Harbinger Navy Issue
While the Harbinger is a formidable vessel on its own, recent reports have raised its lack of flexibility as a noteworthy concern in the ever-shifting fleet tactic doctrines. Working hard to correct this problem, Imperial engineers came up with the improved Navy Issue variant. Boasting upgraded tracking systems, enhanced resilience and an advanced medium slot configuration layout, the Harbinger Navy Issue is a radical change over its predecessor, capable of astounding performance in a much wider spectrum of engagements.
Amarr Battlecruiser bonuses (per skill level): 7.5 % bonus to Medium Energy Turret tracking speed 10 % bonus to Medium Energy Turret damage Role Bonus: Can use one Command Burst module 25 % bonus to Medium Energy Turret optimal range and falloff 50 % bonus to Command Burst area of effect range |
Astronautic
Cargo capacity | 375 m3 | |
Mass | 15,500,000 kg | |
Volume | 234000 m3 | |
Baseprice | 38,500,000 ISK |
All kills
Ship type | Victim | Final blow | Location | ||
Osprey
Cruiser |
Metropolis, Aset (0.4)
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Imperial Navy Slicer
Frigate |
The Citadel, Sujarento (0.3)
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Hecate
Tactical Destroyer |
Catch, E3-SDZ (0.0)
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Hurricane
Battlecruiser |
Catch, E3-SDZ (0.0)
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Rupture
Cruiser |
Providence, XHQ-7V (0.0)
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Maller
Cruiser |
Pure Blind, L-TS8S (0.0)
|
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Vexor
Cruiser |
Syndicate, 31-MLU (0.0)
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Malediction
Interceptor |
Providence, R3-K7K (0.0)
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Harbinger
Battlecruiser |
Providence, AY-YCU (0.0)
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Caracal
Cruiser |
Querious, K7D-II (0.0)
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Crusader
Interceptor |
Providence, 9UY4-H (0.0)
|
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Tengu
Strategic Cruiser |
Syndicate, 0LTQ-C (0.0)
|
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Confessor
Tactical Destroyer |
Syndicate, 0LTQ-C (0.0)
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Legion
Strategic Cruiser |
Syndicate, 0LTQ-C (0.0)
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Exequror
Cruiser |
Syndicate, 0LTQ-C (0.0)
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