Standard laser crystals will now drop from NPCs

Agents & Missions

Agent Estre Ignoure will

now offer the mission "Opening Moves".

The Wiyrkomi Operation (5

of 6) drop-off location has been corrected and will now display as intended

in the mission objectives.

Removing a storyline offer

from the journal will clear the agent memory so the next offer comes

from the same agent.

Declining an initial epic

arc mission now removes the offer from the journal. Talking to the agent

again will offer the same mission, declining that again will cause the

character to lose standings.

Warning is now displayed

when declining an epic arc mission with a quit line.

Fixed typo in the right

click menu for "Save the Miners" mission.

The agent conversation window

now updates when declining the agent's only mission.

Tutorial missions can now

be given to players with sec rating < 0.0 in 1.0 systems.

Fixed an exception to do

with checking mission objectives when having no active ship.

It is no longer possible

to request another mission from a research agent immediately after declining

a mission.

It is no longer possible

to suppress warnings about too much cargo in an agent mission, when

selecting "no".

All existent Epic Arcs,

Blood Stained Stars, Penumbra, Right to Rule, Syndication, and Wilfire,

will now provide faction standing bonuses associated with the chosen

ending upon completion.

In the Caldari Epic Arc

"Penumbra", the mission "Across the Line" will require

that you return what you have stolen to Arikio Kuretsu.

Mordu's Folly (2 of 2) now

allows Black Ops ships to use the Acceleration Gate.

In "Mordu's Folly (2/2),"

the sequence of spawns has been changed to make it more in line with

its intended difficulty level.

Hidden Treasure 3 of 4:

Corrected Mission Accepted text to refer to correct static site.

Diplomatic Incident: Mission

Briefing altered; no longer tells players to not collect the required

prisoners.

Improved mission reward

for Mining Misappropriation.

In the Minmatar Epic Arc

"Wildfire", the mission "Who Art in Heaven" now

states the correct destination in both the mission text and objective.

Declining Factional Warfare

missions more often than once every 4 hours will now (once again) incur

a standings loss, as with all other type of agent missions.

Lots of minor text edits

in old missions: fixing spelling errors, punctuation issues, grammar

& syntax, etc.

Exploration & Deadspace

While holding down left

and right mouse buttons and shift will no longer cause all the spheres

to resize when you move the probes.

After you have probed down

a cosmic signature to 100% strength, it is now possible to warp to it

with less than 3 probes without throwing an exception.

You can view the adjacent

systems through show in the info of a normal space solar system while

you are in wormhole space.

After leaving wormholes

space you can now see all the world information again.

Wormhole asteroid sites

will now despawn correctly after all the asteroids have been completely

mined.

Expeditions no longer disappear

when being escalated to Jita.

Asteroids in gravimetric

plexes in Wormhole space are not disappearing any longer at warp-in.

Warp to location is no longer

available for expeditions, when you are already at that location.

Recalling probes will no

longer overload your cargo.

Colliding with large collideable

structures in deadspace dungeons, while they are exploding, will no

longer cause a desync of the position of your ship.

An issue when players tried

to jump through a wormhole that was about to collapse has been fixed.

Fountain of Youth Escalation

had some typos corrected.

36 gravimetric sites have

been renamed to be more RP-friendly. For example "Exploration -

Large - Arkonor, Bistot" has become "Large Arkonor and Bistot

Deposit"

Various NPC names have been

renamed to be more RP-friendly. For example the "Pith_Defender_Battleship"

was renamed to "Pith Defender".

Contested Caldari Lai Dai

Refinery had its structures updated so they no longer overlap with each

other at dungeon location.

Roden Shipyards Manufacting

Centre had some typos corrected.

Many old deadspace sites,

both for missions and Cosmos sites, have been modified to improve appearance

and reduce lag.

Fixed an issue in "Recon

(3/3)"

Contested Kazka Headquarters?

acceleration Gate now allows all cruiser sized vessels.

Some cruiser NPC's that

were dropping frigate wrecks now are now dropping cruiser wrecks.

Science and Industry

When requesting quotes on

a trashed blueprint the system will show a pop up message.

A canceled job is no longer

updated under delivered job.

When you filter for copies

or originals the dialog will show the correct number of blueprints in

an installation of that type.

Details of a job are updated

when selection is done through the keyboard.

When installing a job, the

range and location selections will be saved after closing the window.

The grammar and spelling

in the Bill of Materials tab on blueprints has been corrected.

