OLD Tengu Offensive - Accelerated Ejection Bay
This subsystem is obsolete and has been replaced by newer technology This missile launcher system was formed not from the missile bays of Sleeper drones, but from the direct-fire turrets and hardpoints salvaged from them instead. Adapting the underlying technology behind the drones' rapid-firing turrets for their own missile systems, Caldari engineers have managed to revolutionize modular launching mechanisms, improving launch speed and kinetic warhead payloads. Subsystem Skill Bonus: 5% bonus to Kinetic Missile Damage per level 7.5% bonus to Heavy, Heavy Assault and Rapid Light missile launcher rate of fire per level 10% bonus to Heavy Missile and Heavy Assault missile velocity per level |
Astronautic
Cargo capacity | 0 m3 | |
Mass | 800,000 kg | |
Volume | 40 m3 | |
Baseprice | 0 ISK |
Attributes
Structure Hitpoints | 40 HP | |
Powergrid Output | 0 MW | |
CPU Output | 33 tf | |
Primary Skill required | Caldari Offensive Systems | |
requiredSkill1Level | 1 | |
Drone Capacity | 0 m3 | |
Tech Level | 3 Level | |
Capacitor Capacity | 0 GJ | |
Meta Level | 1 Level | |
Drone Bandwidth | 0 Mbit/sec | |
subSystemSlot | 128 | |
Turret Hardpoint Modifier | 0 + | |
Launcher Hardpoint Modifier | 5 + | |
High Slot Modifier | 5 + | |
Medium Slot Modifier | 1 + | |
Low Slot Modifier | 0 + | |
Restricted to Ship Type | Tengu | |
subsystemBonusCaldariOffensive | -7.5 | |
subsystemBonusCaldariOffensive2 | 5 | |
subsystemBonusCaldariOffensive3 | 10 | |
covertCloakCPUPenalty | 10000 | |
Module or subsystem is obsolete | 1 |