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Item details - Malediction

Malediction
Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.

Developer: Khanid Innovations

In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.

Amarr Frigate bonuses (per skill level):
5 % bonus to Rocket Launcher rate of fire
4 % bonus to all armor resistances

Interceptors bonuses (per skill level):
15 % reduction in Microwarpdrive signature radius penalty
5 % bonus to Warp Scrambler and Warp Disruptor optimal range

Role Bonus:
80 % reduction in Propulsion Jamming systems activation cost
Immune to Interdiction Sphere Launcher, Warp Disruption Field Generator and Mobile Small, Medium and Large Warp Disruptor

Astronautic
Cargo capacity 98 m3
Mass 1,140,000 kg
Volume 28100 m3
Baseprice 0 ISK
All losses

[ Page: 1  ..  4  5  ]
Ship type Victim Final blow Location
Malediction
Interceptor
None
Syndicate, 8V-SJJ (0.0)
C:
Malediction
Interceptor
None
Syndicate, FD-MLJ (0.0)
C:
Malediction
Interceptor
None
Syndicate, 9GYL-O (0.0)
C:
Malediction
Interceptor
None
Syndicate, RF-GGF (0.0)
C:
Malediction
Interceptor
THE R0NIN
Syndicate, K5-JRD (0.0)
C:
Malediction
Interceptor
The OSS
Placid, Avaux (0.4)
C:

[ Page: 1  ..  4  5  ]
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