The required materials of

some of the FoF missiles have been changed to match their guided counterparts

for consistency.

The "getting quotes"

bar closes correctly as soon as the "Accept Quote?" screen

appears and no wrong confirmation message is shown.

Market & Contracts

While using contracts blueprints

will show whether they are an original or a copy.

The location of a contract

will now show the correct station type and not always an Amarr station.

Several typographical errors

in the contract UI have been fixed.

Improved the wording of

the filter options.

Faction cap boosters can

now be traded on the market.

There is now an error message

shown when you try to bid on a contract that was bought by someone else

meanwhile.

An issue with the volume

display of contracts has been fixed.

The contracts start page

now refreshes with the correct amount of contracts left after issuing

a new contract.

The contracts window will

stay in focus after an unsuccessful contract creation.

The amount of contracts

a character in a NPC corporation can make is now displayed correctly.

Fitted items are now shown

in-line with their parent container in a contract with multiple items.

Corporation & Alliance

When you have the 'save

password' option and after entering the wrong password 3 times, you

can try again.

The typo in a war declaration

email has been fixed.

Fixed an issue where assigning

multiple titles with roles could result in assigning the wrong roles.

Roles and grantable roles

have now their correct separate tool tips in the corporation management

interface.

Fixed a floating point error

in corporation dividend payments.

The dividend payments are

no longer restricted to 2,147,483,64 ISK.

Corp votes to expel shareholders

will now work correctly.

The wallet now lists the

correct details in the journal for the corporation payment of advertising

bills.

The confirmation windows

for recruitment advertisements work correctly now and do not accept

the "Do not ask me again" check box, when selecting "no".

It is now possible to start

a vote to unlock a blueprint when it has been impounded.

Impounded items can now

be retrieved even if the corporation wallet was empty on the first attempt.

Auditing window, refresh

button will now behave as expected.

Wallet division naming rules,

minimum length, can no longer be bypassed.

Sorting member list by last

online column is now more logical.

It's no longer possible

to sanction a war dec vote when your corporation is in an alliance.

Graphics General

In certain cases, an activated

Focused Warp Disruption script would display a warp disruption sphere

graphical effect, this has now been fixed.

Ejecting from a ship will

no longer leave your capsule inside the ship model.

Fixed Billboards displaying

incorrect advertising.

Fixed sorting issues on

particular Minmatar stations.

Fixed Animation issues on

towers.

New Eden gate effect updated.

Megapulse laser effect updated.

Fixed a minor bug in the

character portrait creation section. The portrait will no longer reposition

itself when repeating gender selection.

Fixed a minor bug in the

character portrait creation section. The portrait will no longer reposition

itself when repeating ancestry selection.

Platforms now explode in

a decent manner making their destruction worth your time.

Citadel torpedoes have their

explosion and sound effect back.

User Interface

The UI is now flatter and squarer.

The Invention interface

is now identified correctly on the quote screen, quantity is displayed

correctly and the interface is not consumed when a job is started.

System Map no longer locks

up after changing the color of the text of a note in notepad while the

solar system map is open.

Animation tab updates instantly

when auto frame selection is checked or unchecked in the map control

panel.

Ancient Relics will now

display in the blueprints window when picking an ancient relic

"Welcome to EvE"

message displays the correct trial length when logging in for the first

time.

The flatten map option has

been grayed out in the system map version since it was not a functional

option in this view.

The tooltip for the wallet

in the Neocom will now display the correct balance after a transaction.

Resizing a trade window

with a large number of items in it will be faster now.

You can no longer create

more than 5 tabs when importing an overview XML file.

People who really fail at

PvP can now navigate through their loss mails beyond the first page.

A starbase un-anchoring

warning message was getting suppressed even if the player clicked "No"

in the confirmation dialogue, now it will only get suppressed if "Yes"

is clicked in the confirmation dialogue.

The mission details window

will no longer expand every minute if stacked with a collapsed window.

The error message displayed

when trying to install a reverse engineering job without decryptors

is now more specific and actually mentions the reason why the job cannot

be installed - the lack of decryptors, doh!

The time multiplier for

the Science skill when copying a blueprint will now be displayed correctly

in the confirmation window.

The error message that appears

when trying to install a research job with insufficient materials now

also mentions research, not just manufacturing.

The training time of a skill

added to the training queue will now be displayed correctly when the

training queue is paused.

You can now switch between

the Simple and Advanced mode in the item buy window without having to

reselect the station if the selected station is not selling the item.

The Back button now works

as intended in the in game browser when viewing Knowledge Base articles.

Dragging and dropping non-module

items onto empty slots in the fitting window will now fail gracefully

with an explanatory message.

When loading a weapon with

ammo in space through the fitting window, the weapon button in the module

overlay will now blink.

In certain circumstances,

modules and rigs did not show in the fitting window for ships with a

corporate hangar - this has now been fixed.

Civilian modules will no

longer flash white after being repaired in space.

The ESC menu will now close

when the user clicks in the "About Eve" page.

The "Deliver To"

right click menu option has been removed from Corporate Hangar Arrays,

as it did not have any functionality.

We fixed an issue where

the Ships hangar was displayed as a blank window when it was merged

into the station panel and the character failed to perform a clone jump.

Starbase structures now

have corporation colour tags applied to them, so they will now be displayed

correctly in the overview when the corporation is not in an alliance.

Skill history was not always

correctly updated in the character sheet when the character was podded

with a clone too small, this has been fixed.

Agents in space now display

the solar system name in the Location field in their Show Info window.

The mission briefing window

now correctly updates with the objective status.

The Show Info icon appears

now in the agent window that pops up in a remote agent conversation.

The player choices are now

correctly updated when the player makes a selection in an agent interaction

mission.

Agent Conversation windows

that contain a Talk-To mission close automatically as soon as the player

begins a conversation with the target agent.

Expeditions tab in the journal

no longer hangs if a referenced dungeon is disabled on the server.

Journal content will now

always be displayed under the correct tab.

Got rid of a memory leak

when closing UI windows.

"Deliver to" option

is now present in the right click menu in the deliveries tab under corporation

assets.

The context menu in the

info window updates correctly now.

When accepting an LP store

offer there is now only one confirmation window, even when double-clicking.

It is no longer possible

to save bookmarks without a proper title.

When trying to split stacks

(shift drag) and setting the value to 0, the stack does not split.

Dropping a bookmark voucher

onto any bookmark in the people and places bookmark list adds it to

the list properly.

Trying to create a bookmark

voucher in an invalid location (Trade window, Corp hangar) now gives

a proper error message.

The star of a system can

now be added to the overview.

An error message will be

shown, when trying to export ship fittings without specifying a filename.

A typo in the info message

"Flying Between Hangars" was fixed.

Last online column in the

members section will now calculate from log off instead of log in.

Holding down CTRL and minimizing

the client will no longer cause overview glitches.

Market window scroll bar

was misbehaving in some very narrow circumstances, this has now been

fixed.

Tech level indicators on

module icons in the variations window will no longer be displaced when

the window is resized.

Agent mission briefing windows

will no longer get their formatting garbled when minimized.

Agent conversation window

now correctly shows information when pinned upon opening.

Warning message for "Do

you really want to remove all modules from your ship?" in Fitting

window now behaves correctly with the "Do not ask me again"

option.

Warning message for "Do

you really want to delete this folder and all of its contents?"

in People and Places window now behaves correctly with the "Do

not ask me again" option.

Warning message for "Do

you want to apply these changes?" in Training queue window now

behaves correctly with the "Do not ask me again" option.

Capital navigation window

now properly shows systems within range.

Opening the reprocessing

window via context menu no longer disables the reprocess button.

Tutorial UI pointers could

be made to disappear or lose text when changing client resolution or

opening a new client, this will no longer happen.

Tutorial pointers will no

longer be overlapped by other UI elements.

Skill book icons will no

longer hang around on screen when the training queue is being updated.

Skills in the training queue

will no longer remain after being removed, this happened under rather

narrow circumstances.

Right clicking an entry

in market search results no longer acts as a left click too.

Drop down selection boxes

now close when tab key is pressed and focus moves to another field.

Tutorial conditions can

no longer be bypassed by using keyboard commands to navigate the tutorial.

Fitting management window

no longer allows opening of subgroup windows.

Resetting UI settings now

affects the "Automatically refresh market data" option correctly.

Character bio now correctly

counts new line as a character towards the limit enforced on the server

side.

The EVEmail you get on insuring

a ship had some formatting errors.

Mail sent to the Corp members

from Concord on untimely death of a corp member contained some formatting

errors.

Propose vote window now

allows tabbing between fields.

Switching between list and

detail views in a direct trade window with multiple items in it no longer

produces UI glitches.

Text on the left side of

the reprocessing window now adjusts properly when the window is resized.

The fitting manager now

prompts the normal 'rig warning' message when fitting a rig from a saved

fitting.

Moving saved fittings between

corp and personal before using them will now be a smoother more productive

experience.

Chat channel text is now

properly refreshed when channel member list is hidden or displayed.

Opening a show info window

in an existing window stack now correctly shifts focus to the correct

tab.

Bounty office window no

longer executes a frivolous search every time you switch to the 'Place

bounty' tab.

The small white triangle

that shows sorting order on columns will no longer disappear when tabs

are switched.

Wormhole descriptions had

some formatting issues that have now been fixed.

Using ctrl+a in the overview

filter settings will no longer de-select all types.

Export overview setting

window can now be minimized.

Fixed a rounding error in

the capital navigation panel.

Fixed an issue where the

Tech II or III icon would not move with the item correctly.

Fixed an incorrect skill

status display on the character selection page.

Fixed a minor graphics bug

in the fittings screen.

Broadcast tooltip will now

display correct EVE time.

The Capital Navigation window

will now load systems within range much faster.

Trying to assemble containers

from the assets menu is no longer possible.

The hangar access tooltip

now displays roles correctly.

Clicking the rate button

on a closed petition now opens the petition with the rate tab being

active.

Now all tabs of a show info

window are loaded correctly if it is stacked with other windows.

A stacked POS management

window now gets closed correctly on warping away from the POS.

The warning message when

breaking a courier package now refers to contracts instead of missions.

Multiple characters and

agents can now be added/removed to/from the address book at once.

Certificate window now has

the correct context menu.

Minor fixes to the fitting

screen context menu.

An exception is no longer

thrown when clone jumping with the medical window open.

Fixed a minor display issue

with the display of bans in chat channels.

Exception is no longer thrown

when right-clicking windows when the cursor is used to re-size it.

Player is now notified when

trying to submit an empty search in the fitting manager.

Entries in the saved fittings

now have the 'view market details' context menu entry.

The tooltip on the buddy

portrait is now easier to read.

The "Create new petition"

window now retains the correct size.

Fixed minor functionality

issues with how the redeem items window maximized and minimized itself.

Fixed a minor error in the

'insufficient funds to place sell order' message.

Column sorting, with condensed

mode on, no longer causes the combat log to behave incorrectly.

Fixed a minor problem with

opening the EVElopedia in the tutorial.

It is no longer possible

to attempt to target stargates from within stations.

Insurance mails no longer

get misaligned text when the window is re-sized.

Pressing Tab to hide all

windows no longer causes scrolling problems in the chat window.

Corrected a small error

in the 'expel corp member' dialog windows.

There is no longer an exception

thrown when navigating through the epic journal with your arrow keys.

It is no longer possible

to select multiple context menu options in channels and mailing lists

at once.

Fixed a minor issue with

the naming of Corporation Divisions.

Fixed a minor display issue

when adding a new buddy.

Fixed the notepad window

so you can now re-size the notepad title area when stacked with another

window.

The fitting management window

no longer shows erroneous options in the context menu.

The rating tab now only

becomes visible after a petition is put into the closed state.

Toggle full list now behaves

correctly in the Science and Industry tab.

Fixed a minor issue with

the "Find members in Role" function.

Broadcasting target no longer

makes the overview column for icons unmanageable.

The security status icon

for your current location now always displays properly in the star and

solar system maps.

You are now able to remove

multiple items from the compare tool with a single remove command.

Fixed a minor issue with

saving fittings with a blank title.

The Ctrl+W command will

now work correctly on the preview window.

The search button is no

longer hidden when re-sizing the assets window to minimum size.

Fixed a small issue with

partition lines in the assets window.

Fixed a typo in the repair

quote window.

Improved performance of

the reprocess window considerably.

When forming a fleet, the

wallet entry for the CSPA charge will now display the relevant character

name.

The compare button will

now behave correctly when minimized.

The auto completion list

in the ?create your appearance? screen will now behave correctly.

Create appearance, the console

settings are now retained if we switch between male and female after

making a particular setting.

Fixed issues with minimized

windows and text cutoff in the German language version.

The Reset All function in

the compare tool window will now behave correctly.

Notifications concerning

insufficient available powergrid will now display two decimal places.

Small fixes to the multiple

selection functionality of the shortcuts section.

Fixed a minor issue where

the display for skill training time could become obscured if the character

sheet window is re-sized to a narrow width.

Characters with exactly

-5.0 security status are now properly displayed as yellow in the UI.

The tutorial window can

now be hidden with Ctrl+Tab, like normal windows.

When you try to give two

divisions the same or no name a proper error message is shown.

An exception no longer occurs

with certain Ctrl+Tab focus switching on multiple windows.

The reset all overview settings

function now no longer throws an exception and is working correctly.

An exception is no longer

thrown when opening or resizing the reprocessing plant window from station

services.

Window color settings do

not become lost on trashing character creation settings or creating

a new character.

The arrow for multiple tabs

now appears correctly, even with a very large number of tabs in the

same window.

The map context menu for

Tanoo now displays correctly.

The ship context menu for

contracts no longer displays the "Board ship" and "Add/Remove

from overview" options if viewed while in space.

The fitting management window

now maximizes correctly.

Text in the LP store is

no longer clipped.

The alliance member list

is now updated upon creation of the alliance.

Fixed a display issue with

switching tabs in detached Buddylist windows.

An exception no longer occurs

if the Esc menu is closed in a certain way.

The ship configuration menu

can now only be opened if the ship you are in has actually something

to configure.

Made some small tweaks to

the headers of telecom message windows.

Dropdown menus now close

properly when tabbing away from them.

Only one instance of the

log off window can now be open at any time.

Only one instance of the

'quit' window can now be open at any time.

Jump drive isotopes no longer

inherit the name of the active ship if viewed from the ship information

window.

The Corp Hangar button is

no longer displayed for characters in NPC corps.

The wallet button now blinks

on transaction change if you have that setting on in the settings tab.

Wallet tabs also blink like they should now, as well as in corporation

applications.

Minimized windows will now

reset to their default position correctly.

An error with the color

theme selection in the ESC menu was fixed.

Some combo boxes in the

ESC menu did not change on selecting an entry via Enter. They do now.

A warning message in the

wallet has been placed at a better place. You also can now only select

one entity to give money to.

If you tried to change overview

filters while the overview settings were closed an exception would be

thrown. This no longer happens.

Fixed an exception when

extending the corp hangar division from the corp assets while the corp

window was closed.

Fixed an exception when

switching tabs in the market before the details had been loaded.

The militia window is no

longer closed when jumping through a stargate.

Single line edits are no

longer just partially highlighted.

The text in the career agent

window is no longer truncated after resetting the window settings.

If you click on a link in

the MOTD of channels while editing it the page no longer opens in the

MOTD dialog.

Some windows have been showing

the wrong knowledgebase articles. They now show the correct ones.

The option 'to hangar and

refine' for ore is back at all convenient places and removed from the

useless ones.

An issue where the skill

queue would show the wrong training time has been fixed.

Unnecessary options from

the medical window's context menu have been removed.

Online status of buddies/blocked

people will now updated correct in chat channels and People and Places.

The T2 and T3 labels no

longer move on resizing the show info or market window.

The 'Add Bounty' option

on characters is now only shown in stations that have the bounty service.

There is no longer an exception

thrown on dropping a module on the capacitor in the fitting screen.

A display issue with the

access levels of corp hangars of ships has been fixed.

There was an exception thrown

when expanding the agent?s entry in People and Place while they were

being deleted. It is no longer thrown.

Hangar permissions for capital

ship hangars will now display correctly when docked.

You can now pay multiple

bills by selecting all bills (Ctrl+A), right click on any one of them

and then select pay bill from right click menu.

An exception is no longer

thrown when trying to transfer an invalid amount of money to a character.

The tutorial list can now

be opened again properly with a shortcut.

The message to select at

least one entry while searching for wars is no longer displayed across

the search results.

The militia window no longer

throws and exception if it is open and you undock.

Edit fields in forms no

longer share the same history.

The system information is

no longer shown on top of a window when you login with that window on

top of the system information.

If you create a corp or

alliance with space as the 1st letter it will no longer suggest a blank

ticker.

Starting a search in the

assets via enter key with the minimum quantity now brings up a result.

An issue where the UI thought

the volume settings are something other than they actually are has been fixed.

The items filter is no longer

ignoring things with only capital letters for a name. CCP CAPSLOCK approves.

When the volume is changed

in the jukebox the ESC menu now has the same value.

The wallet stops flashing

even when you open it via short cut.

An exception is no longer

thrown when trying to save a fitting into an illegal file name.

The 'My Fleet members in

space' on the star map is now working reliably.

You can now assign key from

the Num pad to shortcuts. Shortcut cannot include Shift.

EVE Voice, Mail & Chat

Portraits are rendered correctly,

when being dragged out of a chat channel.

The termination of Vivox

sessions is now handled in a better way.

A case where the echo test

would not restart has been fixed.

CONCORD and Kill Mails

Aggression timers will now

be updated, when undocking. There will be a warning message, when trying

to undock with an active aggression timer in high security space.

There will be no longer

a security status penalty for podkilling when only shooting at drones,

which belong to the player, but not at the pod itself.

A case of unintentional

container theft has been fixed.

Standing penalties for smuggling

are now labeled correctly in the standing transactions.

Macintosh Client

The warp tunnel effect now

displaying correctly

Several EVE Voice related

issues have been resolved

Various keyboard-related

issues have been resolved

Two memory leaks have been

found and fixed which should improve stability and performance around

alt-tabing

Blurred market graph resolved

Localized Clients

Translation is updated for

the Endless Battle (1 of 2) mission in the Russian client.

The mission completion options

appear properly in the Russian client when in a fleet.

Several incorrect translations

in the Russian client have been improved.

Increased the size of text

boxes in the asset search window to avoid overlapped text in the Russian

client.

Fitted charges will now

be translated. Previously it was always displayed in English.

Fixed a string being cut

off in the German directional scanner window.

Several options in the configuration

menu of containers got translated.

An exception has been fixed

when broadcasting targets with a Russian client.

EVE API and Static Data Dump

The unit IDs of some attributes

in the data dump has been corrected to be milliseconds instead of seconds.

The attribute explosionRadius

has been removed from missiles as it was obsolete. This will make data

dump enthusiasts happy.

Miscellaneous

Some gates were missing

their sounds. They have been returned to them.

"School of Applied

Knowledge" station located in Aokannitoh solar system shows the

right name

Wallet shows the correct

capitalization

Map no longer gets stuck

on initializing map after selecting zoom to auto and opening the map

The star map will correctly

show whether a militia service is located in a station

Access denied message has

had a grammatical error removed

Fixed issues in 36 systems

where the warp-in point for an asteroid belt was over 100km away from

the asteroids.

Fixed an issue where a character

restored after deletion that made the character's show info window break.

An exception was sometimes

thrown when spam clicking the "Reset" button in the decoration

creation window, this has now been fixed.

The info message that appears

when trying to place items into a container not belonging to your corporation

has been corrected.

An exception was being thrown

when selecting the wrecks in the "Cashflow for Capsuleers (7 of

10)" mission, this has been fixed.

The prefixes for some Amarr

Navy and Gallente Navy modules and entities have been changed to "Imperial

Navy" and "Federation Navy" to fix consistency issues.

An exception is no longer

thrown when closing the in game browser window after resizing it.

An exception was thrown

when relinquishing control of a starbase battery while having a target

locked, this has been now fixed.

Grammar fix in the description

for Gallentean Planetary Vehicles.

Typo fix in the description

for "Captain Kali Midez".

Fixed typo in the notify

message when try to fit subsystem in space using ship maintenance array

fitting service.

Fixed typo in the tooltip

for Linked Biochemical Reactor Array.

Removed references to myeve.eveonline.com.

Several GM Tools have been

fixed or improved in order for our Customer Support Team to help you

much more easily.

Several Tools against ISK

spammers were improved.

A problem with attaching

files with unicode characters to petitions has been fixed.

The memory graphs will now

be displayed correctly in the Ctrl-Alt-Shift-m monitor.

The "Amarr Industrial

- Engineer" certificate now requires the "Amarr Industrial"

skill.

Changed some requirements

for Starter Profession certificates to improve consistency.

The description of Jaspet

now mentions that it contains Zydrine.

The clone upgrade will now

be lost in all cases, when being podkilled.

A typo in the description

of the "Battleship Projectile Turrets - Standard" certificate

was removed.

Exception is no longer thrown

on setting access password or build password on Amarr Factory Outpost

Platform.

Solarsystem has been changed

to 'solar system' in various messages.

EXPLOIT FIXES

Several exploit issues have

been fixed, making EVE a better world to live in for us all.



Source: eve-online.com | patchnotes



----------------------------------------------------------------------------------------
Ever so slightly, you remind me of a staircase falling exotically into a sea of spilled macaroni.

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